Mateus Rocha
Technical Artist at IREDE - Instituto de Gestão, Redes Tecnológicas e Energias- Claim this Profile
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English Full professional proficiency
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Portuguese Native or bilingual proficiency
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Bio
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Experience
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IREDE - Instituto de Gestão, Redes Tecnológicas e Energias
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Brazil
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Technology, Information and Media
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1 - 100 Employee
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Technical Artist
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Apr 2023 - Present
Technical Artist of diverse projects with metaverse elements. Working on level desing and build, modeling, texturing, rigging, animation, creation of code mockups for future visual implementations of systems still under development, assembly of in-game scenarios and developing systems for the implementation of visual elements and versioning (Azure). Work routine based on Kanban (Azure) and agile methodologies (Scrum). Technical Artist of diverse projects with metaverse elements. Working on level desing and build, modeling, texturing, rigging, animation, creation of code mockups for future visual implementations of systems still under development, assembly of in-game scenarios and developing systems for the implementation of visual elements and versioning (Azure). Work routine based on Kanban (Azure) and agile methodologies (Scrum).
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Technical Artist
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Mar 2022 - Present
Director, Modeler and Technical Artist of the Lunacia Cup project, a Mario Kart-style racing game, with elements and characters from the Axie Infinity franchise using the Unity game engine. Working on requirements analysis, monthly presentations and reports, modeling, texturing, rigging, animation, creation of code mockups for future visual implementations of systems still under development, assembly of in-game scenarios and developing systems for the implementation of visual elements and versioning (GitLab). Work routine based on Kanban (Trello) and agile methodologies (Scrum). Show less
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Bugaboo Studio
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Entertainment Providers
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1 - 100 Employee
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Unity Developer
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Jan 2023 - Mar 2023
Unity C# Developer focused on multiplayer and multiplatform metaverse experience(VR, android, windows). Working with Oculus Quest 2 sdk for VR, Photon Fusion templates and implementations of online systems.Versionining with GitHub. Work routine based on Kanban (ClickUp) and agile methodologies (Scrum). Unity C# Developer focused on multiplayer and multiplatform metaverse experience(VR, android, windows). Working with Oculus Quest 2 sdk for VR, Photon Fusion templates and implementations of online systems.Versionining with GitHub. Work routine based on Kanban (ClickUp) and agile methodologies (Scrum).
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Dell Lead
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Brazil
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Think Tanks
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1 - 100 Employee
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Unity Developer
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Sep 2019 - Feb 2022
Unity developer for the Artrade project, which works with the mixed reality gamification process to train Dell employees for the new notebook assembly lines. Worked on designing and developing systems, requirements analysis, versioning (BitBucket), presentations and biweekly reports with the customer. The work routine was based on Kanban (Jira) and agile methodologies (Scrum). Unity developer for the Artrade project, which works with the mixed reality gamification process to train Dell employees for the new notebook assembly lines. Worked on designing and developing systems, requirements analysis, versioning (BitBucket), presentations and biweekly reports with the customer. The work routine was based on Kanban (Jira) and agile methodologies (Scrum).
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Fan Studios
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Brazil
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Computer Games
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1 - 100 Employee
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Unity Developer
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Sep 2018 - Nov 2018
Unity developer for a business process gamification web project for a medical company. Worked on systems development, requirements analysis, versioning (GitHub), presentations and weekly reports with the customer. The work routine was based on Kanban(Trello) Unity developer for a business process gamification web project for a medical company. Worked on systems development, requirements analysis, versioning (GitHub), presentations and weekly reports with the customer. The work routine was based on Kanban(Trello)
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Unity Professor
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Aug 2017 - Nov 2017
Digital Games teacher using Unity for public high school students. Activities in addition to teaching the classes, involved creating the lesson plan, monthly reports and creating assessments. Digital Games teacher using Unity for public high school students. Activities in addition to teaching the classes, involved creating the lesson plan, monthly reports and creating assessments.
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Education
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Estácio
Ensino Superior, Programação de Jogos Digitais -
Art&Cia
3d Modeling/Blender