Mario Garcia Nogales
Senior Prop Artist at 31st Union- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
Topline Score
Bio
Experience
-
31st Union
-
United States
-
Entertainment Providers
-
100 - 200 Employee
-
Senior Prop Artist
-
Nov 2021 - Present
-
-
-
elite3d
-
Spain
-
Computer Games
-
1 - 100 Employee
-
-
Jul 2021 - Nov 2021
I worked as Senior Prop Artist in the game Call of Duty: Vanguard, developed by Sledgehammer Games.
-
-
-
May 2018 - Jul 2021
As a Supervisor of the environments and props assigned to Elite3D I was in charge of create and define the volumes, blockouts, place and test them in the engine, keep organised the scenes and the source folders, give internal feedback about the environments, talk to Volition team who supervised and guided the creation of these environments and when I had some spare time keep doing some assets for the production.
-
-
-
Vertical Robot
-
Computer Games
-
1 - 100 Employee
-
Freelance Senior 3D Artist.
-
Mar 2017 - Dec 2017
I worked as freelance Senior 3D artist modelling, texturing and shading props for the VR video game "Red Matter". I worked as freelance Senior 3D artist modelling, texturing and shading props for the VR video game "Red Matter".
-
-
-
Blue Dream Studios Spain
-
Valencia y alrededores, España
-
Sets && Props Modeling Supervisor
-
Nov 2014 - Dec 2016
I was on charge the modelling supervision of the sets and props of the movie "Animal Crackers". In May 2015, in the middle of the Animal Crackers production time, for a month and a half, some people of the studio worked on the Ed´s Terrestrials teaser. I supervised the modelling of the spaceships and props of the teaser and I made the interior cabin model and exterior look, textures and shaders, of the big spaceship. I was on charge the modelling supervision of the sets and props of the movie "Animal Crackers". In May 2015, in the middle of the Animal Crackers production time, for a month and a half, some people of the studio worked on the Ed´s Terrestrials teaser. I supervised the modelling of the spaceships and props of the teaser and I made the interior cabin model and exterior look, textures and shaders, of the big spaceship.
-
-
-
Lightbox Animation Studios
-
Spain
-
Animation and Post-production
-
1 - 100 Employee
-
Senior 3D Artist
-
Mar 2014 - Nov 2014
I worked in the Sets & Props department, modelling, texturing and shading environments and props for the animation movie "Capture the flag". I worked in the Sets & Props department, modelling, texturing and shading environments and props for the animation movie "Capture the flag".
-
-
-
Gameloft
-
France
-
Computer Games
-
700 & Above Employee
-
3D Vehicle Artist
-
Jan 2013 - Mar 2014
I worked as 3D vehicle artist modelling, texturing and shading vehicles for the video game "Asphalt Overdrive" iOS, Android and Windows Phone. I worked as 3D vehicle artist modelling, texturing and shading vehicles for the video game "Asphalt Overdrive" iOS, Android and Windows Phone.
-
-
-
NOH VISUAL EFFECTS
-
Madrid
-
Freelance 3D Artist
-
Jan 2013 - Feb 2013
Modeling, texturing and shading mayan figures. The job was about making a digital copy of the real assets based on the references and later used these 3D objects to make some videos to create a hologram representation. Modeling, texturing and shading mayan figures. The job was about making a digital copy of the real assets based on the references and later used these 3D objects to make some videos to create a hologram representation.
-
-
-
Lightbox Animation Studios
-
Spain
-
Animation and Post-production
-
1 - 100 Employee
-
-
Jan 2012 - Mar 2012
"Las Aventuras de Tadeo Jones" - "Tad, the Lost Explorer" film.Stereoscopy department. Modification and adjustment of the compositions to rendering the 3D final image.
-
-
-
Jan 2009 - Dec 2011
"Las Aventuras de Tadeo Jones" - "Tad, the Lost Explorer" film.Sets & Props department. Modelling, texturing and shading vehicles, environments and props.
-
-
-
Feversoft
-
Madrid, España
-
Junior 3D Artist
-
Nov 2008 - Jan 2009
Modelling and texturing low poly sets and props for 3D simulators and video games. Modelling and texturing low poly sets and props for 3D simulators and video games.
-
-
-
Conecta Tecnología y Gestión
-
Information Technology & Services
-
1 - 100 Employee
-
Programmer Junior
-
Jul 2006 - Apr 2007
Troubleshooting with Navision and Visual Script. Troubleshooting with Navision and Visual Script.
-
-
Education
-
CICE
Masters in 3D Animation and Digital Postproduction, 3D Artist -
Art school Estudio 13
-
IES Palomeras Vallecas (Madrid).
Development of Computer Applications, Computer programmer -
Universidad Politécnica de Madrid
Programmer -
Academic Computing La Fuente (Madrid)