Mathew Varkki

Technical Artist at Deep Silver FISHLABS
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Location
Allemagne, DE

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Experience

    • Technical Artist
      • janv. 2022 - - aujourd’hui

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • Technical Artist
      • juin 2022 - - aujourd’hui

    • Germany
    • Higher Education
    • 1 - 100 Employee
    • Lecturer
      • nov. 2021 - nov. 2022

    • Germany
    • IT Services and IT Consulting
    • 1 - 100 Employee
    • Technical Artist
      • mai 2021 - mai 2022

    • Germany
    • Technology, Information and Media
    • 700 & Above Employee
    • Technical Artist
      • mai 2021 - janv. 2022

      Worked on different projects. Main topics: optimization, pipeline consultancy and kickstart base shaders.Released projects: White Shadows by Monokel Worked on different projects. Main topics: optimization, pipeline consultancy and kickstart base shaders.Released projects: White Shadows by Monokel

    • Germany
    • Media Production
    • 1 - 100 Employee
    • Technical Artist
      • févr. 2020 - mars 2021

      Working as *Technical Artist and VFX Artist* in UE4 my responsibilities were:- creating tools for level design and environmental art- creating shader/materials that are art directable- technical documentation- profiling- asset optimization- creating tools for project pipeline- code review- creating handpainted textures for real-time VFX- creating different real-time VFX for smoke/gas, mythical energy, ambience, water, and more.- working with and consulting almost every discipline in the company

    • Germany
    • Advertising Services
    • 1 - 100 Employee
    • Junior Creative Engineer
      • mars 2019 - déc. 2019

Education

  • Hochschule Trier
    Bachelor of Arts - BA
    2015 - 2018
  • Hochschule Trier
    2013 - 2015

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