Mariana Salimena Pires

Senior Concept Artist at Mojang Studios
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Contact Information
Location
Greater Stockholm Metropolitan Area, SE
Languages
  • English Professional working proficiency
  • Portuguese Native or bilingual proficiency

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Simon Ulander

Mariana was the best intern we could have hoped for. She pulled many times her weight and blew us out of the water with her productivity and talent. I would hire her any day!

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Experience

    • Sweden
    • Computer Games
    • 400 - 500 Employee
    • Senior Concept Artist
      • Apr 2023 - Present

      As a Senior Concept Artist, I visually define key game features, improving the visual aspects of the product and setting benchmarks for the Concept Art team. I have a track record of success in creating, investigating and refining art workflows - as the first Concept Artist in the studio I have been instrumental in creating the base Concept Art workflow for Minecraft style together with my colleagues from other disciplines, mixing 2D and 3D tools and making sure that it works in a… Show more As a Senior Concept Artist, I visually define key game features, improving the visual aspects of the product and setting benchmarks for the Concept Art team. I have a track record of success in creating, investigating and refining art workflows - as the first Concept Artist in the studio I have been instrumental in creating the base Concept Art workflow for Minecraft style together with my colleagues from other disciplines, mixing 2D and 3D tools and making sure that it works in a cross-discipline setup. I provide valuable input to Art Leads and Directors, assist with Art documentation and feedback sessions. Besides that, I excel at leading cross-discipline and cross-studio communication while working in a large team and interacting with several partner studios, and I am confident in making creative decisions that elevate the overall quality of a project. During my time at Mojang Studios, I had the opportunity to work on 3 shipped game titles: Minecraft Vanilla, Minecraft Dungeons and Minecraft Legends.

    • Concept Artist
      • Aug 2020 - Apr 2023

    • Concept Artist
      • Jan 2020 - Aug 2020

    • United Kingdom
    • Software Development
    • 1 - 100 Employee
    • Game Artist/Concept Artist
      • Jun 2019 - Aug 2019

      I worked as Art Intern in the project Wardens - a competitive fantasy card game mixed with chess. I had the opportunity to work on the game from pre production to live service and my responsibilities ranged from concept art to user interface, set dressing, marketing material, asset implementation, 3D modeling and texturing. It was a valuable experience to learn more about professional workflow in different steps of game development. I worked as Art Intern in the project Wardens - a competitive fantasy card game mixed with chess. I had the opportunity to work on the game from pre production to live service and my responsibilities ranged from concept art to user interface, set dressing, marketing material, asset implementation, 3D modeling and texturing. It was a valuable experience to learn more about professional workflow in different steps of game development.

    • Sweden
    • Computer Games
    • 1 - 100 Employee
    • Photoshop Course Leader
      • Mar 2019 - Apr 2019

      Introduction course to Photoshop taught during Futuregames Preparatory Course 2018 and for the Game Design class of 2018. I had the chance to teach over 100 students the basics of the tool, its use for different areas and inisghts from my own experience working with it for almost 10 years Introduction course to Photoshop taught during Futuregames Preparatory Course 2018 and for the Game Design class of 2018. I had the chance to teach over 100 students the basics of the tool, its use for different areas and inisghts from my own experience working with it for almost 10 years

    • Canada
    • Software Development
    • 1 - 100 Employee
    • Founder & Illustrator
      • Jan 2015 - Sep 2018

      Studio Nebulosa was my own company where I worked as Illustrator and took part in numerous published book titles, magazines, advertising campaigns, animations and games. Clients include: Air France, Medley, Axur, Pan Visual Content, Editora Mol, Editora Globo and many others. Studio Nebulosa was my own company where I worked as Illustrator and took part in numerous published book titles, magazines, advertising campaigns, animations and games. Clients include: Air France, Medley, Axur, Pan Visual Content, Editora Mol, Editora Globo and many others.

Education

  • FutureGames
    2D artist, 2D Graphics
    2018 - 2020
  • Universidade Federal de Juiz de Fora
    Bachelors, Art/Art Studies, General
    2010 - 2015

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