Matt Bryant

Game Producer at ASTERI
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Contact Information
Location
Santa Rosa, California, US
Languages
  • English -

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Experience

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Game Producer
      • Aug 2020 - Present

    • Principle Game Designer
      • Feb 2019 - Present

    • Game Designer Freelancer
      • Mar 2018 - Aug 2020

    • Computer Games
    • Game Designer
      • Mar 2016 - Sep 2017

      -Designed mechanics and game systems for Force of Elements.-Prototyped and created new upgrade systems for an unreleased project . -Reworked and re-skinned existing assets for an unreleased project. -Worked collaboratively with team via telecommunication to design, iterate and implement new content for both Force of Elements and an unreleased project.-Created design docs for new systems and monetization options for new unreleased projects, as well as three other game pitches… -Designed mechanics and game systems for Force of Elements.-Prototyped and created new upgrade systems for an unreleased project . -Reworked and re-skinned existing assets for an unreleased project. -Worked collaboratively with team via telecommunication to design, iterate and implement new content for both Force of Elements and an unreleased project.-Created design docs for new systems and monetization options for new unreleased projects, as well as three other game pitches. -Worked in Git (cli) to iterate and update unreleased project.-Worked in Json to iterate design ideas and balance changes to both PVE and PVP gameplay in unreleased project as well as add in needed changes to the game.-Communicated and collaborated with both publishers and partners of the IP used in the unreleased project to see brand integrity maintained, while expanding the lore of an established comic universe Show more Show less

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Jr. Game Designer
      • Jan 2015 - May 2015

      -Designed the levels and puzzles for Adventure Escape: Time Library. -Worked two complete levels from start to finish, also fleshed out other levels.-Brainstormed new design ideas with project lead.-Created documentation and worked with art team to finalize ideas for the game.

    • Game Designer, Producer
      • Aug 2012 - Jan 2015

      -Designed well-crafted games, testing and tweaking the game code as needed. -Worked as a producer on the games, making sure all the parts of the game, (code and art) were up to snuff and working within the whole project itself. - Set deadlines and and kept the whole team communicating with each other to ensure a successful launch on time.

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Jr. Game Designer
      • May 2013 - Aug 2013

      -Designed mechanics and systems for the award winning game, Riptide GP 2. -Implemented and tuned AI racers difficulty throughout the game.-Did extensive testing with all iterations of the game tweaking gameplay.-Iterated levels and mechanics using an in house program based in Json.-Gained knowledge in the differences between launching a traditional and mobile game.

Education

  • San Jose State University
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  • Santa Rosa Junior College
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