Max Samarin
Product Manager at Rovio Entertainment Corporation- Claim this Profile
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English Full professional proficiency
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Finnish Native or bilingual proficiency
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Russian Native or bilingual proficiency
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Swedish Elementary proficiency
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German Elementary proficiency
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Bio
Experience
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Rovio Entertainment Corporation
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Finland
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Computer Games
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400 - 500 Employee
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Product Manager
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Jun 2022 - Present
Working on the liveops and business of Angry Birds Dream Blast - our bubbly tap-to-clear puzzle game. Growing the product from the game side: AB tests, monetization and retention, feature design, event and economy planning.
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Junior Product Manager
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Jan 2021 - Jun 2022
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Product Management Trainee
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Sep 2020 - Dec 2020
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Unity Developer Trainee
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Jun 2019 - Aug 2020
Prototype development & researching blockchain & IoT in gaming, part EU's collaborative Sofie project. Taking an explorative yet practical approach in investigating how emerging technologies can be beneficial in games.
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Improx Games
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Finland
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Computer Games
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Co-founder, Creative Director, Developer
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Jan 2016 - Present
I have many hats: programming, game design, music & sounds, 3D modeling, animation, marketing and company financials. My generalistic skillset allows me to have a common language with everyone involved. We've launched a beautiful PC & console puzzle game - The Last Cube: steam.lastcubegame.com I have many hats: programming, game design, music & sounds, 3D modeling, animation, marketing and company financials. My generalistic skillset allows me to have a common language with everyone involved. We've launched a beautiful PC & console puzzle game - The Last Cube: steam.lastcubegame.com
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Columbia Road
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Finland
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Business Consulting and Services
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100 - 200 Employee
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Associate
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May 2017 - Dec 2017
I drove our clients’ online growth through workshops, business cases, and designing email campaigns and landing pages. Real business impact was a priority - utilizing specific tools enables people to build great things, but are not the goal in their own right. I drove our clients’ online growth through workshops, business cases, and designing email campaigns and landing pages. Real business impact was a priority - utilizing specific tools enables people to build great things, but are not the goal in their own right.
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Futurice
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Finland
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IT Services and IT Consulting
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400 - 500 Employee
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Summer Trainee
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Jun 2010 - Jun 2010
During these two weeks as my first job, I created standalone presentations that communicated different events and instructions in-house. The job required some technical and graphical skills. From this job I got a rudimentary understanding of how a software company operates, and I was taught how to communicate effectively through visuals. During these two weeks as my first job, I created standalone presentations that communicated different events and instructions in-house. The job required some technical and graphical skills. From this job I got a rudimentary understanding of how a software company operates, and I was taught how to communicate effectively through visuals.
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Education
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Aalto University
Master of Science (Technology), Industrial Engineering and Management -
Helsingin Suomalaisen Yhteiskoulun lukio
Ylioppilas