Matthew Nava

Senior Unity3D Developer at PHLY
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Contact Information
us****@****om
(386) 825-5501
Location
County Cork, Ireland, IE
Languages
  • English -
  • Tagalog -

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Bio

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Credentials

  • Autodesk Maya Certified Associate
    -

Experience

    • United States
    • Technology, Information and Internet
    • 1 - 100 Employee
    • Senior Unity3D Developer
      • Apr 2020 - Present

      Front-end developer for the app "FLYY - Your World, Reimagined." Front-end developer for the app "FLYY - Your World, Reimagined."

  • Mocean Interactive
    • United States
    • Unity Developer
      • Feb 2017 - Feb 2020

      • AR developer and Technical Artist for a Hololens and AR application for National Geographic in their Genius convention back in 2017 • Developed an AR application and an Interactive Windows application for Mercedes-Benz in their convention for Mercedes-Benz AMG S-class • Visual artist and Animator for the interactive screen wall in Intel's complexcon 2017 • Worked with Lyft in developing a game-like mobile application where drivers can create their avatar and build their profile • Technical Artist and Programmer for most applications within the Leidos Mobile Tour to handle VFX, 3D models, 2D assets, Optimization and plugin implementation • Created multiple AR apps, mobile applications, and prototypes while being both the developer and the artist for different brands like Tibco, CDK Global, Sturman, and other more Show less

    • Philippines
    • 1 - 100 Employee
    • Technical Artist
      • May 2016 - Apr 2018

      Became a freelancer for Tropa Entertainment for this project and was the lead animator, UI programmer, plugin implementor, and optimization specialist for this project. Used coding skills to create a workflow that can be easily used by other artist to animate using unity even with little to no knowledge about the software. Became a freelancer for Tropa Entertainment for this project and was the lead animator, UI programmer, plugin implementor, and optimization specialist for this project. Used coding skills to create a workflow that can be easily used by other artist to animate using unity even with little to no knowledge about the software.

    • Philippines
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Software Engineer
      • Nov 2014 - Feb 2017

      • Mastered Object Oriented Programming and co-created a framework around it to be integrated in the team's workflow • Developed 6 games within 2 years wherein 5 was successfully released to the google play and app store • Selected to be part of 2 huge company projects • Extended skill-set greatly improved the team’s overall game visuals (particle effects, shaders, light mapping, UI, and animations) • Played a major role for all of the game's optimization • Mastered Object Oriented Programming and co-created a framework around it to be integrated in the team's workflow • Developed 6 games within 2 years wherein 5 was successfully released to the google play and app store • Selected to be part of 2 huge company projects • Extended skill-set greatly improved the team’s overall game visuals (particle effects, shaders, light mapping, UI, and animations) • Played a major role for all of the game's optimization

  • The Secret six inc.
    • Ortigas, Manila, Philippines
    • 3D artist
      • Oct 2013 - Dec 2013

      Handled different 3D fields such as modelling, rigging, sculpting, and texturing as an Intern Handled different 3D fields such as modelling, rigging, sculpting, and texturing as an Intern

    • Philippines
    • Computer Games
    • 1 - 100 Employee
    • 3D artist intern
      • Jun 2013 - Sep 2013

      3D modelling, texturing, sculpting, rigging and animation 3D modelling, texturing, sculpting, rigging and animation

Education

  • Far Eastern University
    Bachelor of Science - Computer Science, Major in Game Design Development
    2010 - 2014

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