Marek Churavý
Lead Game Designer at BatFields s.r.o.- Claim this Profile
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Bio
Lubomir Dykast
Marek stands out as The Best Designer I've ever collaborated with in my whole career! He combines senior expertise with a great passion for the game industry and is full of unique and creative ideas. His consistent and swift delivery of top-quality designs is truly commendable. Marek's friendly personality and seamless communication with fellow developers and publishers are truly noteworthy. I definitely recommend him to all.
Adam Špánik
I worked with Marek on the Survival Project, where we were part of the same gameplay team. Marek's designs were clear and creative. When I saw any potential implementation risk, Marek was always open minded and we came up with a solution that worked pretty well for both of us. Working with Marek has always been a pleasure and I would love to work with Marek again :).
Lubomir Dykast
Marek stands out as The Best Designer I've ever collaborated with in my whole career! He combines senior expertise with a great passion for the game industry and is full of unique and creative ideas. His consistent and swift delivery of top-quality designs is truly commendable. Marek's friendly personality and seamless communication with fellow developers and publishers are truly noteworthy. I definitely recommend him to all.
Adam Špánik
I worked with Marek on the Survival Project, where we were part of the same gameplay team. Marek's designs were clear and creative. When I saw any potential implementation risk, Marek was always open minded and we came up with a solution that worked pretty well for both of us. Working with Marek has always been a pleasure and I would love to work with Marek again :).
Lubomir Dykast
Marek stands out as The Best Designer I've ever collaborated with in my whole career! He combines senior expertise with a great passion for the game industry and is full of unique and creative ideas. His consistent and swift delivery of top-quality designs is truly commendable. Marek's friendly personality and seamless communication with fellow developers and publishers are truly noteworthy. I definitely recommend him to all.
Adam Špánik
I worked with Marek on the Survival Project, where we were part of the same gameplay team. Marek's designs were clear and creative. When I saw any potential implementation risk, Marek was always open minded and we came up with a solution that worked pretty well for both of us. Working with Marek has always been a pleasure and I would love to work with Marek again :).
Lubomir Dykast
Marek stands out as The Best Designer I've ever collaborated with in my whole career! He combines senior expertise with a great passion for the game industry and is full of unique and creative ideas. His consistent and swift delivery of top-quality designs is truly commendable. Marek's friendly personality and seamless communication with fellow developers and publishers are truly noteworthy. I definitely recommend him to all.
Adam Špánik
I worked with Marek on the Survival Project, where we were part of the same gameplay team. Marek's designs were clear and creative. When I saw any potential implementation risk, Marek was always open minded and we came up with a solution that worked pretty well for both of us. Working with Marek has always been a pleasure and I would love to work with Marek again :).
Experience
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BatFields s.r.o.
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Czechia
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Computer Games
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1 - 100 Employee
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Lead Game Designer
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Nov 2021 - Present
Unannounced AAA survival projectCollaboration with BatFields studio and CI Games PublisherMy role:-Daily work with Unreal 5 Engine (including basic knowledge of Blueprints)-Partnered with the publisher to align project design to the desired vision.-Made design for 100+ mechanics and features-Requesting and balancing exposed values in the game-Daily communication with Developers and Publisher-Coordinating coders, artists, animators & other devs-Helping in other creative areas such as level design or narrative Show less
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Game & Level Designer
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Jun 2021 - Nov 2021
Payday: Crime WarCollaboration with BatFields studio and PopReach publisherMy role:-Stealth System Design Documentation-Enemy Wave System Design Documentation-Enemy Perception Design Documentation-Enemy AI Ticket Design Documentation-Communication between Developer & Publisher-Work with Jira Software to track my documentation-Level & Mission Design (Bank Heist level)
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Game Designer
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Mar 2021 - Jun 2021
Dead Effect 2I was responsible for making sure the game is playable and enjoyable on VR.My role:-Work closely with a small team-VR Testing & Quality Assurance of Features-Bug Reporting + Suggesting Solutions-Quality Assurance-Re-balancing Gameplay
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Alda Games s.r.o.
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Czechia
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Mobile Gaming Apps
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1 - 100 Employee
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Level Designer & Gameplay Scripter
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Dec 2019 - Jan 2021
Walking Zombie 2 My role: -Working with team of 15 people -Level Design (10 unique levels) -Pitching Level Design ideas to other developers -Set dressing levels for environmental story telling -Mission Scripting -Dialog Writing -Performance Optimalization Walking Zombie 2 My role: -Working with team of 15 people -Level Design (10 unique levels) -Pitching Level Design ideas to other developers -Set dressing levels for environmental story telling -Mission Scripting -Dialog Writing -Performance Optimalization
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Education
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Masarykova univerzita Brno
Bakalář (Bc.), Podniková ekonomika a management