Mathieu Halley

Game Designer at Spunge Games Pty Ltd
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Contact Information
us****@****om
(386) 825-5501
Location
AU

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Experience

    • Australia
    • Computer Games
    • 1 - 100 Employee
    • Game Designer
      • Feb 2022 - Present
    • Australia
    • Higher Education
    • 100 - 200 Employee
    • Sessional Lecturer
      • May 2021 - Sep 2022

      Teaching Game Design History & Theory Teaching Game Design History & Theory

    • Think Tanks
    • 1 - 100 Employee
    • Mapping/Level Design
      • 2001 - Oct 2021

      Level design and the creation of 2D & 3D spaces has been an enduring passion of mine. First with Duplo & Lego, then paper, then with 3D tools. The challenge of creating spaces within restrictions has always been appealing to me. Maybe you only own # blocks, maybe the player can only jump this high, or perhaps the player can fly & needs to be boxed in. 2002-2021 My focus has been the multiplayer RTS/FPSs Natural Selection 1 & 2. Each unit has its own way of getting everywhere & seeing everything. The challenge is to allow locations to tell stories without distracting the players. Show less

    • Australia
    • Investment Management
    • 1 - 100 Employee
    • Market Research Consultant
      • Jul 2019 - Nov 2019

      Pro bono market research and consultation for 3 startups that were working with bluebox: - EventCipher - Indirectory - Compare the Label Pro bono market research and consultation for 3 startups that were working with bluebox: - EventCipher - Indirectory - Compare the Label

    • United Kingdom
    • Education Management
    • 200 - 300 Employee
    • Course Coordinator in Computer Science
      • Aug 2015 - Feb 2017

      Developed and delivered tertiary level content on topics such as: - Game design & development, Algorithm design, Searching & sorting, Data representation, Regular expressions, Hashing & encryption, Software development processes & roll-out strategies Provided a measurable improvement in grades, outcomes, and student engagement Developed and delivered tertiary level content on topics such as: - Game design & development, Algorithm design, Searching & sorting, Data representation, Regular expressions, Hashing & encryption, Software development processes & roll-out strategies Provided a measurable improvement in grades, outcomes, and student engagement

    • Netherlands
    • Education Administration Programs
    • 700 & Above Employee
    • Associate Lecturer, Game Design
      • Feb 2010 - Jan 2015

      Developed and delivered tertiary level content on topics such as: - Game Design; Level Design; Scripting; Rapid Prototyping Specialist programs used: UDK, Unity (C#, Javascript) Developed and delivered tertiary level content on topics such as: - Game Design; Level Design; Scripting; Rapid Prototyping Specialist programs used: UDK, Unity (C#, Javascript)

    • Indonesia
    • Professional Training and Coaching
    • Production Consultant
      • Jun 2013 - Sep 2013

      Consulted for the start-up Language and Learning Steps and helped to co-ordinate the pre-production and early production phases of development for their iPhone app, Key Word Kids. Consulted for the start-up Language and Learning Steps and helped to co-ordinate the pre-production and early production phases of development for their iPhone app, Key Word Kids.

    • Market Research Consultant
      • Jul 2012 - Oct 2012

      Market analysis for 6 start-ups working within iLab. - Ample Entertainment - Horse Vision - Ollo Mobile - RentEzy - Tiger Temple - Veilability Market analysis for 6 start-ups working within iLab. - Ample Entertainment - Horse Vision - Ollo Mobile - RentEzy - Tiger Temple - Veilability

    • Research Services
    • 1 - 100 Employee
    • Consultant
      • Mar 2012 - May 2012

      Developed early-stage marketing plans for two mobile app projects that were being overseen by UniQuest. Developed early-stage marketing plans for two mobile app projects that were being overseen by UniQuest.

    • Australia
    • Computer Games
    • Project Manager
      • Feb 2009 - Dec 2009

      Blakely van de Buckle's Brass Cabaret (2009) (PC) (GCAP 2009 Finalist) Blakely van de Buckle's Brass Cabaret (2009) (PC) (GCAP 2009 Finalist)

    • Australia
    • Research Services
    • QA Tester
      • Jun 2007 - Feb 2009

      Responsible for the execution and development of test cases, development of new test plans, and the maintenance of test databases - Avatar: The Last Airbender: The Burning Earth (2007) (Wii, PS2, X360) - Frontlines: Fuel of War (2008) (PS3) - Avatar: The Last Airbender: Into The Inferno (2008) (Wii, PS2) - 2 unreleased titles Specialist programs used: Microsoft Office, THQ internal testing solution Responsible for the execution and development of test cases, development of new test plans, and the maintenance of test databases - Avatar: The Last Airbender: The Burning Earth (2007) (Wii, PS2, X360) - Frontlines: Fuel of War (2008) (PS3) - Avatar: The Last Airbender: Into The Inferno (2008) (Wii, PS2) - 2 unreleased titles Specialist programs used: Microsoft Office, THQ internal testing solution

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Playtester
      • 2002 - 2006

Education

  • QUT (Queensland University of Technology)
    Bachelor of Design (Honours) (Industrial Design), Industrial and Product Design
    2018 - 2021
  • The University of Queensland
    Masters of Technology & Innovation Management, Business, Innovation
    2011 - 2012
  • QANTM College Brisbane
    Bachelor of Interactive Entertainment, Game Design
    2008 - 2009

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