Martin Carroll
Senior Animator at Dimensional Ink Games- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
Topline Score
Bio
Experience
-
Dimensional Ink Games
-
United States
-
Entertainment Providers
-
1 - 100 Employee
-
Senior Animator
-
Jun 2020 - Present
-
-
-
MZ
-
United States
-
Technology, Information and Internet
-
100 - 200 Employee
-
Senior Animator
-
Jan 2020 - Jun 2020
Created live game animation creature, character, and vehicle animation assets. Implemented animation assets into the MZ proprietary game engine and iterated as needed. Created live game animation creature, character, and vehicle animation assets. Implemented animation assets into the MZ proprietary game engine and iterated as needed.
-
-
-
Deck Nine Games
-
United States
-
Computer Games
-
100 - 200 Employee
-
Senior Cinematic Animator.
-
Jun 2019 - Nov 2019
Created facial cinematics using Faceware, Analyzer, and Retargeter Implemented animation assets into game engine and iterated as needed Created facial cinematics using Faceware, Analyzer, and Retargeter Implemented animation assets into game engine and iterated as needed
-
-
-
NCSOFT West
-
United States
-
Computer Games
-
700 & Above Employee
-
Senior Animator
-
Oct 2016 - Jan 2019
Quotes from performance review: Took on working in confusing inefficient animation pipeline. Able to work independently with good time management, meeting all project deadlines Addressed naming conventions. Collaborated effectively with other team disciplines Established better working practices with (new to iron tiger) tech art team Worked with Tech Art on rig changes and fixes Quickly prototyped new abilities for in game implementation and review Showed good time management skills to ensure tasks are completed on or earlier than scheduled to required standard Strong understanding of the principles of animation, demonstrated expert skills and knowledge of animating using Maya. While adjusting to working within limitations of the Unity mobile platform Showed rapid problem solving.
-
-
-
Microsoft
-
United States
-
Software Development
-
700 & Above Employee
-
Contract Animator
-
Sep 2015 - Aug 2016
Collaborating with various external studios and 1st party developers. Collaborating with various external studios and 1st party developers.
-
-
-
Pipeworks Studios
-
United States
-
Computer Games
-
100 - 200 Employee
-
Principle Animator
-
Mar 2015 - Aug 2015
Directed and supervised outsourced cinematics and in-game animations Directed and supervised outsourced cinematics and in-game animations
-
-
-
Industry Games
-
Computer Games
-
1 - 100 Employee
-
Lead Animator
-
Mar 2014 - Feb 2015
Preproduction: prototype character and 1st person animation. In-game: character and 1st person animation. Preproduction: prototype character and 1st person animation. In-game: character and 1st person animation.
-
-
-
MyRooms Inc.
-
Utah.
-
Animation Director
-
Sep 2013 - Jan 2014
Preproduction: prototype animation using Human IK and Maya Red9 Tools. Unreleased project. Preproduction: prototype animation using Human IK and Maya Red9 Tools. Unreleased project.
-
-
-
Microsoft
-
United States
-
Software Development
-
700 & Above Employee
-
Senior Animator
-
Aug 2008 - Aug 2013
Halo 4 In-game: character animation, 1st person animation. In-game: vignette animation assets, character, vehicle, 1st person Cinematic: mo-cap cleanup, key-framed body and facial character animation. Preproduction: prototype animation assets, character, vehicle, 1st person R&D Halo 4 In-game: character animation, 1st person animation. In-game: vignette animation assets, character, vehicle, 1st person Cinematic: mo-cap cleanup, key-framed body and facial character animation. Preproduction: prototype animation assets, character, vehicle, 1st person R&D
-
-
-
Sandblast Games
-
Kirkland, WA
-
Lead Animator
-
Jun 2007 - Jul 2008
Supervised a team of 4 in-house animators creating in-game and cinematic animation. Supervised the rigging dept dealing with performance related issues and Unreal3. Directed and supervised outsourced cinematics and in-game animations. Cinematic Post Production, compositing, 2d FX, editing and polish. Supervised a team of 4 in-house animators creating in-game and cinematic animation. Supervised the rigging dept dealing with performance related issues and Unreal3. Directed and supervised outsourced cinematics and in-game animations. Cinematic Post Production, compositing, 2d FX, editing and polish.
-
-
-
Microsoft
-
United States
-
Software Development
-
700 & Above Employee
-
Senior Animator
-
Nov 2006 - Jul 2007
Shadowrun Xbox/PC Shadowrun Xbox/PC
-
-
-
MPC
-
United Kingdom
-
Entertainment Providers
-
700 & Above Employee
-
Senior Animator
-
Oct 2006 - Nov 2006
The Killers, “Bones” Dir by Tim Burton. The Killers, “Bones” Dir by Tim Burton.
-
-
-
PASSION PICTURES
-
United Kingdom
-
Media Production
-
200 - 300 Employee
-
Senior Animator
-
Sep 2006 - Oct 2006
-
-
-
-
Animation Supervisor
-
Jan 2005 - Sep 2006
-
-
-
-
Senior Animator
-
Jul 2003 - Dec 2004
-
-
-
-
Senior Animator
-
Apr 2003 - Jun 2003
-
-
-
-
Senior Animator
-
Jan 2003 - Mar 2003
-
-
-
-
Senior Animator
-
Sep 2002 - Feb 2003
-
-
-
-
Senior Animator
-
Jul 2002 - Sep 2002
-
-
-
-
Senior Animator
-
Feb 2002 - Jun 2002
-
-
-
-
Senior Animator
-
Nov 2001 - Jan 2002
-
-
-
Framestore
-
United Kingdom
-
Animation and Post-production
-
700 & Above Employee
-
Senior Animator
-
Aug 2000 - Oct 2001
-
-
-
-
Senior Animator
-
May 2000 - Jul 2000
-
-
-
The Mill
-
United Kingdom
-
Advertising Services
-
700 & Above Employee
-
Senior Animator
-
Mar 2000 - Apr 2000
Character Animation Character Animation
-
-
-
-
Senior Animator
-
Nov 1998 - Feb 2000
-
-
-
-
Animator
-
Sep 1998 - Nov 1998
-
-
-
-
Animator
-
May 1998 - Aug 1998
-
-
-
-
Animator
-
Sep 1997 - Apr 1998
-
-
-
-
3D Generalist
-
1995 - 1997
-
-
-
-
3D Generalist
-
1993 - 1995
-
-