Markus Arvidsson
Co-Founder/Lead Programmer at Teotl Studios- Claim this Profile
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Experience
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Teotl Studios
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Computer Games
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1 - 100 Employee
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Co-Founder/Lead Programmer
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Mar 2009 - Present
Game/systems programming and some design and management work on our three games The Ball, Unmechanical and The Solus Project. Game/systems programming and some design and management work on our three games The Ball, Unmechanical and The Solus Project.
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YAGER
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Germany
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Computer Games
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100 - 200 Employee
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Onsite Engineer (Part-Time)
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Sep 2013 - May 2015
Worked on game statistics and tuning system for Dead Island 2. Worked on game statistics and tuning system for Dead Island 2.
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Torn Banner Studios
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Canada
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Computer Games
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1 - 100 Employee
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Contract Software Engineer (Part-Time)
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Feb 2013 - May 2014
Designed and implemented Mod editor and Steam Workshop integration for Chivalry: Medieval Warfare and the DLC expansion Deadliest Warrior. Designed and implemented Mod editor and Steam Workshop integration for Chivalry: Medieval Warfare and the DLC expansion Deadliest Warrior.
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Platform/Gameplay Programmer
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May 2011 - Feb 2012
Lead programmer the final six months of development. Worked on Steam integration (stats, achievements, VOIP, lobby server hosting, dedicated server hosting), profiling/performance improvements, gold master disc creation as well as numerous gameplay programming tasks. Profiled and implemented necessary performance improvements for the upcoming PS3/Xbox360 SKUs. Lead programmer the final six months of development. Worked on Steam integration (stats, achievements, VOIP, lobby server hosting, dedicated server hosting), profiling/performance improvements, gold master disc creation as well as numerous gameplay programming tasks. Profiled and implemented necessary performance improvements for the upcoming PS3/Xbox360 SKUs.
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Education
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The Faculty of Engineering at Lund University
Master of Science (MSc), Computer Science