Maria Norkvist
Lead Environment Artist at DICE (EA Digital Illusions CE AB)- Claim this Profile
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Bio
Malin Lövenberg
I met Maria first at university, but it was many years later, at Lionbite, that I finally had the chance to work with her. When I worked with level design, Maria was an excellent source for inspiration when it came to merging the sides between whiteboxing and dressing it into a believable world. She is unbelievably quick and always produces excellent results, and she is never afraid to think outside the box. Maria always gave excellent feedback during meetings and always jumped aboard when seeing that help was needed. During my time at Lionbite my respect for her work and professionalism has only grown, and I am absolutely positive that it will keep on growing for each year that passes. I would gladly work with her on another project.
Albertina Sparrhult
Maria is one of the best colleagues I've had the pleasure to work with. She's diligent in her tasks, is always looking for new ways to improve both her own work and the project as a whole. She's a true professional and takes feedback with grace and curiosity. She's also honest with feedback and in a very respectful way that makes it easy to understand and apply. Maria would be a valuable asset on any team, feel free to contact me for further references.
Malin Lövenberg
I met Maria first at university, but it was many years later, at Lionbite, that I finally had the chance to work with her. When I worked with level design, Maria was an excellent source for inspiration when it came to merging the sides between whiteboxing and dressing it into a believable world. She is unbelievably quick and always produces excellent results, and she is never afraid to think outside the box. Maria always gave excellent feedback during meetings and always jumped aboard when seeing that help was needed. During my time at Lionbite my respect for her work and professionalism has only grown, and I am absolutely positive that it will keep on growing for each year that passes. I would gladly work with her on another project.
Albertina Sparrhult
Maria is one of the best colleagues I've had the pleasure to work with. She's diligent in her tasks, is always looking for new ways to improve both her own work and the project as a whole. She's a true professional and takes feedback with grace and curiosity. She's also honest with feedback and in a very respectful way that makes it easy to understand and apply. Maria would be a valuable asset on any team, feel free to contact me for further references.
Malin Lövenberg
I met Maria first at university, but it was many years later, at Lionbite, that I finally had the chance to work with her. When I worked with level design, Maria was an excellent source for inspiration when it came to merging the sides between whiteboxing and dressing it into a believable world. She is unbelievably quick and always produces excellent results, and she is never afraid to think outside the box. Maria always gave excellent feedback during meetings and always jumped aboard when seeing that help was needed. During my time at Lionbite my respect for her work and professionalism has only grown, and I am absolutely positive that it will keep on growing for each year that passes. I would gladly work with her on another project.
Albertina Sparrhult
Maria is one of the best colleagues I've had the pleasure to work with. She's diligent in her tasks, is always looking for new ways to improve both her own work and the project as a whole. She's a true professional and takes feedback with grace and curiosity. She's also honest with feedback and in a very respectful way that makes it easy to understand and apply. Maria would be a valuable asset on any team, feel free to contact me for further references.
Malin Lövenberg
I met Maria first at university, but it was many years later, at Lionbite, that I finally had the chance to work with her. When I worked with level design, Maria was an excellent source for inspiration when it came to merging the sides between whiteboxing and dressing it into a believable world. She is unbelievably quick and always produces excellent results, and she is never afraid to think outside the box. Maria always gave excellent feedback during meetings and always jumped aboard when seeing that help was needed. During my time at Lionbite my respect for her work and professionalism has only grown, and I am absolutely positive that it will keep on growing for each year that passes. I would gladly work with her on another project.
Albertina Sparrhult
Maria is one of the best colleagues I've had the pleasure to work with. She's diligent in her tasks, is always looking for new ways to improve both her own work and the project as a whole. She's a true professional and takes feedback with grace and curiosity. She's also honest with feedback and in a very respectful way that makes it easy to understand and apply. Maria would be a valuable asset on any team, feel free to contact me for further references.
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Experience
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DICE (EA Digital Illusions CE AB)
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Sweden
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Computer Games
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300 - 400 Employee
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Lead Environment Artist
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Jan 2019 - Present
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3D Artist
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Oct 2017 - Dec 2018
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Lionbite Games
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Sweden
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Computer Games
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3D Artist
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Nov 2014 - Sep 2017
Worked with environment art, props and some animations on Rain of Reflections. Rain of Reflections tells its noiresque story through three protagonists, two of which are female. The player will get to experience life in the futuristic, dystopian city through all three perspectives, ranging through society’s layers and social classes, interweaving the highly choice-driven journey. Worked with environment art, props and some animations on Rain of Reflections. Rain of Reflections tells its noiresque story through three protagonists, two of which are female. The player will get to experience life in the futuristic, dystopian city through all three perspectives, ranging through society’s layers and social classes, interweaving the highly choice-driven journey.
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Zoink Games
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Sweden
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Entertainment
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1 - 100 Employee
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Level Artist
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Dec 2014 - Mar 2015
Worked with Zoink part time, off site, creating levels for the game Zombie Vikings! Tasks: - Decorating environments - Creating effects - Working with lighting in levels. Worked with Zoink part time, off site, creating levels for the game Zombie Vikings! Tasks: - Decorating environments - Creating effects - Working with lighting in levels.
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Artist / Tech Artist
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Apr 2013 - Aug 2014
Worked on various projects with a wide range of assignments. Tasks: - 3D modeling - Implementation of assets in Unity. - Texturing - Skinning, rigging, - Animation - Lightmapping Worked on various projects with a wide range of assignments. Tasks: - 3D modeling - Implementation of assets in Unity. - Texturing - Skinning, rigging, - Animation - Lightmapping
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Might and Delight AB
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Sweden
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Computer Games
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1 - 100 Employee
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3D Intern
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Feb 2013 - Apr 2013
I worked as an artist on the game Shelter, released August 2013. In January 2014 Shelter received two honorable mentions from the Independent Games Festival in the 2014 Excellence in Art, and Nuovo Award categories. Tasks: - Modeling - Implementing assets to unity - Drawing, texturing - Skinning - Animation I worked as an artist on the game Shelter, released August 2013. In January 2014 Shelter received two honorable mentions from the Independent Games Festival in the 2014 Excellence in Art, and Nuovo Award categories. Tasks: - Modeling - Implementing assets to unity - Drawing, texturing - Skinning - Animation
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Education
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Högskolan på Gotland
Bachelor of Arts (B.A.), Game Design