Matt Kushner

Director of Software at Illuminarium Experiences
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Jersey City, New Jersey, United States, JE

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Vitaliy Burov

I have worked with Matt in the same post-production studios in the past and I know first hand that he is exceptional at scripting pipeline workflows for camera tracking. His methods have inspired me to enhance my knowledge of Python. I looking forward to working with him again.

David Piombino

Guys like Kushner are the offensive lineman of the vfx world. They never get the same adoration as the running back, but without them clearing the path the team never scores. His skills extend beyond the singular project he is working on and make the facility function better as a whole.

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Experience

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Director of Software
      • May 2023 - Present

      Builds workflows across all software packages, designing pipeline and user tools. Manages developers and technical directors as well as artists from a technical perspective. Consults with external clients on optimizing usage of their applications through improved workflows and software updates.

    • Head of VFX Technology
      • Jul 2021 - May 2023

      As Head of VFX Technology I have designed the workflows of all of our content software including Maya, Nuke, Houdini, After Effects and Premiere and have built a pipeline to fully support Maya, Nuke and Houdini in python as well as helper tools for After Effects.Since Illuminarium is both a content house and an integration facility, I have also designed the workflows and tools for delivering content, which include tiling our renders, converting them to notchLC Quicktime format, and distributing them to our sites and across all the necessary servers. Additionally, I have built and maintain all the geometry formats and maps that are needed for content generation and applying that content within the projection software, Disguise. Finally, I have scripted Disguise projects from the ground up to allow us to modularly switch between show projects and update components as needed. Show less

    • Freelance Head of Pipeline / CG Supervisor
      • Apr 2020 - Jul 2021

      -Supervision of CG Artists -Pipeline Development for cross-DCC script saving/loading (Houdini/Maya/Nuke) as well as FTrack Publishing -Nuke Tool Development (Camera/Plate Stitching, Applying Render to 3D Geometry, Render Cropping) -Maya Tool Development (Edge/UV Insertion, Alembic/OBJ Export) -Rigging -Supervision of CG Artists -Pipeline Development for cross-DCC script saving/loading (Houdini/Maya/Nuke) as well as FTrack Publishing -Nuke Tool Development (Camera/Plate Stitching, Applying Render to 3D Geometry, Render Cropping) -Maya Tool Development (Edge/UV Insertion, Alembic/OBJ Export) -Rigging

    • United States
    • Animation and Post-production
    • 1 - 100 Employee
    • 3D TD Pipeline & Rigger
      • Jan 2020 - Apr 2020

      Integration of camera and distortion toolset, expansion to support Nuke, Maya & Houdini Quadruped character rigging Show TD for Ford spots Integration of camera and distortion toolset, expansion to support Nuke, Maya & Houdini Quadruped character rigging Show TD for Ford spots

    • United States
    • Media Production
    • 1 - 100 Employee
    • CG Generalist & Technical Director - Freelance
      • Aug 2019 - Dec 2019

      Lead Tracker, Rigger and TD, integrating camera distortion tools and enhancing facility tools. Shows include: Features: The Many Saints of Newark (Sopranos prequel) In the Heights Episodics: Power Blindspot Marvelous Mrs. Maisel Heaven Emergence The Hunt Lead Tracker, Rigger and TD, integrating camera distortion tools and enhancing facility tools. Shows include: Features: The Many Saints of Newark (Sopranos prequel) In the Heights Episodics: Power Blindspot Marvelous Mrs. Maisel Heaven Emergence The Hunt

    • United States
    • Advertising Services
    • 100 - 200 Employee
    • CG Generalist/Pipeline - Freelance
      • Apr 2019 - Jul 2019

      Camera & distortion tool integration Cloth Simulation - Cricket Wireless Character Rigging & Cloth Simulation - Corteva Agriscience Camera & distortion tool integration Cloth Simulation - Cricket Wireless Character Rigging & Cloth Simulation - Corteva Agriscience

    • CG Lead & Technical Director, 3D Generalist - Freelance
      • Dec 2018 - Mar 2019

      Lead Tracker, Rigger and TD, integrating camera distortion tools and enhancing facility tools. Shows include: Episodics: Fear of the Walking Dead Power Blindspot Commercials: Arm & Hammer Kitty Litter Lead Tracker, Rigger and TD, integrating camera distortion tools and enhancing facility tools. Shows include: Episodics: Fear of the Walking Dead Power Blindspot Commercials: Arm & Hammer Kitty Litter

    • 3D Generalist - Freelance
      • Dec 2018 - Dec 2018

      Previsualization Animation for Appy Fizz spot Motion Capture Retargeting for IBM spot Previsualization Animation for Appy Fizz spot Motion Capture Retargeting for IBM spot

    • United States
    • Movies, Videos, and Sound
    • 300 - 400 Employee
    • Lead Technical Director & 3D Generalist
      • Sep 2014 - Nov 2018

      Lead TD, developing facility and show tools as well as artist working including Rigging, Tracking, Character FX & Animation. Facility Tool TD: Lens distortion workflow tools in Nuke, Maya & Houdini to support NY, LA, VAN workflows Created Camera Database, used facility registration system to store tracking exports & metadata Nuke: Overhauled existing toolset to use plate-specific shot-level versioned distortions Implemented support for lens nodes & uvmaps (Flame compatible), as well as scaling & cropping Maya: Streamlined camera asset creation, loading cameras & metadata, transferring & exporting Houdini: Connected distortion data to existing alembic camera tools Lead Show TD: Justin Timberlake’s “Filthy”: Show Tools, Animation, Cross-site Asset Management Facebook’s AR Masks: Creative & Technical Supervision, Workflow Development, App Coding Facebook’s 2017 Friends Day: Maya/Nuke Tool & Workflow Development, Rigging, Animation Bud Light “Made for Living”: Show Camera Tools, Camera Animation, MoCap Asset Management Sequence Lead: HBO’s Vinyl Premiere: Maya, Houdini & Nuke Workflow Supervision, Lighting TD Sequence/Show TD: Equals: Maya/Nuke Tool Development, NY Lotto: Maya Camera Tool Development Tracking/Matchmove TD: The Get Down, The Longest Ride, Dupixent, Mercedes, Johnson & Johnson Animator: Purge 3, Microsoft, Lenovo, Mountain Dew Rigging TD: Swarovski, Capital One, Kia, Maison Margiela, GE Tech-Anim/Groom TD: FedEx, Exxon, Finra, Windstream, Goldman Sachs, Tecate Light, Pfizer Show less

    • United States
    • Advertising Services
    • 1 - 100 Employee
    • 3D Generalist - Freelance
      • Jul 2014 - Aug 2014

      3D Artist and Technical Direction for ESPN College Football Playoff Promo 3D Artist and Technical Direction for ESPN College Football Playoff Promo

    • 3D Generalist - Freelance
      • Jun 2014 - Jul 2014

      3D Artist previsualization for upcoming 2015 feature Run All Night 3D Artist previsualization for upcoming 2015 feature Run All Night

    • United States
    • 3D Artist - Staff
      • Nov 2009 - Jun 2014

      Effects Artist: 2014 Noah 3D Artist: 2014 Game of Thrones (HBO Series) 2014 Turn (TV Series) 2014 Babylon Fields (TV Movie) 2014 Black Box (TV Series) 2014 Foxcatcher 2013 Gods Behaving Badly 2013 The Secret Life of Walter Mitty 2013 Europa Report 2013 Warm Bodies 2012 Gotham (TV Movie) 2012 Moonrise Kingdom 2012 Underworld: Awakening Producer: 2011 Silent House Coordinator/2D Artist: 2011 The Sitter 2011 I Don't Know How She Does It 2011 Limitless 2011 The Music Never Stopped 2010 Black Swan 2010 Step Up 3D 2010 Wall Street: Money Never Sleeps 2010 The Bounty Hunter Show less

    • Animator
      • Nov 2009 - Dec 2009

      Creating logo animation for Chevron World Challenge Golf Tournament Included all aspects of animation (modeling, texturing, animation, lighting and rendering), working on very tight deadlines Matched original EPS logo with 3D modeling, texturing and lighting Creating logo animation for Chevron World Challenge Golf Tournament Included all aspects of animation (modeling, texturing, animation, lighting and rendering), working on very tight deadlines Matched original EPS logo with 3D modeling, texturing and lighting

    • Higher Education
    • 700 & Above Employee
    • Visiting Professor
      • Jan 2009 - Dec 2009

      Teaching FILM453--Animation in the Digital Age Teaching FILM453--Animation in the Digital Age

    • Design Services
    • 1 - 100 Employee
    • Animator
      • Nov 2009 - Nov 2009

      Incorporating motion capture and creating hand animation for 2 Playtex commercial previsualizations Incorporating motion capture and creating hand animation for 2 Playtex commercial previsualizations

    • United States
    • Advertising Services
    • Freelance Animator
      • Jan 2007 - Oct 2008

      Freelance Generalist Animator having worked on: Ford Fusion: Hybrid, Sync & i4 Commercials, Camera Tracker, Clean Up Artist - February 2009 --Matched live action camera and car movement in footage with CG camera and car --Removed tracking markers from footage Showtime: Mixed Martial Arts Simulations, Animator & Lighter September - November 2008 --Cleaned and adjusted motion capture data and added hand animation --Organized elements for each shot and set up render passes --Created backdrop and lighting set-up Saatchi & Saatchi: “Trix” Commercial, Animator & Compositor - July 2008 --Modeled and modified pre-existing models for integration with live action --Animated digital stunt doubles and CG rollercoaster to integrate with live action plates --Rendered and composited live action plates with CG elements Show less

    • Freelance Animator
      • Dec 2007 - Apr 2008

      -Finalized all stages of pre-production including modeling, texturing, rigging and animation -Retargeted and cleaned motion capture data and applied it to the character rigs -Organized files and coordinated distribution for a 25 minute pilot containing over 400 shots and 10 characters -Finalized all stages of pre-production including modeling, texturing, rigging and animation -Retargeted and cleaned motion capture data and applied it to the character rigs -Organized files and coordinated distribution for a 25 minute pilot containing over 400 shots and 10 characters

    • United Kingdom
    • Media Production
    • 200 - 300 Employee
    • Animator on Sony Bravia "Play-Doh" Commercial
      • Jul 2007 - Aug 2007

      Animated two foot molded bunnies in hop cycle and boxes for replacement stop motion animation for upcoming Sony Bravia commercial Animated two foot molded bunnies in hop cycle and boxes for replacement stop motion animation for upcoming Sony Bravia commercial

    • Bartender and Waiter
      • Sep 2004 - Apr 2007
    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Technical Services Intern
      • Aug 2003 - Feb 2004

      -Maintained the departments' Accounts Payable and Receivable issued purchase orders, processed and paid incoming invoices -Aided in various stages of trailer production -Distributed film prints and screeners for domestic and international audiences -Maintained the departments' Accounts Payable and Receivable issued purchase orders, processed and paid incoming invoices -Aided in various stages of trailer production -Distributed film prints and screeners for domestic and international audiences

    • Intern
      • Jul 2001 - Aug 2001

      -Prepared cell animation booths and inked hand-drawn cells -Researched reference materials and images -Delivered animation materials to clients -Prepared cell animation booths and inked hand-drawn cells -Researched reference materials and images -Delivered animation materials to clients

Education

  • Wesleyan University
    BA, Film Studies
    1999 - 2003
  • New York University
    MS, Digital Imaging and Design
    2004 - 2007

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