Marco Gromöller
Senior Character Artist at YAGER- Claim this Profile
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Bio
Michael Oberschneider
Marco is a great colleague and very talented character artist. Always ready to push for best quality and never afraid of new challenges! It is a honour to be in the same team and working on the game "Dreadnought".
Kevin Albers
Marco is a great artist and a great asset for a game studio to have on-board. I worked with Marco at Yager, where I was working as the studio's Outsource Manager and Marco was working as a character artist. He created lots of top quality character assets, and helped refine the advanced AAA character pipeline used on the studio's Dead Island 2 project. In addition to personally making cool stuff, he helped out with the outsourcing effort, providing lots of helpful information to external teams coming to grips with our complex approaches to AAA character production. Providing help to external artists can be challenging at times, but Marco kept a cool head and stayed positive as we collectively worked through issues, ramping up external partners in topics such as using PBR shaders effectively. In addition to being skilled and helpful, he is a super nice guy...a real pleasure to work with. I definitively recommend him for any endeavors in his future.
Michael Oberschneider
Marco is a great colleague and very talented character artist. Always ready to push for best quality and never afraid of new challenges! It is a honour to be in the same team and working on the game "Dreadnought".
Kevin Albers
Marco is a great artist and a great asset for a game studio to have on-board. I worked with Marco at Yager, where I was working as the studio's Outsource Manager and Marco was working as a character artist. He created lots of top quality character assets, and helped refine the advanced AAA character pipeline used on the studio's Dead Island 2 project. In addition to personally making cool stuff, he helped out with the outsourcing effort, providing lots of helpful information to external teams coming to grips with our complex approaches to AAA character production. Providing help to external artists can be challenging at times, but Marco kept a cool head and stayed positive as we collectively worked through issues, ramping up external partners in topics such as using PBR shaders effectively. In addition to being skilled and helpful, he is a super nice guy...a real pleasure to work with. I definitively recommend him for any endeavors in his future.
Michael Oberschneider
Marco is a great colleague and very talented character artist. Always ready to push for best quality and never afraid of new challenges! It is a honour to be in the same team and working on the game "Dreadnought".
Kevin Albers
Marco is a great artist and a great asset for a game studio to have on-board. I worked with Marco at Yager, where I was working as the studio's Outsource Manager and Marco was working as a character artist. He created lots of top quality character assets, and helped refine the advanced AAA character pipeline used on the studio's Dead Island 2 project. In addition to personally making cool stuff, he helped out with the outsourcing effort, providing lots of helpful information to external teams coming to grips with our complex approaches to AAA character production. Providing help to external artists can be challenging at times, but Marco kept a cool head and stayed positive as we collectively worked through issues, ramping up external partners in topics such as using PBR shaders effectively. In addition to being skilled and helpful, he is a super nice guy...a real pleasure to work with. I definitively recommend him for any endeavors in his future.
Michael Oberschneider
Marco is a great colleague and very talented character artist. Always ready to push for best quality and never afraid of new challenges! It is a honour to be in the same team and working on the game "Dreadnought".
Kevin Albers
Marco is a great artist and a great asset for a game studio to have on-board. I worked with Marco at Yager, where I was working as the studio's Outsource Manager and Marco was working as a character artist. He created lots of top quality character assets, and helped refine the advanced AAA character pipeline used on the studio's Dead Island 2 project. In addition to personally making cool stuff, he helped out with the outsourcing effort, providing lots of helpful information to external teams coming to grips with our complex approaches to AAA character production. Providing help to external artists can be challenging at times, but Marco kept a cool head and stayed positive as we collectively worked through issues, ramping up external partners in topics such as using PBR shaders effectively. In addition to being skilled and helpful, he is a super nice guy...a real pleasure to work with. I definitively recommend him for any endeavors in his future.
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Experience
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YAGER
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Germany
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Computer Games
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100 - 200 Employee
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Senior Character Artist
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Feb 2018 - Present
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Senior Character Artist
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Oct 2015 - Jan 2018
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Senior Character Artist
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Jun 2015 - Sep 2015
- Creation of High Quality 3d Character Meshes (Highpoly/Lowpoly/Texturing)- Setting up the AAA Character Production Pipelines and Workflows.- Sheduling of the AAA Character Production.- Planing of technical Systems (MixnMatch/Damage/Variation etc.)- Outsourcing Pipelines
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Character Artist
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Jan 2012 - May 2015
- Creation of High Quality 3d Character Meshes (Highpoly/Lowpoly/Texturing)- Setting up the AAA Character Production Pipelines and Workflows.- Sheduling of the AAA Character Production.- Planing of technical Systems (MixnMatch/Damage/Variation etc.)- Outsourcing Pipelines
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3D Artist
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Jan 2011 - Jan 2012
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Education
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Games Academy
Game Art and Animation, Gamedesign