Mathieu Halley
Game Designer at Spunge Games Pty Ltd- Claim this Profile
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Bio
Experience
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Spunge Games Pty Ltd
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Australia
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Computer Games
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1 - 100 Employee
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Game Designer
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Feb 2022 - Present
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Collarts (Australian College of the Arts)
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Australia
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Higher Education
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100 - 200 Employee
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Sessional Lecturer
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May 2021 - Sep 2022
Teaching Game Design History & Theory Teaching Game Design History & Theory
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Hobbyist
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Think Tanks
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1 - 100 Employee
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Mapping/Level Design
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2001 - Oct 2021
Level design and the creation of 2D & 3D spaces has been an enduring passion of mine. First with Duplo & Lego, then paper, then with 3D tools. The challenge of creating spaces within restrictions has always been appealing to me. Maybe you only own # blocks, maybe the player can only jump this high, or perhaps the player can fly & needs to be boxed in. 2002-2021 My focus has been the multiplayer RTS/FPSs Natural Selection 1 & 2. Each unit has its own way of getting everywhere & seeing everything. The challenge is to allow locations to tell stories without distracting the players. Show less
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QUT bluebox
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Australia
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Investment Management
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1 - 100 Employee
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Market Research Consultant
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Jul 2019 - Nov 2019
Pro bono market research and consultation for 3 startups that were working with bluebox: - EventCipher - Indirectory - Compare the Label Pro bono market research and consultation for 3 startups that were working with bluebox: - EventCipher - Indirectory - Compare the Label
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Sussex Downs College
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United Kingdom
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Education Management
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200 - 300 Employee
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Course Coordinator in Computer Science
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Aug 2015 - Feb 2017
Developed and delivered tertiary level content on topics such as: - Game design & development, Algorithm design, Searching & sorting, Data representation, Regular expressions, Hashing & encryption, Software development processes & roll-out strategies Provided a measurable improvement in grades, outcomes, and student engagement Developed and delivered tertiary level content on topics such as: - Game design & development, Algorithm design, Searching & sorting, Data representation, Regular expressions, Hashing & encryption, Software development processes & roll-out strategies Provided a measurable improvement in grades, outcomes, and student engagement
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SAE Institute
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Netherlands
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Education Administration Programs
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700 & Above Employee
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Associate Lecturer, Game Design
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Feb 2010 - Jan 2015
Developed and delivered tertiary level content on topics such as: - Game Design; Level Design; Scripting; Rapid Prototyping Specialist programs used: UDK, Unity (C#, Javascript) Developed and delivered tertiary level content on topics such as: - Game Design; Level Design; Scripting; Rapid Prototyping Specialist programs used: UDK, Unity (C#, Javascript)
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ilab Accelerator
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Indonesia
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Professional Training and Coaching
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Production Consultant
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Jun 2013 - Sep 2013
Consulted for the start-up Language and Learning Steps and helped to co-ordinate the pre-production and early production phases of development for their iPhone app, Key Word Kids. Consulted for the start-up Language and Learning Steps and helped to co-ordinate the pre-production and early production phases of development for their iPhone app, Key Word Kids.
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Market Research Consultant
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Jul 2012 - Oct 2012
Market analysis for 6 start-ups working within iLab. - Ample Entertainment - Horse Vision - Ollo Mobile - RentEzy - Tiger Temple - Veilability Market analysis for 6 start-ups working within iLab. - Ample Entertainment - Horse Vision - Ollo Mobile - RentEzy - Tiger Temple - Veilability
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UniQuest
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Research Services
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1 - 100 Employee
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Consultant
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Mar 2012 - May 2012
Developed early-stage marketing plans for two mobile app projects that were being overseen by UniQuest. Developed early-stage marketing plans for two mobile app projects that were being overseen by UniQuest.
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Powderkeg Entertainment
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Australia
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Computer Games
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Project Manager
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Feb 2009 - Dec 2009
Blakely van de Buckle's Brass Cabaret (2009) (PC) (GCAP 2009 Finalist) Blakely van de Buckle's Brass Cabaret (2009) (PC) (GCAP 2009 Finalist)
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THQ Studio Australia
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Australia
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Research Services
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QA Tester
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Jun 2007 - Feb 2009
Responsible for the execution and development of test cases, development of new test plans, and the maintenance of test databases - Avatar: The Last Airbender: The Burning Earth (2007) (Wii, PS2, X360) - Frontlines: Fuel of War (2008) (PS3) - Avatar: The Last Airbender: Into The Inferno (2008) (Wii, PS2) - 2 unreleased titles Specialist programs used: Microsoft Office, THQ internal testing solution Responsible for the execution and development of test cases, development of new test plans, and the maintenance of test databases - Avatar: The Last Airbender: The Burning Earth (2007) (Wii, PS2, X360) - Frontlines: Fuel of War (2008) (PS3) - Avatar: The Last Airbender: Into The Inferno (2008) (Wii, PS2) - 2 unreleased titles Specialist programs used: Microsoft Office, THQ internal testing solution
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Unknown Worlds Entertainment
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United States
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Computer Games
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100 - 200 Employee
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Playtester
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2002 - 2006
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Education
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QUT (Queensland University of Technology)
Bachelor of Design (Honours) (Industrial Design), Industrial and Product Design -
The University of Queensland
Masters of Technology & Innovation Management, Business, Innovation -
QANTM College Brisbane
Bachelor of Interactive Entertainment, Game Design