Max Samarin

Product Manager at Rovio Entertainment Corporation
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Contact Information
us****@****om
(386) 825-5501
Location
Finland, FI
Languages
  • English Full professional proficiency
  • Finnish Native or bilingual proficiency
  • Russian Native or bilingual proficiency
  • Swedish Elementary proficiency
  • German Elementary proficiency

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Bio

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Experience

    • Finland
    • Computer Games
    • 400 - 500 Employee
    • Product Manager
      • Jun 2022 - Present

      Working on the liveops and business of Angry Birds Dream Blast - our bubbly tap-to-clear puzzle game. Growing the product from the game side: AB tests, monetization and retention, feature design, event and economy planning.

    • Junior Product Manager
      • Jan 2021 - Jun 2022

    • Product Management Trainee
      • Sep 2020 - Dec 2020

    • Unity Developer Trainee
      • Jun 2019 - Aug 2020

      Prototype development & researching blockchain & IoT in gaming, part EU's collaborative Sofie project. Taking an explorative yet practical approach in investigating how emerging technologies can be beneficial in games.

    • Finland
    • Computer Games
    • Co-founder, Creative Director, Developer
      • Jan 2016 - Present

      I have many hats: programming, game design, music & sounds, 3D modeling, animation, marketing and company financials. My generalistic skillset allows me to have a common language with everyone involved. We've launched a beautiful PC & console puzzle game - The Last Cube: steam.lastcubegame.com I have many hats: programming, game design, music & sounds, 3D modeling, animation, marketing and company financials. My generalistic skillset allows me to have a common language with everyone involved. We've launched a beautiful PC & console puzzle game - The Last Cube: steam.lastcubegame.com

    • Finland
    • Business Consulting and Services
    • 100 - 200 Employee
    • Associate
      • May 2017 - Dec 2017

      I drove our clients’ online growth through workshops, business cases, and designing email campaigns and landing pages. Real business impact was a priority - utilizing specific tools enables people to build great things, but are not the goal in their own right. I drove our clients’ online growth through workshops, business cases, and designing email campaigns and landing pages. Real business impact was a priority - utilizing specific tools enables people to build great things, but are not the goal in their own right.

    • Finland
    • IT Services and IT Consulting
    • 400 - 500 Employee
    • Summer Trainee
      • Jun 2010 - Jun 2010

      During these two weeks as my first job, I created standalone presentations that communicated different events and instructions in-house. The job required some technical and graphical skills. From this job I got a rudimentary understanding of how a software company operates, and I was taught how to communicate effectively through visuals. During these two weeks as my first job, I created standalone presentations that communicated different events and instructions in-house. The job required some technical and graphical skills. From this job I got a rudimentary understanding of how a software company operates, and I was taught how to communicate effectively through visuals.

Education

  • Aalto University
    Master of Science (Technology), Industrial Engineering and Management
    2014 - 2020
  • Helsingin Suomalaisen Yhteiskoulun lukio
    Ylioppilas
    2011 - 2014

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