Max Mantegna

Advisor at Infinity Keys
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Contact Information
Location
Argentina, AR
Languages
  • English Full professional proficiency
  • Spanish Native or bilingual proficiency

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Credentials

  • Enterprise Design Thinking Practitioner
    IBM
    May, 2022
    - Sep, 2024

Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Advisor
      • Sep 2022 - Present

      My work as an advisor mostly comprises testing and troubleshooting current puzzle hunts, designing frameworks for new puzzles and creating brand new puzzle hunts based on compelling stories. My work as an advisor mostly comprises testing and troubleshooting current puzzle hunts, designing frameworks for new puzzles and creating brand new puzzle hunts based on compelling stories.

    • United States
    • Software Development
    • 1 - 100 Employee
    • Product Designer
      • Jul 2022 - May 2023

      I was in charge of an incubator project inside RBL raising capital. My work had a fair share of founder's duties: product design, picking a good tech stack, prototyping, working with a team, hiring contractors, making presentations, etc. I also collaborated with RBL current products when needed (Features, UI/UX, QA, Marketing, etc). I was in charge of an incubator project inside RBL raising capital. My work had a fair share of founder's duties: product design, picking a good tech stack, prototyping, working with a team, hiring contractors, making presentations, etc. I also collaborated with RBL current products when needed (Features, UI/UX, QA, Marketing, etc).

    • Argentina
    • Software Development
    • 1 - 100 Employee
    • Product Designer
      • May 2022 - Jul 2022

      I was in charge of creating games/interactive product proposals for clients of the agency: Understanding and balancing client's needs, brand voice, budget and fun factor was key. I was also tasked with creating the game mechanics, presentations and pitching the idea to the prospective clients. Very entertaining kind of work! I was in charge of creating games/interactive product proposals for clients of the agency: Understanding and balancing client's needs, brand voice, budget and fun factor was key. I was also tasked with creating the game mechanics, presentations and pitching the idea to the prospective clients. Very entertaining kind of work!

    • General Manager
      • Apr 2015 - Jan 2020

      Basically in charge of running an electronics wholesale distributor in Buenos Aires. I was in charge of forecasting sales, talking to suppliers, negotiating prices, allocations, making payments, selling, customer care, with minimum oversight. Highly stressful and highly profitable. Basically in charge of running an electronics wholesale distributor in Buenos Aires. I was in charge of forecasting sales, talking to suppliers, negotiating prices, allocations, making payments, selling, customer care, with minimum oversight. Highly stressful and highly profitable.

    • Argentina
    • Information Technology & Services
    • 1 - 100 Employee
    • Analista Funcional
      • Apr 2013 - Apr 2015

      UX, design, documentation and direct contact with customers. I created proposals destined to selling, presenting or developing proyects. Also created performance analysis of many areas inside the company. UX, design, documentation and direct contact with customers. I created proposals destined to selling, presenting or developing proyects. Also created performance analysis of many areas inside the company.

    • Argentina
    • Entertainment Providers
    • 1 - 100 Employee
    • Cofundador
      • Apr 2010 - Apr 2013

      Design documents, presentations, direct contact with customers, personel, finances, etc. OKAM Studio was our baby and it rapidly grew to a multi-disciplinary team of 12 people. We were also the first Latin American game studio to develop a game with Square Enix. Design documents, presentations, direct contact with customers, personel, finances, etc. OKAM Studio was our baby and it rapidly grew to a multi-disciplinary team of 12 people. We were also the first Latin American game studio to develop a game with Square Enix.

Education

  • Universidad del Cine
    Dirección de Cine
    2002 - 2004

Community

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