Matthew Kaczynski
Lead Project Manager at VersusGame- Claim this Profile
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Bio
Tim Fujieda-Feldman
Matthew and I worked together on the Diablo IV Open World team. He was the Producer for the group, and I was the Lead Open World Designer. Matthew was the perfect partner. Together we defined the direction and vision for Open World, and then planned out and executed that vision on a daily, monthly, and quarterly basis. We managed feature scope, assigned tasking for over a dozen designers per milestone, and developed feature set pipelines with other disciplines like art and engineering. Matthew always strives to improve and applied that same rigor to the project. He had great ideas for how to improve our processes for playtesting, pipelines, monthly retrospectives, and more. And in supporting our design initiatives, Matthew was not afraid to bring up production concerns when they arose. Lastly, Matthew is also a great coach and mentor. He provides clear, actionable feedback to those below, beside, and above, and validates others' experiences when talking through issues. More than once, Matthew’s had to have difficult conversations with team members, and each time he did so not just with candor, but with tact and compassion. And I always appreciated his deep well of pilot anecdotes, as well as his Lord of the Rings references. Matthew was a joy to work with, and I would wholeheartedly recommend him for any project management or production position. And I very much hope to work together again someday.
Thomas Olson
I had the great pleasure of working with Matthew on my MFA game project, Tales of the Knight Errant. Matthew was part of our all volunteer team, serving as the Producer and leading the business team in market research, marketing, budgeting, and investigating funding. In these capacities, Matthew was invaluable, providing a steady big picture of how the project was coming together, as well as how it could grow beyond graduation. Matthew is a very creative and pro-active person, always pointing out opportunities that were not on the official roadmap, but might be added--bringing value to the big picture that many Producers do not. He is an excellent sounding board, speaks with candor, is always professional, and contributes in every area he can. I'm grateful to have had him as part of the team, and I'm not surprised at all that he's leading a game that's his vision and is raising attention at conventions. Any team would be lucky--and smart--to have him in a position to mind and expand the big picture and guide the various team leads in finding the best way forward for the project, and all of it's members.
Tim Fujieda-Feldman
Matthew and I worked together on the Diablo IV Open World team. He was the Producer for the group, and I was the Lead Open World Designer. Matthew was the perfect partner. Together we defined the direction and vision for Open World, and then planned out and executed that vision on a daily, monthly, and quarterly basis. We managed feature scope, assigned tasking for over a dozen designers per milestone, and developed feature set pipelines with other disciplines like art and engineering. Matthew always strives to improve and applied that same rigor to the project. He had great ideas for how to improve our processes for playtesting, pipelines, monthly retrospectives, and more. And in supporting our design initiatives, Matthew was not afraid to bring up production concerns when they arose. Lastly, Matthew is also a great coach and mentor. He provides clear, actionable feedback to those below, beside, and above, and validates others' experiences when talking through issues. More than once, Matthew’s had to have difficult conversations with team members, and each time he did so not just with candor, but with tact and compassion. And I always appreciated his deep well of pilot anecdotes, as well as his Lord of the Rings references. Matthew was a joy to work with, and I would wholeheartedly recommend him for any project management or production position. And I very much hope to work together again someday.
Thomas Olson
I had the great pleasure of working with Matthew on my MFA game project, Tales of the Knight Errant. Matthew was part of our all volunteer team, serving as the Producer and leading the business team in market research, marketing, budgeting, and investigating funding. In these capacities, Matthew was invaluable, providing a steady big picture of how the project was coming together, as well as how it could grow beyond graduation. Matthew is a very creative and pro-active person, always pointing out opportunities that were not on the official roadmap, but might be added--bringing value to the big picture that many Producers do not. He is an excellent sounding board, speaks with candor, is always professional, and contributes in every area he can. I'm grateful to have had him as part of the team, and I'm not surprised at all that he's leading a game that's his vision and is raising attention at conventions. Any team would be lucky--and smart--to have him in a position to mind and expand the big picture and guide the various team leads in finding the best way forward for the project, and all of it's members.
Tim Fujieda-Feldman
Matthew and I worked together on the Diablo IV Open World team. He was the Producer for the group, and I was the Lead Open World Designer. Matthew was the perfect partner. Together we defined the direction and vision for Open World, and then planned out and executed that vision on a daily, monthly, and quarterly basis. We managed feature scope, assigned tasking for over a dozen designers per milestone, and developed feature set pipelines with other disciplines like art and engineering. Matthew always strives to improve and applied that same rigor to the project. He had great ideas for how to improve our processes for playtesting, pipelines, monthly retrospectives, and more. And in supporting our design initiatives, Matthew was not afraid to bring up production concerns when they arose. Lastly, Matthew is also a great coach and mentor. He provides clear, actionable feedback to those below, beside, and above, and validates others' experiences when talking through issues. More than once, Matthew’s had to have difficult conversations with team members, and each time he did so not just with candor, but with tact and compassion. And I always appreciated his deep well of pilot anecdotes, as well as his Lord of the Rings references. Matthew was a joy to work with, and I would wholeheartedly recommend him for any project management or production position. And I very much hope to work together again someday.
Thomas Olson
I had the great pleasure of working with Matthew on my MFA game project, Tales of the Knight Errant. Matthew was part of our all volunteer team, serving as the Producer and leading the business team in market research, marketing, budgeting, and investigating funding. In these capacities, Matthew was invaluable, providing a steady big picture of how the project was coming together, as well as how it could grow beyond graduation. Matthew is a very creative and pro-active person, always pointing out opportunities that were not on the official roadmap, but might be added--bringing value to the big picture that many Producers do not. He is an excellent sounding board, speaks with candor, is always professional, and contributes in every area he can. I'm grateful to have had him as part of the team, and I'm not surprised at all that he's leading a game that's his vision and is raising attention at conventions. Any team would be lucky--and smart--to have him in a position to mind and expand the big picture and guide the various team leads in finding the best way forward for the project, and all of it's members.
Tim Fujieda-Feldman
Matthew and I worked together on the Diablo IV Open World team. He was the Producer for the group, and I was the Lead Open World Designer. Matthew was the perfect partner. Together we defined the direction and vision for Open World, and then planned out and executed that vision on a daily, monthly, and quarterly basis. We managed feature scope, assigned tasking for over a dozen designers per milestone, and developed feature set pipelines with other disciplines like art and engineering. Matthew always strives to improve and applied that same rigor to the project. He had great ideas for how to improve our processes for playtesting, pipelines, monthly retrospectives, and more. And in supporting our design initiatives, Matthew was not afraid to bring up production concerns when they arose. Lastly, Matthew is also a great coach and mentor. He provides clear, actionable feedback to those below, beside, and above, and validates others' experiences when talking through issues. More than once, Matthew’s had to have difficult conversations with team members, and each time he did so not just with candor, but with tact and compassion. And I always appreciated his deep well of pilot anecdotes, as well as his Lord of the Rings references. Matthew was a joy to work with, and I would wholeheartedly recommend him for any project management or production position. And I very much hope to work together again someday.
Thomas Olson
I had the great pleasure of working with Matthew on my MFA game project, Tales of the Knight Errant. Matthew was part of our all volunteer team, serving as the Producer and leading the business team in market research, marketing, budgeting, and investigating funding. In these capacities, Matthew was invaluable, providing a steady big picture of how the project was coming together, as well as how it could grow beyond graduation. Matthew is a very creative and pro-active person, always pointing out opportunities that were not on the official roadmap, but might be added--bringing value to the big picture that many Producers do not. He is an excellent sounding board, speaks with candor, is always professional, and contributes in every area he can. I'm grateful to have had him as part of the team, and I'm not surprised at all that he's leading a game that's his vision and is raising attention at conventions. Any team would be lucky--and smart--to have him in a position to mind and expand the big picture and guide the various team leads in finding the best way forward for the project, and all of it's members.
Experience
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VersusGame
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United States
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Embedded Software Products
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1 - 100 Employee
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Lead Project Manager
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Mar 2022 - Present
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Founder and President
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Oct 2018 - Present
Building survival horror game (Beyond the Black Door) for PC using UE4. Demo'd the first 25 minutes of gameplay at Midsummer Scream (horror convention in Long Beach, CA 2019) and LVL Up Expo (gaming convention in Las Vegas, NV 2020). Beyond the Black Door is a first person survival horror story with an emphasis on story and exploration.www.beyondtheblackdoor.com Building survival horror game (Beyond the Black Door) for PC using UE4. Demo'd the first 25 minutes of gameplay at Midsummer Scream (horror convention in Long Beach, CA 2019) and LVL Up Expo (gaming convention in Las Vegas, NV 2020). Beyond the Black Door is a first person survival horror story with an emphasis on story and exploration.www.beyondtheblackdoor.com
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Education
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University of Southern California - Marshall School of Business
Master of Business Administration - MBA, Business Administration and Management, General -
University of Michigan - Stephen M. Ross School of Business
Bachelor of Business Administration - BBA, Marketing / Entrepreneurial Studies -
University of St. Andrews
Business Administration and Management, General