Martin Ocheng

Head of Content Innovation at The Department (UK)
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Location
London, England, United Kingdom, UK

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5.0

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Richard Tisdall

Martin's great skills, professionalism and personality makes it a pleasure to work with him. His Creative input, on every project he has been involved with, has helped elevate the finished project above and beyond the clients' expectations. I can always rely on him to deliver high quality on time and he was a great part of Happy Finish CGI team. I would recommend him without a doubt.

Kai Peeters

Martin was an integral member of the team at HiP - accurately translating our concepts into visual forms, as well as guiding the development of the app using his creativity in parallel with his in-depth knowledge of app dev fundamentals. Martin was always highly professional and continuously delivered accurate graphics and animations. A fantastic person to work with, he remains a friend to everyone at the company. When work comes up that needs his skillset, he is the first person I go back to ask. P.S. Oh, and he's a cracking DJ too...

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Experience

    • United Kingdom
    • Advertising Services
    • 1 - 100 Employee
    • Head of Content Innovation
      • Nov 2022 - Present

      To lead and incorporate new and innovative techniques on immersive projects.

    • CG Lead
      • Sep 2021 - Dec 2022

    • Animation and Post-production
    • 1 - 100 Employee
    • Senior Freelance 3D Graphic Designer.
      • Nov 2017 - Dec 2022

      Worked in the industry for over 10 years in both Advertising and Games. Brands that i have produced work for include: Nike, Unilever, Sony, Heineken, Mercedes, HSBC, FIFA, Lufthansa, EA, DHL, Kurt Geiger, Glenfiddich, Lacoste, Proctor and Gamble, Vodafone, AXA, Ted Baker, Three Mobile, Avon, EE, Ribena, Henkel and more.. Senior skills in all areas of 3D content. Such as Realistic stills and animations, sculpting, next-gen real-time graphics and apps. Worked on everything from High-end print campaigns and animations, to games and projects using Unreal Engine, Unity, Hololens, vive , ARkit, Oculus, Samsung Gear etc. Please dont hesitate to ask me anything, Regards. Show less

    • United Kingdom
    • Advertising Services
    • 1 - 100 Employee
    • Senior Art Director
      • Sep 2019 - Dec 2021
    • United States
    • Photography
    • 1 - 100 Employee
    • Co founder and CGI Guru
      • May 2017 - Apr 2020
    • United States
    • Advertising Services
    • 1 - 100 Employee
    • CG Generalist
      • Sep 2019 - Oct 2019

      Generalist - Lighting, shading, modeling, rendering, texturing.. for both CG animation and still images.

    • CG Generalist
      • Aug 2019 - Aug 2019

      Worked on a CG sill image.

    • United Kingdom
    • Events Services
    • 1 - 100 Employee
    • Senior 3D Artist
      • Sep 2019 - Sep 2019

      Creating all the 3D graphics for a AR app. Archviz in Augmented Reality. Creating all the 3D graphics for a AR app. Archviz in Augmented Reality.

    • Senior 3D Artist
      • Jun 2019 - Jun 2019

      Creating high quality pre-rendered graphics for a campaign. Creating high quality pre-rendered graphics for a campaign.

    • CG Generalist
      • Jun 2019 - Jun 2019

      Worked on a shot for a cg commercial. Worked on a shot for a cg commercial.

    • Senior 3D Artist
      • Oct 2018 - Feb 2019

      Leading and Creating Graphics for various VR and AR Projects. Leading and Creating Graphics for various VR and AR Projects.

    • United States
    • Advertising Services
    • 700 & Above Employee
    • Senior 3D Artist
      • Oct 2018 - Oct 2018

      Created Architectural visualisations of Elbphilharmonie Hamburg. Created Architectural visualisations of Elbphilharmonie Hamburg.

    • United Kingdom
    • Media Production
    • 1 - 100 Employee
    • Senior 3D Artist
      • Aug 2018 - Aug 2018

      Created advertising images for LOTTO and Dyson projects. Created advertising images for LOTTO and Dyson projects.

    • Senior 3D Artist
      • Jun 2018 - Jun 2018

      Created advertising images for Dyson projects. Created advertising images for Dyson projects.

    • Lead CG Artist
      • Dec 2017 - Apr 2018

      Ensuring all the 3D art meets a high standard, both in app and web. This includes managing people as well as working hands on. Ensuring all the 3D art meets a high standard, both in app and web. This includes managing people as well as working hands on.

    • Senior 3D Artist
      • Feb 2018 - Feb 2018

      Created advertising images for Dyson projects. Created advertising images for Dyson projects.

    • Represented Artist
      • Mar 2012 - Nov 2017

      Everything from big advertising prints to ipad/iphone apps and some animation. Modelling, Texturing, Sculpting, Simulating, Shading, Rendering. Both lowpoly and highpoly. Everything from big advertising prints to ipad/iphone apps and some animation. Modelling, Texturing, Sculpting, Simulating, Shading, Rendering. Both lowpoly and highpoly.

    • Teaching Unreal Engine to Artists
      • Mar 2017 - Mar 2017

      I held a week and a half course to train their in-house artists. I taught how to take a scene from Cinema 4D to unreal engine and set it up for virtual reality functionality. I held a week and a half course to train their in-house artists. I taught how to take a scene from Cinema 4D to unreal engine and set it up for virtual reality functionality.

    • United Kingdom
    • Animation
    • 1 - 100 Employee
    • 3ds Max Generalist
      • Oct 2011 - Feb 2012

      Texturing, modeling, sculpting, shading, rendering (vray). Characters, Buildings, Props, Prints, Layouts. Texturing, modeling, sculpting, shading, rendering (vray). Characters, Buildings, Props, Prints, Layouts.

    • United States
    • Software Development
    • 3D Artist
      • May 2011 - Sep 2011

      Texturing, modeling and lighting environments and characters for a top end Ipad and Iphone game. Texturing, modeling and lighting environments and characters for a top end Ipad and Iphone game.

    • Retail
    • 3D Artist
      • Feb 2011 - Apr 2011

      Working with the VFX team to create realtime explosions and collapsing geometry within the gameplay environments. Working with the VFX team to create realtime explosions and collapsing geometry within the gameplay environments.

    • United Kingdom
    • Computer Games
    • 300 - 400 Employee
    • 3D Artist
      • Jan 2007 - Jan 2011

      Responisble for the modeling and texturing of whole levels from whitebox to polish. Modeling and texturing Botanicals, vehicles, statues, weapons, etc. Outsource documentation, creating asset-packs for outsourcing and reviewing the assets recieved from the outsource company. Responisble for the modeling and texturing of whole levels from whitebox to polish. Modeling and texturing Botanicals, vehicles, statues, weapons, etc. Outsource documentation, creating asset-packs for outsourcing and reviewing the assets recieved from the outsource company.

Education

  • Blekinge Institute of Technology
    2005 - 2007

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