Mateusz Wróblewski
Senior Software Engineer at Frostbite- Claim this Profile
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Polish Native or bilingual proficiency
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English Professional working proficiency
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German Elementary proficiency
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Spanish Elementary proficiency
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Bio
Rafał Podkowiński
Mateusz is one of the best rendering programmers that I've ever had the pleasure of working with. We've known each other since our studies at Warsaw University of Technology, 13 years now. His ever-growing knowledge and skills allow him to take on the most challenging rendering and game engine tasks. And did you hear about his Sparrow Engine? If not, you know what to ask about when you meet each other... It was great to have such an exceptional programmer in my team!
Rafał Podkowiński
Mateusz is one of the best rendering programmers that I've ever had the pleasure of working with. We've known each other since our studies at Warsaw University of Technology, 13 years now. His ever-growing knowledge and skills allow him to take on the most challenging rendering and game engine tasks. And did you hear about his Sparrow Engine? If not, you know what to ask about when you meet each other... It was great to have such an exceptional programmer in my team!
Rafał Podkowiński
Mateusz is one of the best rendering programmers that I've ever had the pleasure of working with. We've known each other since our studies at Warsaw University of Technology, 13 years now. His ever-growing knowledge and skills allow him to take on the most challenging rendering and game engine tasks. And did you hear about his Sparrow Engine? If not, you know what to ask about when you meet each other... It was great to have such an exceptional programmer in my team!
Rafał Podkowiński
Mateusz is one of the best rendering programmers that I've ever had the pleasure of working with. We've known each other since our studies at Warsaw University of Technology, 13 years now. His ever-growing knowledge and skills allow him to take on the most challenging rendering and game engine tasks. And did you hear about his Sparrow Engine? If not, you know what to ask about when you meet each other... It was great to have such an exceptional programmer in my team!
Experience
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Frostbite
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Sweden
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Computer Games
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1 - 100 Employee
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Senior Software Engineer
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Jul 2021 - Present
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11 bit studios S.A.
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Poland
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Computer Games
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200 - 300 Employee
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Rendering Expert Programmer
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Nov 2020 - May 2021
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Engine Expert Programmer
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Jan 2018 - Nov 2020
Rensposible for global illumination, cascaded shadow mapping, Frostpunk's timelapse system, improving physically based rendering pipeline, engine renderer architecture, improving tools, optimization (PC and consoles), postprocess pipeline, shader generation from node based tools.
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Engine Programmer
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Jul 2016 - Dec 2017
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AI Lead Programmer
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Aug 2015 - Jun 2016
Improved AI architecture model used in This War of Mine for use in prototypes and future games. The developed AI model efficiently supported at least hundreds of agents in game.
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Game Programmer
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Sep 2012 - Sep 2015
Responsible for implementing core gameplay mechanics, improving engine rendering pipeline and tools, porting games to mobile platforms. (C++, Lua, OpenGL, DirectX)
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ZPR S.A.
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Writing and Editing
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1 - 100 Employee
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Game Programmer
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2011 - 2012
Implementing gambling games and supporting technology (Linux/C++ development). Implementing gambling games and supporting technology (Linux/C++ development).
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Education
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Warsaw University of Technology
Master’s Degree, Computer Science