Mathias Karlsson

Level Artist at Black Forest Games GmbH
  • Claim this Profile
Contact Information
us****@****om
(386) 825-5501
Location
Offenburg, Baden-Württemberg, Germany, DE
Languages
  • Svenska Native or bilingual proficiency
  • Engelska Professional working proficiency

Topline Score

Topline score feature will be out soon.

Bio

Generated by
Topline AI

5.0

/5.0
/ Based on 1 ratings
  • (1)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

Hassan Abdallah

Mathias was great to work with, Solid core Art Skills and a very good eye for detail. Pro active and takes initiative, a 'can do' attitude and a strong desire to Learn as much as he can. Far exceeded what was expected of him as an Art Intern. Obvious Talent and Potential with a Solid Career ahead of him. Absolutely Recommend this young Artist and would have him on my team anytime.

You need to have a working account to view this content.
You need to have a working account to view this content.

Experience

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • Level Artist
      • Jan 2021 - Present

    • Germany
    • Software Development
    • 200 - 300 Employee
    • Environment Artist
      • Oct 2019 - Dec 2020

    • Sweden
    • Computer Games
    • 400 - 500 Employee
    • Environment Artist
      • Oct 2017 - Sep 2019

      PAYDAY 2 I worked on Payday 2 during its final year. At the start I helped wrapping up the Reservoir Dogs heist, and continued until the release of The End with the White House heist. PAYDAY: Crime War Environment Artist Overkill's The Walking Dead During a short period of time I got to create one of the objectives as a hard surface artist. Project Crossfire Environment Artist PAYDAY 2 I worked on Payday 2 during its final year. At the start I helped wrapping up the Reservoir Dogs heist, and continued until the release of The End with the White House heist. PAYDAY: Crime War Environment Artist Overkill's The Walking Dead During a short period of time I got to create one of the objectives as a hard surface artist. Project Crossfire Environment Artist

    • Sweden
    • Software Development
    • Environment Artist
      • Sep 2016 - Oct 2017

      Responsible for creating realtime architectural visualization in VR and AR - Created 2D & 3D assets - Asset acquisition and optimization - Visual Scripting (Blueprints UE4) - Platforms: SteamVR, Android, iPhone Responsible for creating realtime architectural visualization in VR and AR - Created 2D & 3D assets - Asset acquisition and optimization - Visual Scripting (Blueprints UE4) - Platforms: SteamVR, Android, iPhone

    • Sweden
    • Computer Games
    • 1 - 100 Employee
    • Art Intern
      • Nov 2015 - May 2016

      During my internship I've been working on: - Creating 2D & 3D assets (Research, Modeling, Texturing, Materials) - Asset optimization - Set dressing - Environments - Props During my internship I've been working on: - Creating 2D & 3D assets (Research, Modeling, Texturing, Materials) - Asset optimization - Set dressing - Environments - Props

  • FMI EU
    • Göteborg, Sverige
    • IT Support Technician
      • May 2013 - Aug 2014

      Computer and backup support I also came in when they needed an extra hand refitting electronics for the european market and sometimes I made deliveries. Computer and backup support I also came in when they needed an extra hand refitting electronics for the european market and sometimes I made deliveries.

Education

  • PlaygroundSquad
    Game Artist
    2014 - 2016
  • Högskolan i Skövde / University of Skövde
    Game Development - Art
    2009 - 2012
  • Thoren School of Innovation
    High school education, 3D-graphics & Programming
    2006 - 2009

Community

You need to have a working account to view this content. Click here to join now