Mathew Varkki
Technical Artist at Deep Silver FISHLABS- Claim this Profile
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Experience
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Technical Artist
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janv. 2022 - - aujourd’hui
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TxK Gaming Studios GmbH
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Germany
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Computer Games
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1 - 100 Employee
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Technical Artist
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juin 2022 - - aujourd’hui
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Macromedia Akademie
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Germany
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Higher Education
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1 - 100 Employee
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Lecturer
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nov. 2021 - nov. 2022
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Spellfusion GmbH
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Germany
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IT Services and IT Consulting
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1 - 100 Employee
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Technical Artist
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mai 2021 - mai 2022
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Freiberuflich
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Germany
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Technology, Information and Media
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700 & Above Employee
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Technical Artist
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mai 2021 - janv. 2022
Worked on different projects. Main topics: optimization, pipeline consultancy and kickstart base shaders.Released projects: White Shadows by Monokel Worked on different projects. Main topics: optimization, pipeline consultancy and kickstart base shaders.Released projects: White Shadows by Monokel
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Rivers and Wine Studios GmbH
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Germany
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Media Production
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1 - 100 Employee
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Technical Artist
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févr. 2020 - mars 2021
Working as *Technical Artist and VFX Artist* in UE4 my responsibilities were:- creating tools for level design and environmental art- creating shader/materials that are art directable- technical documentation- profiling- asset optimization- creating tools for project pipeline- code review- creating handpainted textures for real-time VFX- creating different real-time VFX for smoke/gas, mythical energy, ambience, water, and more.- working with and consulting almost every discipline in the company
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Demodern — Creative Technologies
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Germany
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Advertising Services
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1 - 100 Employee
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Junior Creative Engineer
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mars 2019 - déc. 2019
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Education
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Hochschule Trier
Bachelor of Arts - BA -
Hochschule Trier