Mark Ranson
Art Director at VOID Interactive- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
Topline Score
Bio
Zack Hamilton
Speaking as a long time video gamer first, being able to see Mark's craft in action is both incredible and inspiring. There is truly something to be said when an artist can mold a striking level and keep the game flow at a good pace, on top of making minute to minute department decisions to keep development going briskly. Highly recommended.
LinkedIn User
Mark exhibits true, consummate professionalism on anything he touches. He is an incredibly responsible and driven artist with a truly broad and articulate skill set, spanning from the ability to craft detailed and beautiful art, to operating in a lead position where time management and communication are critical. Mark spearheaded the production of multiple large-scale levels at once with a small team, and did so eagerly (and effectively). This man is an asset to any team, any studio, and any project.
Zack Hamilton
Speaking as a long time video gamer first, being able to see Mark's craft in action is both incredible and inspiring. There is truly something to be said when an artist can mold a striking level and keep the game flow at a good pace, on top of making minute to minute department decisions to keep development going briskly. Highly recommended.
LinkedIn User
Mark exhibits true, consummate professionalism on anything he touches. He is an incredibly responsible and driven artist with a truly broad and articulate skill set, spanning from the ability to craft detailed and beautiful art, to operating in a lead position where time management and communication are critical. Mark spearheaded the production of multiple large-scale levels at once with a small team, and did so eagerly (and effectively). This man is an asset to any team, any studio, and any project.
Zack Hamilton
Speaking as a long time video gamer first, being able to see Mark's craft in action is both incredible and inspiring. There is truly something to be said when an artist can mold a striking level and keep the game flow at a good pace, on top of making minute to minute department decisions to keep development going briskly. Highly recommended.
LinkedIn User
Mark exhibits true, consummate professionalism on anything he touches. He is an incredibly responsible and driven artist with a truly broad and articulate skill set, spanning from the ability to craft detailed and beautiful art, to operating in a lead position where time management and communication are critical. Mark spearheaded the production of multiple large-scale levels at once with a small team, and did so eagerly (and effectively). This man is an asset to any team, any studio, and any project.
Zack Hamilton
Speaking as a long time video gamer first, being able to see Mark's craft in action is both incredible and inspiring. There is truly something to be said when an artist can mold a striking level and keep the game flow at a good pace, on top of making minute to minute department decisions to keep development going briskly. Highly recommended.
LinkedIn User
Mark exhibits true, consummate professionalism on anything he touches. He is an incredibly responsible and driven artist with a truly broad and articulate skill set, spanning from the ability to craft detailed and beautiful art, to operating in a lead position where time management and communication are critical. Mark spearheaded the production of multiple large-scale levels at once with a small team, and did so eagerly (and effectively). This man is an asset to any team, any studio, and any project.
Experience
-
VOID Interactive
-
Ireland
-
Computer Games
-
1 - 100 Employee
-
Art Director
-
Apr 2023 - Present
Art Director and core environment content creator on Ready or Not
-
-
Lead Level Artist/Core Content Creator
-
Apr 2020 - Apr 2023
Lead Environment Artist and core content creator on Ready or Not
-
-
-
Inspired Polygons ltd
-
Computer Games
-
Company Director and Lead Artist
-
Mar 2017 - Present
-
-
-
Splash Damage
-
United Kingdom
-
Computer Games
-
300 - 400 Employee
-
Lead Artist
-
Mar 2022 - Aug 2022
Lead Artist
-
-
Senior Environment Artist
-
Aug 2021 - Mar 2022
Senior Environment Artist at Splash Damage
-
-
-
Cloud Imperium Games
-
United States
-
Computer Games
-
500 - 600 Employee
-
Senior Environment Artist
-
Nov 2020 - Aug 2021
Senior Environment Artist on Squadron 42 Senior Environment Artist on Squadron 42
-
-
-
-
Lead Environment Artist/Content Creator
-
Mar 2017 - Apr 2020
Lead artist and core content creator on Days of War Lead artist and core content creator on Days of War
-
-
-
Rocksteady Studios Ltd
-
United Kingdom
-
Computer Games
-
200 - 300 Employee
-
Senior Environment Artist
-
Sep 2012 - Mar 2017
Senior environment artist on Batman Arkham Knight, Batman Arkham VR and Suicide Squad: Kill the Justice League Senior environment artist on Batman Arkham Knight, Batman Arkham VR and Suicide Squad: Kill the Justice League
-
-
-
Eurocom
-
United Kingdom
-
Computer Games
-
1 - 100 Employee
-
(Mid) Environment Artist
-
May 2010 - Sep 2012
Mid level artist on James bond Goldeneye, Goldeneye Reloaded, Bond Legends, Harry Potter Kinect and Disney Universe Mid level artist on James bond Goldeneye, Goldeneye Reloaded, Bond Legends, Harry Potter Kinect and Disney Universe
-
-
Education
-
University of Hertfordshire
BA Hons, 3D Computer Animation