Matt Wilkins
3D Artist at Rare Ltd- Claim this Profile
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Topline Score
Bio
Phil Warner
I had the pleasure of working with Matt in my time at Codemasters where he produced cutting-edge texture work as part of the DiRT Rally environment team. He quietly and modestly applied his talent, always ready to downplay his contribution, but delivering everything asked of him exactly to specification. He was a truly solid member of the art team, content to tackle any task, glamorous or not, and that’s essential in any creative production environment.
Khushpal Kalsi
I have worked with Matt on several projects at Codemasters and during this time he has proved himself to be a talented environment artist, producing benchmark quality assets. He has demonstrated that he can work with minimal guidance and is receptive to feedback. Over the years he has grown in confidence and gained valuable experience, which in turn has allowed him to complete various tasks such as console performance optimisations and being responsible for environments. It has been a pleasure working with Matt and he will add value to any team.
Phil Warner
I had the pleasure of working with Matt in my time at Codemasters where he produced cutting-edge texture work as part of the DiRT Rally environment team. He quietly and modestly applied his talent, always ready to downplay his contribution, but delivering everything asked of him exactly to specification. He was a truly solid member of the art team, content to tackle any task, glamorous or not, and that’s essential in any creative production environment.
Khushpal Kalsi
I have worked with Matt on several projects at Codemasters and during this time he has proved himself to be a talented environment artist, producing benchmark quality assets. He has demonstrated that he can work with minimal guidance and is receptive to feedback. Over the years he has grown in confidence and gained valuable experience, which in turn has allowed him to complete various tasks such as console performance optimisations and being responsible for environments. It has been a pleasure working with Matt and he will add value to any team.
Phil Warner
I had the pleasure of working with Matt in my time at Codemasters where he produced cutting-edge texture work as part of the DiRT Rally environment team. He quietly and modestly applied his talent, always ready to downplay his contribution, but delivering everything asked of him exactly to specification. He was a truly solid member of the art team, content to tackle any task, glamorous or not, and that’s essential in any creative production environment.
Khushpal Kalsi
I have worked with Matt on several projects at Codemasters and during this time he has proved himself to be a talented environment artist, producing benchmark quality assets. He has demonstrated that he can work with minimal guidance and is receptive to feedback. Over the years he has grown in confidence and gained valuable experience, which in turn has allowed him to complete various tasks such as console performance optimisations and being responsible for environments. It has been a pleasure working with Matt and he will add value to any team.
Phil Warner
I had the pleasure of working with Matt in my time at Codemasters where he produced cutting-edge texture work as part of the DiRT Rally environment team. He quietly and modestly applied his talent, always ready to downplay his contribution, but delivering everything asked of him exactly to specification. He was a truly solid member of the art team, content to tackle any task, glamorous or not, and that’s essential in any creative production environment.
Khushpal Kalsi
I have worked with Matt on several projects at Codemasters and during this time he has proved himself to be a talented environment artist, producing benchmark quality assets. He has demonstrated that he can work with minimal guidance and is receptive to feedback. Over the years he has grown in confidence and gained valuable experience, which in turn has allowed him to complete various tasks such as console performance optimisations and being responsible for environments. It has been a pleasure working with Matt and he will add value to any team.
Experience
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Rare Ltd
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United Kingdom
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Computer Games
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200 - 300 Employee
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3D Artist
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Sep 2015 - Present
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Codemasters
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United Kingdom
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Computer Games
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300 - 400 Employee
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Environment Artist
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Dec 2009 - Mar 2015
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Eutechnyx
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United Kingdom
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Computer Games
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1 - 100 Employee
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Senior Environment Artist
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Oct 2007 - Jul 2009
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Midway Games
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Computer Games
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1 - 100 Employee
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Environment Artist
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May 2003 - Oct 2007
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Electronic Arts (EA)
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United States
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Entertainment Providers
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700 & Above Employee
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Junior Vehicle Artist
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Dec 2002 - Mar 2003
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Studio 33
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Liverpool, United Kingdom
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Texture Artist
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May 2001 - Dec 2002
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Carnegie Publishing
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Lancaster, United Kingdom
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Publishing Assistant
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Sep 1999 - Dec 2000
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Education
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Lancaster University
2:2, Scientific & Natural History Illustration