Margot Mangenot
Shader Technical Artist at Criterion Games- Claim this Profile
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Topline Score
Bio
Experience
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Criterion Games
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United Kingdom
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Computer Games
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1 - 100 Employee
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Shader Technical Artist
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Nov 2021 - Present
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BackLight
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France
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Technology, Information and Media
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1 - 100 Employee
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Technical Artist
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Jun 2018 - Oct 2021
VR experiences in UE4. Development of : - Shaders nodal and HLSL (water/effects/post process) - Landscape and vegetations - Tiled textures (Substance Designer) - 3D level design / Event blueprint Optimization / Profiling Monitoring UE4 Vulkan version for mobile headset. VR experiences in UE4. Development of : - Shaders nodal and HLSL (water/effects/post process) - Landscape and vegetations - Tiled textures (Substance Designer) - 3D level design / Event blueprint Optimization / Profiling Monitoring UE4 Vulkan version for mobile headset.
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Nki
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France
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Movies, Videos, and Sound
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1 - 100 Employee
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Environment Artist
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Nov 2017 - Feb 2018
The Cube, Eurosport : - Modeling and texturing (Maya, Substance Designer) The Cube, Eurosport : - Modeling and texturing (Maya, Substance Designer)
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La Rue Images
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France
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Computer Games
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1 - 100 Employee
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Environment/ Level Artist
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Oct 2016 - Aug 2017
Unannounced game project : - Modeling and texturing (Maya, Substance Painter) - Shading and level Art (Unreal Engine 4) Unannounced game project : - Modeling and texturing (Maya, Substance Painter) - Shading and level Art (Unreal Engine 4)
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Education
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ESGI
Master's degree, 3D and video games Programming -
ESGI
Bachelor's degree, 3D and Video Game Programming -
LISAA - L'Institut Supérieur des Arts Appliqués
Bachelor's degree, Special Effects Art