Marco Lisci
Junior Unity Software Engineer at Statespace- Claim this Profile
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Inglese Professional working proficiency
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Italiano Native or bilingual proficiency
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Bio
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Experience
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Statespace
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United States
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Computer Games
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1 - 100 Employee
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Junior Unity Software Engineer
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Sep 2023 - Present
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Founder / Game Director
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Jul 2014 - Present
SERVICES - Game & Software Development - Outsourcing Game Dev-related services - VR/AR Development - QA and Testing - 3d Scan & Photogrammetry RESPONSIBILITIES - Game Design, UX Design, UI Design, Economy Design, Combat System Design, Enemy Design, AI Design - Mobile User Acquisition (Google Ads, Unity Ads, IronSource) & ASO - Level Design & Lighting - 3d Art/2d Art content production and Art Direction - Gameplay Balancing and Tweaks - Establishing & maintaining a proper scrum system - Community management - PR & Support - Project management - Assets pipeline management Show less
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AnotheReality
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Italy
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Software Development
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1 - 100 Employee
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Senior Game Systems Designer
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Apr 2023 - Jun 2023
I worked as a Senior Game Systems Designer dealing with the study, research, design, and documentation of the entire User Experience sector and progression systems. Specifically, UX/UI Design, Economy Design, and Progressions paths design such as Achievements, Missions, Leveling, Season, and other systems, including the design and development of forecasting, analysis, and balancing systems with an approach oriented toward achieving and improving specific KPIs. I worked as a Senior Game Systems Designer dealing with the study, research, design, and documentation of the entire User Experience sector and progression systems. Specifically, UX/UI Design, Economy Design, and Progressions paths design such as Achievements, Missions, Leveling, Season, and other systems, including the design and development of forecasting, analysis, and balancing systems with an approach oriented toward achieving and improving specific KPIs.
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Formatica S.c.a.r.l.
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Italy
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Education Administration Programs
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1 - 100 Employee
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Game Dev Teacher
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Jun 2020 - Feb 2023
Over 800 hours of classroom teaching carried out in various game-dev-related subjects. ============================================================ TOPICS COVERED: Game Design, UX Design, UI Design, Level Design, Combat Systems Design, Enemy Design, Progressions Systems Design, Economy Design, Production, Project Management, Unity, C# for games, 3d Modeling, Rig & Animation, Gamification, Metrics & Analytics, UA & Marketing. Over 800 hours of classroom teaching carried out in various game-dev-related subjects. ============================================================ TOPICS COVERED: Game Design, UX Design, UI Design, Level Design, Combat Systems Design, Enemy Design, Progressions Systems Design, Economy Design, Production, Project Management, Unity, C# for games, 3d Modeling, Rig & Animation, Gamification, Metrics & Analytics, UA & Marketing.
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SubvertGames
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United Kingdom
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Computer Games
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Senior Game Designer / Art Director / Project Manager
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Jul 2011 - Jan 2023
Game Developer for Blackreef Pirates / Gearscape / Of Guards and Thieves. RESPONSIBILITIES - Game Design - Level Design - 3d Art/2d Art content production - Gameplay Balancing and Tweaks - Establishing & maintaining a proper scrum system - Community management - PR & Support - Project management - Assets pipeline management Game Developer for Blackreef Pirates / Gearscape / Of Guards and Thieves. RESPONSIBILITIES - Game Design - Level Design - 3d Art/2d Art content production - Gameplay Balancing and Tweaks - Establishing & maintaining a proper scrum system - Community management - PR & Support - Project management - Assets pipeline management
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Infora.it
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Germany
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Unity UI Developer
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Sep 2022 - Nov 2022
RESPONSIBILITIES Development and supervision in the creation of the user interface in the Unity environment for a mobile game. RESPONSIBILITIES Development and supervision in the creation of the user interface in the Unity environment for a mobile game.
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Senior Game Designer / Senior 3D Artist
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Jan 2022 - Jul 2022
Lead Designer and 3D Artist in the development of a trading card app/game for Mobile devices with augmented reality functionality. RESPONSIBILITIES - Game Design, UX Design, UI Design - 3d Art/2d Art content production and Art Direction - 3d Animator - Project Management - Unity Assets pipeline management Lead Designer and 3D Artist in the development of a trading card app/game for Mobile devices with augmented reality functionality. RESPONSIBILITIES - Game Design, UX Design, UI Design - 3d Art/2d Art content production and Art Direction - 3d Animator - Project Management - Unity Assets pipeline management
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MONOGRID
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Italy
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Technology, Information and Internet
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1 - 100 Employee
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3d Rigger / 3d Animator for Netflix 3d Advertising Short Film (My Little Pony: New Generations)
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Sep 2021 - Nov 2021
RESPONSIBILITIES - Characters Rig Development - Character Animations Development RESPONSIBILITIES - Characters Rig Development - Character Animations Development
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Lead Environment Artist / Senior Character Artist / 3d Rigger - for SUBURRA: The Game
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Sep 2018 - Jan 2019
RESPONSIBILITIES - Environment Modeling & Texturing - 3d Characters Modeling, Texturing, Rig - UNITY: Assets Import & Setup - UNITY: Level building & Lighting Setup - UNITY: Animator Design & Setup RESPONSIBILITIES - Environment Modeling & Texturing - 3d Characters Modeling, Texturing, Rig - UNITY: Assets Import & Setup - UNITY: Level building & Lighting Setup - UNITY: Animator Design & Setup
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Yugenstudio
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Japan
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Musicians
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1 - 100 Employee
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Game Designer / Senior 3d Artist
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Aug 2016 - Mar 2017
As a game designer of a small internal development group, we designed, planned, and developed MVP prototypes for two games in the PC / Console field. As a Senior 3d Artist, I led the aesthetic sector of the prototypes above and of a third game in a more advanced stage of development, with particular attention to the environment art and lighting direction. RESPONSIBILITIES - Gameplay Design & Prototyping - Level Design - Art Direction Guidance and Productions - Environment Modeling & Texturing - 3d Characters Modeling, Texturing, Rig Show less
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BANDAI NAMCO Mobile
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Spain
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Computer Games
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1 - 100 Employee
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Lead Environment Artist for Accel World End of Burst
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Feb 2016 - Jun 2016
RESPONSIBILITIES - Environment Modeling & Texturing - UNITY: Assets Import & Setup - UNITY: Level building & Lighting Setup RESPONSIBILITIES - Environment Modeling & Texturing - UNITY: Assets Import & Setup - UNITY: Level building & Lighting Setup
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3Dflow
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Belgium
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Graphic Design
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1 - 100 Employee
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User Interface Designer
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Jan 2014 - Mar 2014
RESPONSIBILITIES - UX Design - UI Design - UI Art development RESPONSIBILITIES - UX Design - UI Design - UI Art development
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3D Generalist / Unity Developer
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Sep 2013 - Mar 2014
Mind Travel 3D Game-Simulation for medical use RESPONSIBILIES: - 3D Assets modelling, texturing & shading - Scene Building & Setup in Unity (Lighting, Optimization, Navmesh & AI) - Unity Assets import & setup pipeline Mind Travel 3D Game-Simulation for medical use RESPONSIBILIES: - 3D Assets modelling, texturing & shading - Scene Building & Setup in Unity (Lighting, Optimization, Navmesh & AI) - Unity Assets import & setup pipeline
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Junior Environment Artist / Junior Level Designer
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Aug 2011 - Apr 2012
Environment Artist for In Verbis Virtus RESPONSIBILITIES - Environment Art production (modeling/UV/Texturing/Shading) - Level Design Environment Artist for In Verbis Virtus RESPONSIBILITIES - Environment Art production (modeling/UV/Texturing/Shading) - Level Design
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Società Umanitaria
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Italy
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Professional Training and Coaching
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1 - 100 Employee
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Production Assistant for film "La Terra Dentro"
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May 2011 - Aug 2011
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Education
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Liceo Artistico Remo Branca
Diploma di Specializzazione di 1° livello DS1 in Architettura e dell'Ingegneria edile, Architettura