Matthias Kesternich
Head of IT at moneymeets GmbH- Claim this Profile
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Deutsch Native or bilingual proficiency
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Englisch Full professional proficiency
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Latein Elementary proficiency
Topline Score
Bio
Experience
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moneymeets GmbH
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Germany
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IT Services and IT Consulting
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1 - 100 Employee
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Head of IT
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Jul 2022 - Present
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Tech Lead / Software Architect
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Apr 2018 - Jun 2022
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TravelTainment
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Würselen
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Senior C++ Developer
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Sep 2014 - Mar 2018
Work on Germany's leading travel search engine (C++/Java/Python/JavaScript/Spring) ● complex searches on billions of offers in a few milliseconds at thousands of requests per second ● in-depth profiling, optimizations, refactorings ● wrote very low latency scheduler ● new test frameworks ● improvements and automation of build environments to boost productivity ● pipeline to process OTDS-based mass data Cloud computing (Python, JavaScript, Angular, Kubernetes, Docker, Ansible) ● held company-wide trainings and presentations ● evaluation of cloud-related topics ● developed prototypes ● supported company's agile transformation Miscellaneous ● First place in internal coding competition "Walking Code" 2017 ● Most voted presentation Traveltainment TechDay 2017 Show less
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Ubisoft Blue Byte GmbH
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Germany
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Computer Games
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100 - 200 Employee
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Graphics/Tools Programmer
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Jun 2011 - Jun 2014
Undisclosed AAA project (C++ / HLSL / D3D11) ● rewrote whole renderer from pre-pass lighting to a more traditional deferred approach ● GPU profiling and optimization including UI ● implement a GPU-only particle system prototype ● added light indexed rendering ● added gamma-correct HDR rendering ● enhanced shadow map rendering ● scattering and post effects ● miscellaneous effects and shaders ● worked closely with art director and artists Undisclosed AAA project (C# / .NET) ● designed a new generic content handling approach, including content storage, visualization, editing, verification and build, multi-user collaboration ● implemented a custom database engine ● implemented a novel live build system ● extensive editor UI (WPF) ● implemented new engine-data integration ● built an Unreal-Kismet-like visual scripting language with lua and C# backends ● multi-processing and -threading ● introduced and migrated everything in the middle of an on-going production ● lead and managed a team of three programmers, provided support across all departments (art, game design, programming and producing) Undisclosed AAA project (C++ / C++/CLI) ● creating an extensive map editor for a custom engine from scratch ● improving and extending the engine Your Shape: Fitness Evolved 2013, WiiU (C# / .NET) ● created WET (Workout Editing Tool) Show less
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Company co-owner, Lead Programmer
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2008 - 2011
Game demos "Restaurant King" and "Princess and Unicorn"● using own DC engine (see below) to create two game demos, pitching them to casual game portals/publishers● game code● engine code● see below for more details
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Programmer/Architect
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Jan 1999 - Jun 2008
Infinity and DC engines (C++ / Python / NVIDIA Cg) ● created Infinity and DC engines from scratch ● worked as lead of two artists and up to two coders ● wrote low-level functionality ● OpenGL 1.1-2.1, Direct3D 9, 10, 11 renderers ● OpenAL sound ● Newton Game Dynamics physics ● scene management system ● animation and morphing system ● python scripting ● Windows and Linux system layers ● IO/VFS subystem ● code and data build system ● full-fledged Collada and FBX importers ● 3ds max plugins ● browser plugins ● packaging and deployment ● visual sequencer and scripting systems and ui ● editors and tools ● documentation ● many other things Show less
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Programmer (contract)
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Mar 2009 - Aug 2009
● ASP.NET web application for supply chain management (Visual Basic .NET/MSSQL) ● ASP.NET web application for supply chain management (Visual Basic .NET/MSSQL)
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Programmer
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Apr 2008 - Aug 2008
● created floatcanvas2 for the wxPython open source project. ● created floatcanvas2 for the wxPython open source project.
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Education
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Rheinisch-Westfälische Technische Hochschule Aachen
Physik