Matthew Gordon
Software Developer at DynaScape Software- Claim this Profile
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Bio
Experience
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DynaScape Software
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Canada
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Software Development
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1 - 100 Employee
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Software Developer
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Dec 2020 - Present
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Seequent
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New Zealand
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Software Development
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500 - 600 Employee
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Senior Software Developer
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Dec 2018 - Dec 2020
I work primarily on Oasis Montaj, a geophysics and geological modelling application. Making improvements to 3D rendering engine. I work primarily on Oasis Montaj, a geophysics and geological modelling application. Making improvements to 3D rendering engine.
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Geosoft Inc.
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Canada
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Software Development
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1 - 100 Employee
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Senior Software Developer
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Jan 2018 - Dec 2018
Developing and maintaining geological modelling software. Estimating underground geology from magnetic and gravitational measurements at the surface and predicting surface measurements from geological models. Developing and maintaining geological modelling software. Estimating underground geology from magnetic and gravitational measurements at the surface and predicting surface measurements from geological models.
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Eigen Innovations Inc.
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Canada
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Automation Machinery Manufacturing
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1 - 100 Employee
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Senior Software Applications Developer
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Apr 2016 - Dec 2017
Designing, coding and improving computer vision algorithms for real-time defect detection in manufacturing. Eigen's product combines an industrial computer on the factory floor, with a cloud-based monitoring, analysis and machine learning platform. I mostly work on the software on the industrial computer which uses C++ and OpenCV-based software to analyze video from network-connected thermal cameras, with a Python-based (Django) web UI. Designing, coding and improving computer vision algorithms for real-time defect detection in manufacturing. Eigen's product combines an industrial computer on the factory floor, with a cloud-based monitoring, analysis and machine learning platform. I mostly work on the software on the industrial computer which uses C++ and OpenCV-based software to analyze video from network-connected thermal cameras, with a Python-based (Django) web UI.
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QPS
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Netherlands
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Software Development
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1 - 100 Employee
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Senior Programmer/Analyst
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Mar 2011 - Apr 2016
Design and implementation of 3D scientific visualization software, primarily sea-bed mapping with multibeam sonar. Gathering requirements from customers and stakeholders, user interface design, software design and implementation using C++, OpenGL and Qt. Responsible for the detailed design, implementation and maintenance of core 3D rendering engine and related data structures for Fledermaus Software Suite.Leadership role in top-level architecture design of Fledermaus suite. Advisory role in software development management at the Fredericton office.
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Programmer/Analyst
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May 2003 - Mar 2011
Design and implementation of 3D scientific visualization software, primarily sea-bed mapping with multibeam sonar. Gathering requirements from customers and stakeholders, user interface design, software design and implementation using C++, OpenGL and Qt. Primary person responsible for creation and maintenance of Mac OS X version of all IVS software.Leadership role in top-level architecture design of Fledermaus suite. Advisory role in software development management. Design and implementation of 3D scientific visualization software, primarily sea-bed mapping with multibeam sonar. Gathering requirements from customers and stakeholders, user interface design, software design and implementation using C++, OpenGL and Qt. Primary person responsible for creation and maintenance of Mac OS X version of all IVS software.Leadership role in top-level architecture design of Fledermaus suite. Advisory role in software development management.
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Education
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University of New Brunswick
Bachelor of Science (B.Sc.), Computer Science