Maxwell Matzenbacher

SR. Combat Designer at Obsidian Entertainment
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Location
Aliso Viejo, California, United States, US

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Experience

    • United States
    • Computer Games
    • 100 - 200 Employee
    • SR. Combat Designer
      • May 2020 - Present
    • France
    • Advertising Services
    • SR Combat Designer
      • Dec 2017 - May 2020

      Combat feature team lead for unannounced PC and Console title, developed using UE4 engine. Combat feature team lead for unannounced PC and Console title, developed using UE4 engine.

    • Co-Founder
      • Nov 2016 - Dec 2017
    • Germany
    • Computer Games
    • 100 - 200 Employee
    • Creative Director
      • Jan 2015 - Oct 2016

      Co-lead the ‘4th Floor Studio’ an autonomous 75+ person development team within Good Game Studios. This team was assembled to build GGS’s first ever ‘hardcore’ F2P PC title developed using the UE4 Engine. Creating an original IP, game design, narrative, monetization, brand & strategy. Co-lead the ‘4th Floor Studio’ an autonomous 75+ person development team within Good Game Studios. This team was assembled to build GGS’s first ever ‘hardcore’ F2P PC title developed using the UE4 Engine. Creating an original IP, game design, narrative, monetization, brand & strategy.

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Creative Manager
      • Jun 2013 - Nov 2014

      Led re-development of WildStar’s brand for launch. Co=created the ‘DevSpeak’ video series. Art Directed: Final package design, PAX East booth design, Re-Designed the WildStar launch website and led the development of WildStar’s live streams; Featured Speaker: REZZED 2013 Led re-development of WildStar’s brand for launch. Co=created the ‘DevSpeak’ video series. Art Directed: Final package design, PAX East booth design, Re-Designed the WildStar launch website and led the development of WildStar’s live streams; Featured Speaker: REZZED 2013

    • Senior VFX Artist
      • 2009 - 2013

      Worked on the visual development of all of WildStar’s six classes. Participated in the development of WildStar’s unique combat system including: telegraphs, free-form targeting and CC-breakout gameplay. Worked to help establish the Sci-Fi look of WildStar working on creatures props and environmental assets that needed a techno-style. Worked on the visual development of all of WildStar’s six classes. Participated in the development of WildStar’s unique combat system including: telegraphs, free-form targeting and CC-breakout gameplay. Worked to help establish the Sci-Fi look of WildStar working on creatures props and environmental assets that needed a techno-style.

    • Computer Games
    • 1 - 100 Employee
    • VFX Artist
      • 2007 - 2009

      Worked on VFX for all levels of the game production and player experience: Player/class ability effects, environmental & ambient effects, monster effects, encounter/boss effects. Specialized in developing high impact “Morale Skills”. Worked closely with the content design/implementation team to visualize dungeon encounters/boss effects. Worked on VFX for all levels of the game production and player experience: Player/class ability effects, environmental & ambient effects, monster effects, encounter/boss effects. Specialized in developing high impact “Morale Skills”. Worked closely with the content design/implementation team to visualize dungeon encounters/boss effects.

    • Belgium
    • Creative Director (& Partner)
      • 2004 - 2007

      5-X-B was a multi-disciplinary production studio. As Creative Director, personally managed clients, staff and contractors, developed projects throughout the creative and production process. Projects included broadcast and commercial campaigns; executing projects seamlessly from: concept / pre-vis. through final production utilizing 3D/CGI, traditional cell & stop-motion animation, and live action techniques. Clients: G4TechTV, VH1, AMC, A&E, ABC, PBS, HGtv, IFC, Ecko unltd. ESA, BET, Fox Sports, NFL Network, Brand New School and Simplehuman. Show less

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Animator
      • 2005 - 2005

      Worked for Directors: Matt Chekowski & Kurt Matila developing interactive-motion- interface props for their film. Worked for Directors: Matt Chekowski & Kurt Matila developing interactive-motion- interface props for their film.

    • Animation and Post-production
    • 1 - 100 Employee
    • Freelance Animator
      • 2004 - 2005

      • The Ebeling Group (www.theebelinggroup.com) • MK12 (www.mk12.com) • Nakd (n/a) • Capacity (www.capacity.tv) • 3ring circus (www.3ringcircus.tv) Worked as a freelance Designer/Animator on projects for broadcast and commercials. Primary responsibility was to design/animate/composite as a solo artist or as a part of a team. Clients: Comedy Central, Nascar, MTV - VMAs, Coca-cola, Direct TV, Ubisoft, DIY, truth.com, Adidas • The Ebeling Group (www.theebelinggroup.com) • MK12 (www.mk12.com) • Nakd (n/a) • Capacity (www.capacity.tv) • 3ring circus (www.3ringcircus.tv) Worked as a freelance Designer/Animator on projects for broadcast and commercials. Primary responsibility was to design/animate/composite as a solo artist or as a part of a team. Clients: Comedy Central, Nascar, MTV - VMAs, Coca-cola, Direct TV, Ubisoft, DIY, truth.com, Adidas

    • Art Director, Animator (& Partner)
      • 2002 - 2004

      Battlemode was a 2 year partnership working as an outsource for larger LA-based motion design studios as well as a direct client vendor. Developed projects for film, broadcast, commercial campaigns, and pitches for film & television. Primary responsibility was to develop projects from design/concept to execution. Partner studios: Stardust Studios, Imperial studio, Citoyen, World of Wonder Clients: HP, Sci-fi Channel, MTV, MTV films, G4tv, Party Monster - Independent film (www.imdb.com/title/tt0320244) Show less

    • United States
    • Media Production
    • 1 - 100 Employee
    • Concept Artist, 3D Animator
      • 2000 - 2002

      Worked on projects for film, TV, video games and commercial campaigns including live action shoots, branding, effects, and storytelling. Responsible for developing and designing concepts, storyboards, animations, editorial and assets for various projects. Clients: Sanyo, Yunker, IBM, Minority Report, Metal Gear Solid 2, The One, One Hour Photo, Men in Black 2, Sierra Club Worked on projects for film, TV, video games and commercial campaigns including live action shoots, branding, effects, and storytelling. Responsible for developing and designing concepts, storyboards, animations, editorial and assets for various projects. Clients: Sanyo, Yunker, IBM, Minority Report, Metal Gear Solid 2, The One, One Hour Photo, Men in Black 2, Sierra Club

    • United States
    • Graphic Design
    • Graphic Design Intern
      • 2000 - Sep 2000

      Worked on various multimedia projects including Print & Web. Worked on various multimedia projects including Print & Web.

Education

  • College for Creative Studies
    Bachelor of Fine Arts - BFA, Graphic & Interactive Design
    1996 - 2000

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