Mario Margott
Animator at NetherRealm Studios (WB Games)- Claim this Profile
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Experience
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NetherRealm Studios (WB Games)
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United States
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Computer Games
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200 - 300 Employee
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Animator
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Feb 2016 - Present
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Animator
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Aug 2014 - Sep 2015
In-game animation using MotionBuilder, motion data cleaning using Motive. In-game animation using MotionBuilder, motion data cleaning using Motive.
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NetherRealm Studios
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United States
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Computer Games
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200 - 300 Employee
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Animator
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Sep 2013 - Jun 2014
- In game animator. - In game animator.
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THQ
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United States
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Computer Games
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200 - 300 Employee
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Senior Animator
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Nov 2008 - Jun 2012
- In-game and cinematic animator. I was also responsible for Vicon’s motion capture system, which included calibrating the system, shooting the performances and processing data using Vicon Blade. - In-game and cinematic animator. I was also responsible for Vicon’s motion capture system, which included calibrating the system, shooting the performances and processing data using Vicon Blade.
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LightStorm Entertainment
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Movies, Videos, and Sound
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100 - 200 Employee
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Motion Editor (contract)
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Jun 2009 - Sep 2009
-Animation clean up and motion editor. -Animation clean up and motion editor.
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Director, Cinematographer
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Mar 2007 - Sep 2008
- Directed on-set and on-location segments. Created concept videos and developed series for Colours TV. - Directed on-set and on-location segments. Created concept videos and developed series for Colours TV.
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High Moon Studios
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United States
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Computer Games
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100 - 200 Employee
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Animator, Motion Capture Specialist
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2006 - 2007
- In-game and cinematic animator. I was also responsible for Vicon’s motion capture system, which included calibrating the system, shooting the performances and processing data. - In-game and cinematic animator. I was also responsible for Vicon’s motion capture system, which included calibrating the system, shooting the performances and processing data.
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Midway Games
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Computer Games
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1 - 100 Employee
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Animator
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2004 - 2006
- In-game and cinematic animator. Created and implemented camera layouts for cinematic cut-scenes. - In-game and cinematic animator. Created and implemented camera layouts for cinematic cut-scenes.
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Assistant Colorist/Vault
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2001 - 2003
- Assisted senior colorist on logging and color correction using DevinceTelecine - Assisted senior colorist on logging and color correction using DevinceTelecine
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Education
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Academy of Art University
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San Francisco Art Institute