Matthias Claassen
Game Designer and Programmer at WolverineSoft- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
Topline Score
Bio
Kiel VanTiem
I had the pleasure of working with Matthias during his internship with S-Docs. He is often curious and determined for success no matter the goal. His communication and level of effort with our team continue to bring strides of success after his tenure. He will be a valuable asset for any team lucky to have him.
Lyndsay L.
I had the tremendous opportunity to work with Matthias during his time with us as a Support Engineer at S-Docs. He was fantastic to work with, displayed impressive technical expertise, and also resolved an impressive number of support cases. As a Customer Success Manager, the relationships with our most strategic clients are of the utmost importance and I trusted Matthias to manage those conversations with dedication and aplomb. I would welcome the opportunity to work with him again and I'm sure any future employers will feel exactly the same way.
Kiel VanTiem
I had the pleasure of working with Matthias during his internship with S-Docs. He is often curious and determined for success no matter the goal. His communication and level of effort with our team continue to bring strides of success after his tenure. He will be a valuable asset for any team lucky to have him.
Lyndsay L.
I had the tremendous opportunity to work with Matthias during his time with us as a Support Engineer at S-Docs. He was fantastic to work with, displayed impressive technical expertise, and also resolved an impressive number of support cases. As a Customer Success Manager, the relationships with our most strategic clients are of the utmost importance and I trusted Matthias to manage those conversations with dedication and aplomb. I would welcome the opportunity to work with him again and I'm sure any future employers will feel exactly the same way.
Kiel VanTiem
I had the pleasure of working with Matthias during his internship with S-Docs. He is often curious and determined for success no matter the goal. His communication and level of effort with our team continue to bring strides of success after his tenure. He will be a valuable asset for any team lucky to have him.
Lyndsay L.
I had the tremendous opportunity to work with Matthias during his time with us as a Support Engineer at S-Docs. He was fantastic to work with, displayed impressive technical expertise, and also resolved an impressive number of support cases. As a Customer Success Manager, the relationships with our most strategic clients are of the utmost importance and I trusted Matthias to manage those conversations with dedication and aplomb. I would welcome the opportunity to work with him again and I'm sure any future employers will feel exactly the same way.
Kiel VanTiem
I had the pleasure of working with Matthias during his internship with S-Docs. He is often curious and determined for success no matter the goal. His communication and level of effort with our team continue to bring strides of success after his tenure. He will be a valuable asset for any team lucky to have him.
Lyndsay L.
I had the tremendous opportunity to work with Matthias during his time with us as a Support Engineer at S-Docs. He was fantastic to work with, displayed impressive technical expertise, and also resolved an impressive number of support cases. As a Customer Success Manager, the relationships with our most strategic clients are of the utmost importance and I trusted Matthias to manage those conversations with dedication and aplomb. I would welcome the opportunity to work with him again and I'm sure any future employers will feel exactly the same way.
Experience
-
WolverineSoft
-
United States
-
Computer Games
-
1 - 100 Employee
-
Game Designer and Programmer
-
Jan 2021 - Present
◦ Built out a player progression system which emphasized choice in playstyle and presented impactful, thought-provoking tradeoffs ◦ Designed and integrated enemy behavior into a complex web of systems to craft a balanced, enjoyable player experience ◦ Created thorough design documentation, including behavioral diagrams which functioned as programming blueprints ◦ Collaborated closely in agile development with teammates from multiple different subteams in order to coordinate design with… Show more ◦ Built out a player progression system which emphasized choice in playstyle and presented impactful, thought-provoking tradeoffs ◦ Designed and integrated enemy behavior into a complex web of systems to craft a balanced, enjoyable player experience ◦ Created thorough design documentation, including behavioral diagrams which functioned as programming blueprints ◦ Collaborated closely in agile development with teammates from multiple different subteams in order to coordinate design with programming, art, and audio ◦ Brainstormed early game concepts and created overarching design guidelines based on a strong shared understanding of the desired player experience ◦ Currently involved as a designer and programmer for the Fall 2021 studio Show less ◦ Built out a player progression system which emphasized choice in playstyle and presented impactful, thought-provoking tradeoffs ◦ Designed and integrated enemy behavior into a complex web of systems to craft a balanced, enjoyable player experience ◦ Created thorough design documentation, including behavioral diagrams which functioned as programming blueprints ◦ Collaborated closely in agile development with teammates from multiple different subteams in order to coordinate design with… Show more ◦ Built out a player progression system which emphasized choice in playstyle and presented impactful, thought-provoking tradeoffs ◦ Designed and integrated enemy behavior into a complex web of systems to craft a balanced, enjoyable player experience ◦ Created thorough design documentation, including behavioral diagrams which functioned as programming blueprints ◦ Collaborated closely in agile development with teammates from multiple different subteams in order to coordinate design with programming, art, and audio ◦ Brainstormed early game concepts and created overarching design guidelines based on a strong shared understanding of the desired player experience ◦ Currently involved as a designer and programmer for the Fall 2021 studio Show less
-
-
-
S-Docs
-
United States
-
Software Development
-
1 - 100 Employee
-
Support Engineer Intern
-
May 2021 - Aug 2021
◦ Conducted in-depth investigations into client issues and communicated results in straightforward, easily understandable terms ◦ Became intimately familiar with the Salesforce platform and the S-Docs document generation and e-signature service ◦ Discovered, tested, and reported bugs within the S-Docs product ◦ Built out company infrastructure such as Salesforce automation, Confluence, and Google Drive ◦ Conceptualized, designed, and led the development of an integrated support… Show more ◦ Conducted in-depth investigations into client issues and communicated results in straightforward, easily understandable terms ◦ Became intimately familiar with the Salesforce platform and the S-Docs document generation and e-signature service ◦ Discovered, tested, and reported bugs within the S-Docs product ◦ Built out company infrastructure such as Salesforce automation, Confluence, and Google Drive ◦ Conceptualized, designed, and led the development of an integrated support request form within the S-Docs package Show less ◦ Conducted in-depth investigations into client issues and communicated results in straightforward, easily understandable terms ◦ Became intimately familiar with the Salesforce platform and the S-Docs document generation and e-signature service ◦ Discovered, tested, and reported bugs within the S-Docs product ◦ Built out company infrastructure such as Salesforce automation, Confluence, and Google Drive ◦ Conceptualized, designed, and led the development of an integrated support… Show more ◦ Conducted in-depth investigations into client issues and communicated results in straightforward, easily understandable terms ◦ Became intimately familiar with the Salesforce platform and the S-Docs document generation and e-signature service ◦ Discovered, tested, and reported bugs within the S-Docs product ◦ Built out company infrastructure such as Salesforce automation, Confluence, and Google Drive ◦ Conceptualized, designed, and led the development of an integrated support request form within the S-Docs package Show less
-
-
-
MGA Research Corporation
-
United States
-
Automotive
-
100 - 200 Employee
-
Intern
-
Jun 2019 - Aug 2019
◦ Applied practical engineering in order to automate repetitive quality tests ◦ Adapted to a variety of professional departments, each defined by a unique set of tools and skills ◦ Assisted with the rapid construction and deconstruction of tests in order to meet tight client deadlines ◦ Worked directly with clients from major automotive companies in order to ensure that test specifications were met ◦ Applied practical engineering in order to automate repetitive quality tests ◦ Adapted to a variety of professional departments, each defined by a unique set of tools and skills ◦ Assisted with the rapid construction and deconstruction of tests in order to meet tight client deadlines ◦ Worked directly with clients from major automotive companies in order to ensure that test specifications were met
-
-
-
McDonald's
-
United States
-
Restaurants
-
700 & Above Employee
-
Crew
-
Jul 2018 - Sep 2018
◦ Cooperated with coworkers to maximize efficiency in a high-pressure environment ◦ Observed workplace deficiencies and filled in necessary positions ◦ Cooperated with coworkers to maximize efficiency in a high-pressure environment ◦ Observed workplace deficiencies and filled in necessary positions
-
-
Education
-
University of Michigan
Bachelor of Science - BS, Computer Science