Margot Mangenot

Shader Technical Artist at Criterion Games
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Contact Information
us****@****om
(386) 825-5501
Location
United Kingdom, UK

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Bio

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Experience

    • United Kingdom
    • Computer Games
    • 1 - 100 Employee
    • Shader Technical Artist
      • Nov 2021 - Present

    • France
    • Technology, Information and Media
    • 1 - 100 Employee
    • Technical Artist
      • Jun 2018 - Oct 2021

      VR experiences in UE4. Development of : - Shaders nodal and HLSL (water/effects/post process) - Landscape and vegetations - Tiled textures (Substance Designer) - 3D level design / Event blueprint Optimization / Profiling Monitoring UE4 Vulkan version for mobile headset. VR experiences in UE4. Development of : - Shaders nodal and HLSL (water/effects/post process) - Landscape and vegetations - Tiled textures (Substance Designer) - 3D level design / Event blueprint Optimization / Profiling Monitoring UE4 Vulkan version for mobile headset.

    • France
    • Movies, Videos, and Sound
    • 1 - 100 Employee
    • Environment Artist
      • Nov 2017 - Feb 2018

      The Cube, Eurosport : - Modeling and texturing (Maya, Substance Designer) The Cube, Eurosport : - Modeling and texturing (Maya, Substance Designer)

    • France
    • Computer Games
    • 1 - 100 Employee
    • Environment/ Level Artist
      • Oct 2016 - Aug 2017

      Unannounced game project : - Modeling and texturing (Maya, Substance Painter) - Shading and level Art (Unreal Engine 4) Unannounced game project : - Modeling and texturing (Maya, Substance Painter) - Shading and level Art (Unreal Engine 4)

Education

  • ESGI
    Master's degree, 3D and video games Programming
    2019 - 2021
  • ESGI
    Bachelor's degree, 3D and Video Game Programming
    2018 - 2019
  • LISAA - L'Institut Supérieur des Arts Appliqués
    Bachelor's degree, Special Effects Art
    2012 - 2015

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