Marina Shepelevich
Gameplay Programmer (C++/Unreal Engine) at Claymore Game Studios- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
-
Belarusian Native or bilingual proficiency
-
English Full professional proficiency
-
Japanese Elementary proficiency
Topline Score
Bio
Experience
-
Claymore Game Studios
-
Germany
-
Computer Games
-
1 - 100 Employee
-
Gameplay Programmer (C++/Unreal Engine)
-
Aug 2023 - Present
-
-
-
Vizor Interactive
-
Cyprus
-
Computer Games
-
400 - 500 Employee
-
Lead C++ UE developer
-
Apr 2022 - May 2023
Unannounced project- Prototyping game mechanics using C++ and Blueprints- Managing a team of programmers- Improving and supporting development processes- Task estimation- Technical communications
-
-
Unreal Engine C++ Game Developer
-
Jan 2019 - Mar 2022
- Developing gameplay functionality using C++ and Blueprints for both game client and game server- Designing game systems - Code refactoring- Code and documentation review
-
-
-
Gameloft
-
France
-
Computer Games
-
700 & Above Employee
-
Game developer
-
Sep 2017 - Jan 2019
The amazing spiderman 2 iOS update - Porting to 64 bit platform - Dependencies management - Bugfix ( QA phase ) Zombie Anarchy iOS update - Porting to 64 bit platform - Game ADS integration - Bugfix (QA phase) Ice Age Village and Ice Age Adventures update - Porting to 64 bit platform - HTTPS support & legal compliance - Adding support for new Apple devices Unannounced project - Physics implementation - Gameplay features implementation The amazing spiderman 2 iOS update - Porting to 64 bit platform - Dependencies management - Bugfix ( QA phase ) Zombie Anarchy iOS update - Porting to 64 bit platform - Game ADS integration - Bugfix (QA phase) Ice Age Village and Ice Age Adventures update - Porting to 64 bit platform - HTTPS support & legal compliance - Adding support for new Apple devices Unannounced project - Physics implementation - Gameplay features implementation
-
-
-
R-Style Lab
-
United States
-
Information Technology & Services
-
1 - 100 Employee
-
C++ developer
-
Dec 2015 - Sep 2017
- UE4 blueprint prototyping fot VR room with interactive items. - Android based Bluetooth application to connect to a web service API, it uses Bluetooth to communicate with the SR4 devices. - Machine vision tool for acquiring and automatic decoding of images obtained from Medical X-Ray device. - Research and development for a home automation system (development for both hardware (Linux embedded micro PC) and an iOS mobile app) - UE4 blueprint prototyping fot VR room with interactive items. - Android based Bluetooth application to connect to a web service API, it uses Bluetooth to communicate with the SR4 devices. - Machine vision tool for acquiring and automatic decoding of images obtained from Medical X-Ray device. - Research and development for a home automation system (development for both hardware (Linux embedded micro PC) and an iOS mobile app)
-
-
-
-
C++ developer
-
Mar 2013 - Aug 2015
- Algorithms for defect pattern recognition on wafers - Tool for Charge-Coupled Device tilt angle determination - Tool for wafer’s center determination and fiducial marks searching - Algorithms for defect pattern recognition on wafers - Tool for Charge-Coupled Device tilt angle determination - Tool for wafer’s center determination and fiducial marks searching
-
-
Education
-
Belarusian State University of Informatics and Radioelectronics
Master's degree, Computer Science -
Belarusian State University of Informatics and Radioelectronics
Bachelor's degree, System engineer