Mario Margott

Animator at NetherRealm Studios (WB Games)
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Experience

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Animator
      • Feb 2016 - Present
    • Animator
      • Aug 2014 - Sep 2015

      In-game animation using MotionBuilder, motion data cleaning using Motive. In-game animation using MotionBuilder, motion data cleaning using Motive.

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Animator
      • Sep 2013 - Jun 2014

      - In game animator. - In game animator.

    • United States
    • Computer Games
    • 200 - 300 Employee
    • Senior Animator
      • Nov 2008 - Jun 2012

      - In-game and cinematic animator. I was also responsible for Vicon’s motion capture system, which included calibrating the system, shooting the performances and processing data using Vicon Blade. - In-game and cinematic animator. I was also responsible for Vicon’s motion capture system, which included calibrating the system, shooting the performances and processing data using Vicon Blade.

    • Movies, Videos, and Sound
    • 100 - 200 Employee
    • Motion Editor (contract)
      • Jun 2009 - Sep 2009

      -Animation clean up and motion editor. -Animation clean up and motion editor.

    • Director, Cinematographer
      • Mar 2007 - Sep 2008

      - Directed on-set and on-location segments. Created concept videos and developed series for Colours TV. - Directed on-set and on-location segments. Created concept videos and developed series for Colours TV.

    • United States
    • Computer Games
    • 100 - 200 Employee
    • Animator, Motion Capture Specialist
      • 2006 - 2007

      - In-game and cinematic animator. I was also responsible for Vicon’s motion capture system, which included calibrating the system, shooting the performances and processing data. - In-game and cinematic animator. I was also responsible for Vicon’s motion capture system, which included calibrating the system, shooting the performances and processing data.

    • Computer Games
    • 1 - 100 Employee
    • Animator
      • 2004 - 2006

      - In-game and cinematic animator. Created and implemented camera layouts for cinematic cut-scenes. - In-game and cinematic animator. Created and implemented camera layouts for cinematic cut-scenes.

    • Assistant Colorist/Vault
      • 2001 - 2003

      - Assisted senior colorist on logging and color correction using DevinceTelecine - Assisted senior colorist on logging and color correction using DevinceTelecine

Education

  • Academy of Art University
  • San Francisco Art Institute

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