Matt Parker

Senior Software Engineer at NetherRealm Studios
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Contact Information
us****@****om
(386) 825-5501
Location
Greater Chicago Area
Languages
  • English Native or bilingual proficiency
  • Japanese Limited working proficiency

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Bio

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Experience

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Senior Software Engineer
      • Mar 2020 - Present

      Mortal Kombat 1 (PS5, XSX) KoreTech engineer working with content creators on tools, workflow, and runtime features in Unreal Engine. Primarily responsible for system-level support of cinematic tools, with additional work on things like runtime audio, character systems, editor workflow and pipeline improvement, debugging tools, performance optimization, asset validation, and mentorship of junior engineers. Mortal Kombat 1 (PS5, XSX) KoreTech engineer working with content creators on tools, workflow, and runtime features in Unreal Engine. Primarily responsible for system-level support of cinematic tools, with additional work on things like runtime audio, character systems, editor workflow and pipeline improvement, debugging tools, performance optimization, asset validation, and mentorship of junior engineers.

    • Cyprus
    • Computer Games
    • 700 & Above Employee
    • Software Engineer
      • Jun 2014 - Feb 2020

      World of Tanks (X360, XB1, PS4, PS5, XSX) (aka Xbox 360 Edition, Console, Mercenaries, Valor, Action Heroes, Modern Armor) Unannounced and Prototype Projects Tools programmer for the proprietary Despair engine. Suite of 20+ new and legacy tools in MFC and WinForms requiring new features and maintenance. Large-scale desktop, dialog-based, tray icon, and command-line applications and utilities. • Refactored and extended tool used daily by 130+ people, saving up to 2 hours per user per day • Spearheaded initiative to gather feedback from users via shadowing, resulting in over 100 tickets for improvements • Profiled tools to identify bottlenecks and optimize performance • Acted as principal tools code reviewer for several years Show less

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Junior Programmer
      • Jan 2014 - Jun 2014

      WARP: Warriors of the Red Planet (iOS, Android) Engineer providing direct support to game teams. Responsible for build system improvements and engine integration. • Enhanced build pipeline to improve breakage reporting and mobile deployment workflow • Integrated newest version of Unreal Engine 3 for iOS development after studio’s long lapse in update WARP: Warriors of the Red Planet (iOS, Android) Engineer providing direct support to game teams. Responsible for build system improvements and engine integration. • Enhanced build pipeline to improve breakage reporting and mobile deployment workflow • Integrated newest version of Unreal Engine 3 for iOS development after studio’s long lapse in update

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Associate Software Engineer
      • Feb 2013 - Nov 2013

      Mortal Kombat X (PS4, XB1) Injustice: Gods Among Us (PS3, X360, Wii U) KoreTech engine and tools team programmer. Developed tools for both content creators and other engineers. • Created Visual Studio plugin to improve code readability, used by over 40 engineers • Revamped crash reporting software to gather better call stacks and provide a more intuitive user experience Mortal Kombat X (PS4, XB1) Injustice: Gods Among Us (PS3, X360, Wii U) KoreTech engine and tools team programmer. Developed tools for both content creators and other engineers. • Created Visual Studio plugin to improve code readability, used by over 40 engineers • Revamped crash reporting software to gather better call stacks and provide a more intuitive user experience

    • United States
    • Higher Education
    • 700 & Above Employee
    • Undergraduate Research Assistant
      • May 2012 - Sep 2012

      Conducted research in the natural language processing field of computer science and its relation to user-submitted game reviews with Drs. Noriko Tomuro, José Zagal, and Steve Lytinen and students Zach Luttmer and Robert Watts• Created scripts in a new language to process raw data• Performed collection and analysis of English and Japanese user-submitted game reviews

    • Supplemental Instruction Leader
      • Aug 2011 - Aug 2012

      • Worked with students in MAT 150 (Calculus I), 094 (Basic Algebra), 095 (Introductory Algebra), and 101 (Intermediate Algebra)• Held review sessions inside and outside of class• Facilitated group study techniques• Planned sessions according to the needs of students• Participated in training on facilitation and response-handling• Assisted professor during one-on-one class time• Independently lead groups of one to 23 students

Education

  • DePaul University
    Master of Science (MS), Game Programming
    2015 - 2018
  • DePaul University
    Bachelor of Science (BS), Computer Game Development
    2010 - 2014

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