Matthew O'Sullivan BSc (RICS)

Senior Cinematic Producer at Firesprite
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Location
London, England, United Kingdom, UK
Languages
  • English Native or bilingual proficiency

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Stephanie Paddock

Matt is an excellent team leader who communicates clearly with his team, maintains focus on achieving milestones and does a great job of identifying the strengths of his team members. It was a pleasure to work with him and I feel he would be an excellent fit for any leadership role.

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Credentials

  • Cyber Security
    The Open University
    May, 2020
    - Sep, 2024
  • Digital Marketing
    Google Digital Garage
    Apr, 2020
    - Sep, 2024

Experience

    • United Kingdom
    • Computer Games
    • 100 - 200 Employee
    • Senior Cinematic Producer
      • Feb 2021 - Present

      A PLAYSTATION STUDIO Founded by industry veterans that wanted to build a world class studio staffed with excited, passionate creators who love to collaborate across varied, inspiring and challenging games. A PLAYSTATION STUDIO Founded by industry veterans that wanted to build a world class studio staffed with excited, passionate creators who love to collaborate across varied, inspiring and challenging games.

    • Director
      • Mar 2018 - May 2021

      Supervision, Producing and Production Management Consultancy Services within the VFX, Games and Animation Industries. Supervision, Producing and Production Management Consultancy Services within the VFX, Games and Animation Industries.

    • United Kingdom
    • Entertainment
    • 300 - 400 Employee
    • Production Manager
      • Jun 2020 - Mar 2021

      Working with Axis Studios as Production Manager on upcoming next generation game cinematics and commercial animation projects. My main responsibilities include: - Deliver large scale animation projects, by maintaining all project departments. - Resource management across all project departments. Includes internal resources, performance reviews, schedule updates, absence/holiday tracking and negotiating/issuing contracts for outsourced artists. - Create overview/department schedules within Shotgun and Excel. - Delivery oversight for all project departments, including the setting of department/project priorities and defining milestones. - Ensure overall quality control within the project, in line with the budget, schedule and client expectations. - Serve as the main point of contact between the project team and senior management. - Managing a team of production coordinators, assistants and team leads. - Generate progress reports for the client and internal management. - Lead project production, dependencies meetings. - Implement new workflows within the project to improve process. - Problem solve technical challenges that may arise during the project. Show less

    • United States
    • Software Development
    • 1 - 100 Employee
    • Global Business Development Director
      • Jan 2020 - Jun 2020

      Conductor's mission is to accelerate the VFX and Animation industry's transition from local, fixed infrastructure to an on-demand, cloud-based model. My main responsibilities include: - Own, develop and drive the sales and marketing strategies, tactics, and execution - Develop pricing models and negotiate client contracts - Manage sales & marketing budgets, spending, and forecasting - Drive sales strategies across new revenue channels and opportunities - Establish and foster partnerships on a global basis - Work collaboratively with engineering, support, and executive teams - Provide feedback to the product/engineering team on evolving landscapes and trends - Oversee the company's presence at relevant industry events including speaking and exhibiting opportunities - Devise communication strategies and plans, leveraging a deep understanding of consumer needs Show less

    • Bulgaria
    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • Director Post Production
      • Apr 2019 - Jan 2020

      Worked with Nu Boyana Film studios, representing the global production and post production services, facilitating projects from script to screen. My main responsibilities include: - Analyse scripts to pinpoint VFX elements and advise on the appropriate methodology. - Review scripts to identify locations, facilities and skillsets to suit a variety of requirements. - Bid on new work for the global studios. - Work closely with Directors and Producers to drive the creative process from concept to completion. - Communicate with the global teams to track and manage VFX delivery, ensuring this is on time and in line with the budget. - Maintain a reporting system to detail the progress of the VFX for global projects. - Assess and review final shots, ensuring high quality of work is being delivered. - Build new relationships and maintain a network of contacts within the industry. - Keep up to date with current trends and research to obtain new businesses for the global studios. - Monitor for new talent, linking and building global teams. - Technical awareness into the VFX process, identify emerging technologies and understanding tax incentives/rebates and how these are applied. - Identify projects and technology that might be eligible for UK / EU government grant projects, providing support throughout to help obtain. - Work closely with UK colleges and universities to provide training and placement opportunities within our productions and global facilities. Show less

    • Head of Worldwide FX UK / Head of Production
      • Mar 2018 - Apr 2019

      Head of Worldwide FX UK / Head of Production. My main responsibilities included: - Responsible for set up and operation of WWFX UK central London VFX facility. - Implementation of new workflows and methodologies. - Produce and manage budgets and schedules that take into account the VFX work required to ensure the project is completed to the highest standard possible. - Produce bids, show schedule, reports, approval documents etc - Mange project milestones and deliverables in accordance with the show schedule. - Responsible for the internal company accounts, contracts and sponsorship license. - Oversee team performance, productivity, attendance and time keeping. - Recruitment of new hires including negotiation of contracts. - Marketing and promotion of the global facilities and services. - Representing the global facilities at international events. - Pitch and bid for new business. - Liaise with global clients. Show less

    • Technology Project Manager
      • Apr 2015 - Mar 2018

      Technology Project Manager, Double Negative’s Production Technology department. My main responsibilities included: - Ensuring projects undertaken by our software developers and engineers are delivered on time and to specification - Working closely with lead developers, heads of department and senior stakeholders to produce project roadmaps - Managing development projects for in-house tools used by artists on award-winning VFX and Feature Animation shows - Scheduling development projects based on available resource and competing priorities - Balancing day-to-day support tasks with ongoing development commitments - Creating and implementing workflows for operational enhancement - Reporting project progress to the management team and escalate issues where necessary - Communicating accurately on a multi site basis between technical and non-technical staff at all levels of seniority - Connecting stakeholder requirements to the development team - Supporting the delivery of TV, Animation and VFX Films globally. Show less

    • United Kingdom
    • Software Development
    • 1 - 100 Employee
    • Project Lead
      • Jan 2015 - Apr 2015

      Project Lead, Blippar - Leading the delivery of global projects for multinational clients from inception to completion. Liaising with design, development, marketing and data teams to ensure projects are delivered to the highest standards. My main responsibilities consisted of: - Key point of contact between the client and the internal production team from inception to completion of global campaigns - Liaise with multinational clients on proposals, project deliveries and post campaign analyses - Assign design and development tasks for each project - Create user flows and storyboards - Review and send contracts to clients - Co-ordination of daily and weekly Scrum meetings to review/assess project progress - Support Brand Partners in attracting and retaining key clients - Training and Interviewing of Project Leads to further support the business - Working with Project Managers to review and manage internal traffic - Use of Agile Project Management software – Trello, Smart Sheets, Box, Traffic Live, JIRA Show less

    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Audio and Presentation Producer
      • Jan 2014 - Dec 2014

      Producer for VMC – Managing and coordinating a team of 60 Quality Analysts at Electronic Arts for the FIFA 15 Online/Audio & Presentation team. Working closely with QA directors and project managers to ensure the execution of test plans to meet specified deadlines. During this time my team was recognized as the best performing team over the past 5 years. I was given the opportunity to represent VMC/EA engaging with large groups of potential new employees. My main responsibilities consisted of: - Writing test plans and new design features for FIFA 15- Provide detailed reports to maintain effective contact- Communication and interpretation of design features - Proficient in the latest hardware and software programs - Careful distribution of tasks in accordance to QA ability levels - Writing of training documents ensuring all QA are trained for appropriate tasks - Interviewing for new positions through an effective selection process- Adapt and problem solve to meet changing priorities and requirements - Managing the project schedule and bug prioritisation - Knowledge of performance/ project management and development processes Show less

    • Quality Analyst / Technical Co-ordinator
      • Jan 2013 - Dec 2013

      Quality Analyst, Electronic Arts – Working on AAA sports title across several departments within Electronic Arts Canada. This position involved meeting tight timescales within various teams to ensure quality and functionality of the product. I was fortunate to work alongside producers and animators this allowed me to project new ideas and opinions to improve the quality of the product. This role required attention to detail while working under pressure to deliver individual and team expectations. Show less

Education

  • Birmingham City University
    Bachelor of Science (BSc), Estate Management
  • University of Greenwich
    Bachelor of Science (BSc), Estate Management
    2009 - 2010

Community

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