Marc English

Rigging Artist and Developer at RTFKT
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Location
Vancouver, British Columbia, Canada, CA
Languages
  • English Native or bilingual proficiency
  • French Native or bilingual proficiency
  • Italian Limited working proficiency

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Jan Philip Cramer

Marc English is an exceptional rigging lead. He joined DD on Pixels as the lead rigger and has impressed out of the gate. Since joining, he has helped on many projects & his rigs and creative input has always been outstanding. On top of all this, he is a fantastic communicator with great human skills. I am so glad to have him part of our team & hope to do many more projects with him. I very highly recommend him to any project, no matter which size or difficulty level.

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Experience

    • United Kingdom
    • Retail Apparel and Fashion
    • 1 - 100 Employee
    • Rigging Artist and Developer
      • Jun 2023 - Present

      Established modular pipeline for the rapid production of fully rigged, customizable Web 3.0 assets for use in various DCC suites. Established modular pipeline for the rapid production of fully rigged, customizable Web 3.0 assets for use in various DCC suites.

    • Canada
    • Animation and Post-production
    • 700 & Above Employee
    • Rigging Supervisor
      • Oct 2021 - Sep 2023

    • Lead Rigger
      • Oct 2020 - Oct 2021

      - Redesigned studio mouth rig to provide faster in-scene performance, higher quality posing.- Setup tools and processes to automatically generate human characters with full body and facial rigs.- Scheduling, assigning and providing support for show tasks.

    • Canada
    • Software Development
    • 1 - 100 Employee
    • Graphics Software Developer
      • Jul 2019 - Oct 2020

      - Contributing features to Lumen5's powerful and flexible video rendering system - Writing maintainable and scalable code using a modern javascript stack. - Collaborating on features from the idea stage through planning and implementation. - Contributing features to Lumen5's powerful and flexible video rendering system - Writing maintainable and scalable code using a modern javascript stack. - Collaborating on features from the idea stage through planning and implementation.

    • Rigging Supervisor
      • May 2016 - Jul 2019

      Management, Production: - Developed a fully modular asset rigging pipeline for cross-studio use. - Developed framework to handle complex inter-asset interaction in downstream departments. - Helped establish asset creation and development workflows that accommodate varying show requirements. - Planning for and on-boarding new development titles or episodic shows. - Continually working with all members of the rigging team to find areas of interest for their own development. Finding and/or creating opportunities to allow team members to pursue these. - Teaching programming principles within, and fostering development on the department's core toolset. Software Development: Developed a framework for generating 3d animation interfaces for film and television, customizable on a per-show and per-asset level. The software has been used to generate animation systems for over 500 characters and thousands of props, and has been used by animation teams of 100+ people. Also developed a highly interactive UX/UI to guide novice artists through the process of generating custom builds. Show less

    • United States
    • Movies, Videos, and Sound
    • Lead Rigger
      • Jul 2014 - May 2016

      X-Men: Apocalypse Deadpool PIXELS - Managed scheduling, resourcing and development of a multi-faceted approach (PSD and Simulation) to solving Colossus' anatomical muscle deformation for the Deadpool movie. - Oversaw facial motion capture transfer for Deadpool (Colossus) and Pixels (Max Headroom) - Developed processes to improve facial and body rig integration. - Provided development support for core rigging toolset. - Developed show asset rigs X-Men: Apocalypse Deadpool PIXELS - Managed scheduling, resourcing and development of a multi-faceted approach (PSD and Simulation) to solving Colossus' anatomical muscle deformation for the Deadpool movie. - Oversaw facial motion capture transfer for Deadpool (Colossus) and Pixels (Max Headroom) - Developed processes to improve facial and body rig integration. - Provided development support for core rigging toolset. - Developed show asset rigs

    • Costa Rica
    • Machinery Manufacturing
    • 1 - 100 Employee
    • Lead Tech Anim and Rigging TD
      • Feb 2013 - Jul 2014

      The Hunger Games - Mockingjay Guardians of the Galaxy Edge of Tomorrow Maleficent * Managed artists responsible for fur simulation, cloth simulation and technical animation. * Developed asset rigs, flexible enough for use in both hero and crowd simulation contexts. * Deformation corrections, anatomical feature sculpting. * Developed tools for use by various departments. * Cloth simulation. The Hunger Games - Mockingjay Guardians of the Galaxy Edge of Tomorrow Maleficent * Managed artists responsible for fur simulation, cloth simulation and technical animation. * Developed asset rigs, flexible enough for use in both hero and crowd simulation contexts. * Deformation corrections, anatomical feature sculpting. * Developed tools for use by various departments. * Cloth simulation.

    • Canada
    • Movies, Videos, and Sound
    • 200 - 300 Employee
    • Technical Animator / Animation TD
      • Mar 2012 - Jan 2013

      R.I.P.D. * Substantially expanded in-house Animation and Matchmove toolsets. Integrated Shotgun, RV and Pipeline API functionality. * Provided front-end support for in-house pipeline and character rigs for a team of 20 animators. Debugged caching, simulation and render issues. * Researched simplified dynamics systems for use in early stages of production. * Expanded scope of existing tools for continued use across projects. * Consolidated and converted motion capture data for use in crowd systems. * Assisted animators in optimizing their animation for muscle and cloth simulation. * Produced technical documentation for ongoing use and development of tools. Show less

    • Creature TD
      • Aug 2011 - Mar 2012

      Escape From Planet Earth * Assisted in the development of a character skinning pipeline suitable for cross-studio use. * Developed and implemented procedurally generated anatomical deformation rigs. * Provided classroom instruction on linear deformation theory and workflow improvement. * Assisted in the development of custom deformation plug-ins. * Rigged interactive character props. Escape From Planet Earth * Assisted in the development of a character skinning pipeline suitable for cross-studio use. * Developed and implemented procedurally generated anatomical deformation rigs. * Provided classroom instruction on linear deformation theory and workflow improvement. * Assisted in the development of custom deformation plug-ins. * Rigged interactive character props.

    • Rigger
      • Jan 2008 - Aug 2011

      * Setup deformations for 250+ human characters, quadrupeds and birds using various deformation techniques. * Rigged dozens of mechanical assets including cranes, vehicles and heavy machinery. * Collaborated with animators to develop efficient creature, prop and machinery rigs. * Automated rig build for vehicles of varying proportions and axle configurations. * Developed tools in MEL and Python for Rigging, Skinning and Animation. * Evaluated model construction and topology to ensure optimal deformation efficiency and quality. * Created foreground and background nCloth simulations. * Addressed rig issues and managed downstream compatibility of republished assets. * Trained and assisted other rigging staff. Show less

    • VFX Artist / Coordinator
      • Aug 2007 - Jan 2008

      * Simulated, rendered and composited cryogenic ice and steam effects for high profile launch sequence.* Performed vfx compositing cleanup passes.* Collaborated with VFX supervisor to establish shot priorities and deadlines.* Organized reviews and track shot approval.* Arranged software and equipment order requests.

    • Script Coordinator
      • Oct 2006 - Aug 2007

      * Attended recording sessions to ensure all necessary takes were recorded in-session.* Collaborated with Associate Producer and casting agencies to arrange review, selection and hiring of voice talent.* Tracked distribution of scripts to internal and external recipients.* Scheduled newly drafted lines for scratch recording sessions.

Education

  • York University
    Bachelor of Administrative Studies, Business
    2000 - 2006
  • Humber College
    Radio Broadcasting and Media Studies
    1996 - 1998

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