Marek Churavý

Lead Game Designer at BatFields s.r.o.
  • Claim this Profile
Contact Information
Location
Moravia-Silesia, Czechia, CZ

Topline Score

Bio

Generated by
Topline AI

5.0

/5.0
/ Based on 2 ratings
  • (2)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

You need to have a working account to view this content. Click here to join now
Lubomir Dykast

Marek stands out as The Best Designer I've ever collaborated with in my whole career! He combines senior expertise with a great passion for the game industry and is full of unique and creative ideas. His consistent and swift delivery of top-quality designs is truly commendable. Marek's friendly personality and seamless communication with fellow developers and publishers are truly noteworthy. I definitely recommend him to all.

Adam Špánik

I worked with Marek on the Survival Project, where we were part of the same gameplay team. Marek's designs were clear and creative. When I saw any potential implementation risk, Marek was always open minded and we came up with a solution that worked pretty well for both of us. Working with Marek has always been a pleasure and I would love to work with Marek again :).

0

/5.0
/ Based on 0 ratings
  • (0)
  • (0)
  • (0)
  • (0)
  • (0)

Filter reviews by:

No reviews to display There are currently no reviews available.
You need to have a working account to view this content. Click here to join now

Experience

    • Czechia
    • Computer Games
    • 1 - 100 Employee
    • Lead Game Designer
      • Nov 2021 - Present

      Unannounced AAA survival projectCollaboration with BatFields studio and CI Games PublisherMy role:-Daily work with Unreal 5 Engine (including basic knowledge of Blueprints)-Partnered with the publisher to align project design to the desired vision.-Made design for 100+ mechanics and features-Requesting and balancing exposed values in the game-Daily communication with Developers and Publisher-Coordinating coders, artists, animators & other devs-Helping in other creative areas such as level design or narrative Show less

    • Game & Level Designer
      • Jun 2021 - Nov 2021

      Payday: Crime WarCollaboration with BatFields studio and PopReach publisherMy role:-Stealth System Design Documentation-Enemy Wave System Design Documentation-Enemy Perception Design Documentation-Enemy AI Ticket Design Documentation-Communication between Developer & Publisher-Work with Jira Software to track my documentation-Level & Mission Design (Bank Heist level)

    • Game Designer
      • Mar 2021 - Jun 2021

      Dead Effect 2I was responsible for making sure the game is playable and enjoyable on VR.My role:-Work closely with a small team-VR Testing & Quality Assurance of Features-Bug Reporting + Suggesting Solutions-Quality Assurance-Re-balancing Gameplay

    • Czechia
    • Mobile Gaming Apps
    • 1 - 100 Employee
    • Level Designer & Gameplay Scripter
      • Dec 2019 - Jan 2021

      Walking Zombie 2 My role: -Working with team of 15 people -Level Design (10 unique levels) -Pitching Level Design ideas to other developers -Set dressing levels for environmental story telling -Mission Scripting -Dialog Writing -Performance Optimalization Walking Zombie 2 My role: -Working with team of 15 people -Level Design (10 unique levels) -Pitching Level Design ideas to other developers -Set dressing levels for environmental story telling -Mission Scripting -Dialog Writing -Performance Optimalization

Education

  • Masarykova univerzita Brno
    Bakalář (Bc.), Podniková ekonomika a management
    2019 - 2022

Community

You need to have a working account to view this content. Click here to join now