Martin Besnard

Dev Tester at Old Skull Games
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Contact Information
us****@****om
(386) 825-5501
Location
Lyon, Auvergne-Rhône-Alpes, France, FR
Languages
  • Français Native or bilingual proficiency
  • Anglais Professional working proficiency
  • Espagnol Elementary proficiency

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Vincent Kara

During my scholarship at Aries Lyon, I had the chance to work with Martin on many video games projects, as a junior game designer, martin is very rational and creative in his approach of game design. He always tries to improve the storytelling and the experience of a game in a very player-oriented approach. Martin is also a very calm and nice person, it is a true joy to work with him and he has good communication and presentation skills that create a serene work environment in the team. I wish good luck to Martin and I want to recommend him for his game design skills to any company in the industry!

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Credentials

  • Certificat de la formation UX ET SCIENCES COGNITIVES APPLIQUÉES AUX JEUX VIDÉO - CELIA HODENT
    Game Master Classes
    Apr, 2023
    - Nov, 2024
  • Bachelor Game Design
    Écoles Aries
    Jun, 2017
    - Nov, 2024
  • BAFA
    Fédération Léo Lagrange
    Feb, 2012
    - Nov, 2024

Experience

    • France
    • Computer Games
    • 1 - 100 Employee
    • Dev Tester
      • Aug 2021 - Present

    • France
    • Computer Games
    • 200 - 300 Employee
    • Dev Tester - User Research / User Experience
      • Nov 2020 - Aug 2021

      I took care of a brand new scope : UX and UR. I was the link between the Dev team and the User Research team. I was also in charge of the quality of the User Experience in the game and started a whole new process to do so. I was also in charge of the smoke test process, used automated tests, work with an external functionality team and was a part of the closing team.

    • Junior Dev Tester
      • Feb 2020 - Nov 2020

      I took care of the quality of the Ships scope. Creating test plans, testing new content and features from the devs et ensuring the good quality of this scope.

    • France
    • Computer Games
    • 100 - 200 Employee
    • QA Analyst
      • Jul 2018 - Dec 2019

      My time at Focus marks for me my very first experience in a big enterprise : in an open-space of 70 people and in a company of more than 140 members, dialogue and help between different projects and hubs are essential. ​ I participated actively to the quality assurance process of two major projects with very different problematics, different partners and different constraints: Fear the Wolves is a project leaded by multiplayer constraints and with a strong dependence of the community.… Show more My time at Focus marks for me my very first experience in a big enterprise : in an open-space of 70 people and in a company of more than 140 members, dialogue and help between different projects and hubs are essential. ​ I participated actively to the quality assurance process of two major projects with very different problematics, different partners and different constraints: Fear the Wolves is a project leaded by multiplayer constraints and with a strong dependence of the community. The game followed a live structure (it evolves even after the release) and we had to adapt our process to players' responses and to developers' needs. Greedfall is a project with a very large content mixing action, narrative based on choices and RPG mechanics. We had to adapt our process to the content to ensure the best quality as possible on every single points. ​ I also worked on The Council, a narrative project where the multiple branches created a new challenge for me. Show less My time at Focus marks for me my very first experience in a big enterprise : in an open-space of 70 people and in a company of more than 140 members, dialogue and help between different projects and hubs are essential. ​ I participated actively to the quality assurance process of two major projects with very different problematics, different partners and different constraints: Fear the Wolves is a project leaded by multiplayer constraints and with a strong dependence of the community.… Show more My time at Focus marks for me my very first experience in a big enterprise : in an open-space of 70 people and in a company of more than 140 members, dialogue and help between different projects and hubs are essential. ​ I participated actively to the quality assurance process of two major projects with very different problematics, different partners and different constraints: Fear the Wolves is a project leaded by multiplayer constraints and with a strong dependence of the community. The game followed a live structure (it evolves even after the release) and we had to adapt our process to players' responses and to developers' needs. Greedfall is a project with a very large content mixing action, narrative based on choices and RPG mechanics. We had to adapt our process to the content to ensure the best quality as possible on every single points. ​ I also worked on The Council, a narrative project where the multiple branches created a new challenge for me. Show less

    • France
    • Computer Games
    • 100 - 200 Employee
    • QA Tester Internship
      • Oct 2017 - Dec 2017

      For almost three months, I worked with the teams of Microids (own by Anuman) on several projects. My missions were to make sure that the quality of the final product is the same quality imagined at the beginning of the project by searching and reporting bugs, I also proposing certain improvements in design. This experience allowed me to work in a large open space where many kinds of jobs are mixed up in order to offer the best solutions for the different… Show more For almost three months, I worked with the teams of Microids (own by Anuman) on several projects. My missions were to make sure that the quality of the final product is the same quality imagined at the beginning of the project by searching and reporting bugs, I also proposing certain improvements in design. This experience allowed me to work in a large open space where many kinds of jobs are mixed up in order to offer the best solutions for the different projects. During this internship I learned how to be a part of bigger productions created in collaboration with numerous studios by having a conciliatory dialogue with the other actors. Show less For almost three months, I worked with the teams of Microids (own by Anuman) on several projects. My missions were to make sure that the quality of the final product is the same quality imagined at the beginning of the project by searching and reporting bugs, I also proposing certain improvements in design. This experience allowed me to work in a large open space where many kinds of jobs are mixed up in order to offer the best solutions for the different… Show more For almost three months, I worked with the teams of Microids (own by Anuman) on several projects. My missions were to make sure that the quality of the final product is the same quality imagined at the beginning of the project by searching and reporting bugs, I also proposing certain improvements in design. This experience allowed me to work in a large open space where many kinds of jobs are mixed up in order to offer the best solutions for the different projects. During this internship I learned how to be a part of bigger productions created in collaboration with numerous studios by having a conciliatory dialogue with the other actors. Show less

    • France
    • Entertainment
    • 1 - 100 Employee
    • Game Design Internship
      • Jun 2016 - Jul 2016

      Internship of two months with the Breakfirst team, my missions were to create game proposals and pitches as answers to some demands from editors or financing searches for mobiles and home consoles. I was also in charge of writing first versions of game proposal for Cartoon Network on a game now available on Google Play and Itunes : Ben 10 Challenge. I was also in charge of competitor monitoring and I finally playtested few projects in development of the studio. Internship of two months with the Breakfirst team, my missions were to create game proposals and pitches as answers to some demands from editors or financing searches for mobiles and home consoles. I was also in charge of writing first versions of game proposal for Cartoon Network on a game now available on Google Play and Itunes : Ben 10 Challenge. I was also in charge of competitor monitoring and I finally playtested few projects in development of the studio.

    • Organiser at Holiday Centers
      • Jul 2012 - Mar 2016

      Holiday centers and summer camps, children supervising and activities creation. Holiday centers and summer camps, children supervising and activities creation.

Education

  • Écoles Aries
    Bachelor Game Design, Video Games
    2014 - 2017
  • Lycée Léonard De Vinci
    Baccalauréat Littéraire
    2010 - 2013

Community

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