Matthías Guðmundsson

Chief Executive Officer at Arctic Theory
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Location
Reykjavík, Capital Region, Iceland, IS

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David Brandt

Matthias Gudmundsson is quite simply one of Iceland's greatest software engineers. When you have a software problem that is too large and complex to be solved by mortal men, Matti is the man for the job. He is quick to get a holistic picture of the problem and establish a plan of attack. Matti and I also worked together at OZ, where he was equally legendary for his skills and insight.

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Experience

    • Iceland
    • Computer Games
    • 1 - 100 Employee
    • Chief Executive Officer
      • May 2020 - Present

      Working on a ground-breaking open world MMO game. Working on a ground-breaking open world MMO game.

    • Entertainment
    • 1 - 100 Employee
    • Chief Technology Officer
      • Mar 2015 - May 2020

      Responsible for product development and implementation of a cloud based video game services platform. Responsible for product development and implementation of a cloud based video game services platform.

    • United States
    • Real Estate
    • 1 - 100 Employee
    • Lead Programmer
      • Sep 1999 - Mar 2015

      Lead the development and architecture of core components of EVE Online.

    • Technical Director
      • 2008 - Jan 2011

    • Russian Federation
    • Internet Publishing
    • 1 - 100 Employee
    • Programmer
      • Sep 1996 - Sep 1999

      Responsible for implementing multiplayer networking support for OZ Virtual and other multiplayer apps and products. Responsible for implementing multiplayer networking support for OZ Virtual and other multiplayer apps and products.

    • Iceland
    • Strategic Management Services
    • 1 - 100 Employee
    • Programmer
      • Mar 1995 - Sep 1996

      Worked on migrating an accounting software named Stólpi to a new Windows GUI platform. Worked on migrating an accounting software named Stólpi to a new Windows GUI platform.

    • Programmer
      • Jun 1987 - Dec 1989

      Worked on designing and programming a graphics+text based adventure game for ZX Spectrum that got published in December 1989. Worked on designing and programming a graphics+text based adventure game for ZX Spectrum that got published in December 1989.

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