Margaret Dost

Lead Character Artist at Wonderstorm
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Location
Los Angeles, California, United States, US

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Experience

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Lead Character Artist
      • Jun 2023 - Present

    • Senior Character Artist
      • Nov 2022 - Jun 2023

      Wonderstorm is a double-threat multimedia startup dedicated to creating timeless entertainment franchises anchored by rich, character-driven stories and engaging video games that will delight audiences of all ages for generations. We’re currently developing The Dragon Prince, a Netflix animated series (and Emmy winner!) and a deep, engaging video game – both from the same world and vision.

    • Egypt
    • Human Resources
    • 1 - 100 Employee
    • Freelance 3D Artist
      • Jan 2022 - Nov 2022

      Working with a variety of clients to bring ideas to life through 3d modeling and design. Working with a variety of clients to bring ideas to life through 3d modeling and design.

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • Lead Character Artist
      • Apr 2014 - Oct 2021

      Lead 3d modeler for customizable miniature creator, Hero Forge. Lead 3d modeler for customizable miniature creator, Hero Forge.

    • India
    • Writing and Editing
    • 1 - 100 Employee
    • contract 3d artist
      • Oct 2013 - Mar 2014

      Sculpting, creating blendshapes, and texturing characters for game cinematics, and abstract 3d modeling for movie titles. Sculpting, creating blendshapes, and texturing characters for game cinematics, and abstract 3d modeling for movie titles.

    • United States
    • Media Production
    • 1 - 100 Employee
    • contract 3d artist
      • May 2013 - Oct 2013

      3d modeling and texturing characters for Strife: Rook cinematic, and the Black Sails opening titles. 3d modeling and texturing characters for Strife: Rook cinematic, and the Black Sails opening titles.

    • United States
    • Entertainment Providers
    • 1 - 100 Employee
    • contract 3d artist
      • May 2012 - Apr 2013

      3d modeling and texturing environments for commercials, and texturing hard surface for for Pacific Rim opening sequence. 3d modeling and texturing environments for commercials, and texturing hard surface for for Pacific Rim opening sequence.

    • Contract 3d artist
      • Aug 2011 - Mar 2012

      modeling and texture work for commericals modeling and texture work for commericals

    • contract 3d artist
      • Mar 2011 - Aug 2011

      Modeling characters and props, as well as creating blendshapes for commercials and interactive WebGL content. Modeling characters and props, as well as creating blendshapes for commercials and interactive WebGL content.

    • United States
    • Media Production
    • 1 - 100 Employee
    • contract Character Modeler
      • Oct 2010 - Dec 2010

      Modeling and facial blendshapes for stylized characters and creatures for commercials. Modeling and facial blendshapes for stylized characters and creatures for commercials.

    • United States
    • Computer Games
    • 1 - 100 Employee
    • contract 3d Artist
      • Jul 2010 - Oct 2010

      Modeling, rigging, and animating for the video game Microbot. Modeling, rigging, and animating for the video game Microbot.

    • Computer Games
    • 1 - 100 Employee
    • Character Artist
      • Feb 2008 - Mar 2009

      Modeling/texturing/rigging mostly characters, but also props, in 3d for use in the Unreal Engine.

    • Character Intern
      • Jan 2007 - Feb 2008

Education

  • Columbia College Chicago
    BA, Computer Animation
    2004 - 2007

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