Mayan S.

Software Engineer at Karuna Labs
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Contact Information
us****@****om
(386) 825-5501
Location
United States, US

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5.0

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Sinh Ho

Mayan is very dependable and intelligent. I worked with him to deliver an AR Application under very strict deadlines at Amir Baradaran Rahmani LLC. Mayan's knowledge with designing databases and programming made our cooperation and the workflow a lot more fluid. With Mayan excelling at Unity, he was also someone I could always count on to get the task done. Mayan has also taught the UI/UX team about his research and has brought many of his ideas to the table to better improve the application. Mayan was a pleasure to work with and strongly guarantee his expertise will positively impact your development.

James Li

Mayan had worked in my team as AR/VR/XR technologist and developer, participated in development of quick proof-of-concepts and improvement for several projects including one of our enterprise-ready AR solution empowering Orange and Orange customers. As an analyst, he helped on research and technology assessment following the industry news and trends, produced insights and trending reports on AR/VR/XR technologies and recommended solutions, for Orange Silicon Valley's weekly and quarterly publication respectively. Mayan is an open-minded person, a quick learner, a problem-solver and a team player, and I am glad to have Mayan in my team advancing Orange AR/VR/XR innovations.

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Experience

    • United States
    • Health, Wellness & Fitness
    • 1 - 100 Employee
    • Software Engineer
      • Apr 2021 - Present

      ● VR Development: work in Unity C# to build and design Virtual Reality games within a larger VR app, designed to gamify physical therapy to address chronic pain through a combination of physical and cognitive retraining, as well as bug fixing, optimization, and building editor tools within the larger VR app. ● Web Development: Owned Development of web front end of product. Work in React JS on client portal to allow patients, clinicians, and physical therapy coaches to view patient data and statistics, and to customize the patient VR app experience online. ● Game and UI/UX Design: work with multidisciplinary teams to design the user experience and UI for the VR application and the website. Designed and Implemented website UI/UX. Designed VR games to gamify physical therapy exercises. Created prototypes, wireframes, and wrote game design documents. Show less

    • United States
    • Software Development
    • 1 - 100 Employee
    • Contract Full Stack Engineer
      • Jul 2020 - Jan 2021

      ● Built, designed, maintained, and launched an educational mobile augmented reality app, working on both the back and front end in Unity with C# . ●Built interactive AR activities, as well as tools to help further development in the future. ●Implemented and designed back end database system for tracking user information and analytics. ● Built, designed, maintained, and launched an educational mobile augmented reality app, working on both the back and front end in Unity with C# . ●Built interactive AR activities, as well as tools to help further development in the future. ●Implemented and designed back end database system for tracking user information and analytics.

    • United States
    • Telecommunications
    • 1 - 100 Employee
    • Technology Analyst Intern VR/AR
      • Nov 2019 - Mar 2020

      ● AR R&D Project: Developed and designed a mobile AR project, built with Unity, C# , using Tensorflow, opencv, Vuforia, ARfoundry, ARkit, ARcore, IBM cloud. ●Automation: automated creating visual data representations, using JavaScript, Python, and Mapbox to allow engineers to show the geographical impact of their product. ●Research: wrote research reports and presentations on AR/VR, as well as writing business insights on AR/VR, demoed AR/VR products within the company and clients. ● AR R&D Project: Developed and designed a mobile AR project, built with Unity, C# , using Tensorflow, opencv, Vuforia, ARfoundry, ARkit, ARcore, IBM cloud. ●Automation: automated creating visual data representations, using JavaScript, Python, and Mapbox to allow engineers to show the geographical impact of their product. ●Research: wrote research reports and presentations on AR/VR, as well as writing business insights on AR/VR, demoed AR/VR products within the company and clients.

    • United States
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Freelance Unity C# Programmer
      • Jul 2019 - Sep 2019

      ●Programming C# in unity on games using tools such as photon to implement networking and gameplay mechanics. ●Implemented and designed game mechanics in 2D game, designed levels, implanted animations and audio. ●Implemented programming and gameplay designs based on client specifications ●built tools for automating cutscenes and level designing ●Programming C# in unity on games using tools such as photon to implement networking and gameplay mechanics. ●Implemented and designed game mechanics in 2D game, designed levels, implanted animations and audio. ●Implemented programming and gameplay designs based on client specifications ●built tools for automating cutscenes and level designing

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Programmer, Producer, Club Officer
      • Sep 2016 - Mar 2019

      ● Awards: placed as semifinalist with honorable mentions in IEEE GameSIG Competition, and 2nd place at iThrive Game Jam 2018. ● Producer: managed and maintained the workflow and work schedule of programmers, designer, artists, and writers. Participated in play testing, bug documenting, and overall project management. ● Programmer: Made award winning student games. Built games in C# in Unity Engine, coded in C# to implement game mechanics and testing for mobile, PC. Wrote design docs and built prototypes. Show less

    • United States
    • Utilities
    • 700 & Above Employee
    • summer Intern
      • Jun 2018 - Sep 2018

      ● Collected requirements, designed a database schema, and programmed a database collecting Relay Hardware test plans, and created tools to compare the stored test settings with new relay test to find either a 100% match test plans, or the closest matching test plan, saving engineers the time of having to create entirely new test plans from scratch, and increasing efficiency and speed of relay testing. Created tools to make maintaining the database and collecting database analytics easier without an experienced programmer through a Microsoft access UI. Project was written C#, VBA, and SQL. *●Worked on other smaller projects (C#, Python, Batch, VBA ) : - Relay Station Occurrence Retriever, program that requested the information about the daily occurrences at the relay stations from onsite servers, and then emailed that information out. - tools part search program, program that accessed a SAP database of engineer field tools, and provided their information and locations to field engineers. - project submission automation tool, which automated the manual UI inputs for project submission program used by management. -Wrote hardware test automation, automation for data collection, and automation of various spreadsheets * Worked on Hardware relay testing and software testing, running and modifying test plans, assuring that hardware functioned as protection engineers had intended it to Show less

Education

  • University of California, Irvine
    Bachelor's degree, Computer Science
    2015 - 2019
  • Santa Clara High School
    2011 - 2015

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