Mathias Karlsson
Level Artist at Black Forest Games GmbH- Claim this Profile
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Svenska Native or bilingual proficiency
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Engelska Professional working proficiency
Topline Score
Bio
Hassan Abdallah
Mathias was great to work with, Solid core Art Skills and a very good eye for detail. Pro active and takes initiative, a 'can do' attitude and a strong desire to Learn as much as he can. Far exceeded what was expected of him as an Art Intern. Obvious Talent and Potential with a Solid Career ahead of him. Absolutely Recommend this young Artist and would have him on my team anytime.
Hassan Abdallah
Mathias was great to work with, Solid core Art Skills and a very good eye for detail. Pro active and takes initiative, a 'can do' attitude and a strong desire to Learn as much as he can. Far exceeded what was expected of him as an Art Intern. Obvious Talent and Potential with a Solid Career ahead of him. Absolutely Recommend this young Artist and would have him on my team anytime.
Hassan Abdallah
Mathias was great to work with, Solid core Art Skills and a very good eye for detail. Pro active and takes initiative, a 'can do' attitude and a strong desire to Learn as much as he can. Far exceeded what was expected of him as an Art Intern. Obvious Talent and Potential with a Solid Career ahead of him. Absolutely Recommend this young Artist and would have him on my team anytime.
Hassan Abdallah
Mathias was great to work with, Solid core Art Skills and a very good eye for detail. Pro active and takes initiative, a 'can do' attitude and a strong desire to Learn as much as he can. Far exceeded what was expected of him as an Art Intern. Obvious Talent and Potential with a Solid Career ahead of him. Absolutely Recommend this young Artist and would have him on my team anytime.
Experience
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Black Forest Games GmbH
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Germany
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Computer Games
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1 - 100 Employee
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Level Artist
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Jan 2021 - Present
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realworld one
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Germany
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Software Development
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200 - 300 Employee
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Environment Artist
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Oct 2019 - Dec 2020
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Starbreeze Entertainment
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Sweden
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Computer Games
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400 - 500 Employee
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Environment Artist
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Oct 2017 - Sep 2019
PAYDAY 2 I worked on Payday 2 during its final year. At the start I helped wrapping up the Reservoir Dogs heist, and continued until the release of The End with the White House heist. PAYDAY: Crime War Environment Artist Overkill's The Walking Dead During a short period of time I got to create one of the objectives as a hard surface artist. Project Crossfire Environment Artist PAYDAY 2 I worked on Payday 2 during its final year. At the start I helped wrapping up the Reservoir Dogs heist, and continued until the release of The End with the White House heist. PAYDAY: Crime War Environment Artist Overkill's The Walking Dead During a short period of time I got to create one of the objectives as a hard surface artist. Project Crossfire Environment Artist
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Visual Space
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Sweden
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Software Development
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Environment Artist
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Sep 2016 - Oct 2017
Responsible for creating realtime architectural visualization in VR and AR - Created 2D & 3D assets - Asset acquisition and optimization - Visual Scripting (Blueprints UE4) - Platforms: SteamVR, Android, iPhone Responsible for creating realtime architectural visualization in VR and AR - Created 2D & 3D assets - Asset acquisition and optimization - Visual Scripting (Blueprints UE4) - Platforms: SteamVR, Android, iPhone
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Gaming Corps
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Sweden
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Computer Games
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1 - 100 Employee
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Art Intern
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Nov 2015 - May 2016
During my internship I've been working on: - Creating 2D & 3D assets (Research, Modeling, Texturing, Materials) - Asset optimization - Set dressing - Environments - Props During my internship I've been working on: - Creating 2D & 3D assets (Research, Modeling, Texturing, Materials) - Asset optimization - Set dressing - Environments - Props
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FMI EU
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Göteborg, Sverige
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IT Support Technician
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May 2013 - Aug 2014
Computer and backup support I also came in when they needed an extra hand refitting electronics for the european market and sometimes I made deliveries. Computer and backup support I also came in when they needed an extra hand refitting electronics for the european market and sometimes I made deliveries.
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Education
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PlaygroundSquad
Game Artist -
Högskolan i Skövde / University of Skövde
Game Development - Art -
Thoren School of Innovation
High school education, 3D-graphics & Programming