Marc Bidoul
Senior Level Artist at Arkane Studios- Claim this Profile
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Bio
Nicolas Grevet
I had the occasion to work with Marc on a great number of video-game related projects during the 00's, either as a simple advisor or as a part-time co-worker. As far as I can remember, Marc has always strived to achieve perfection, even when he didn't knew how to do things, he was the first to ask how things work in order to do it himself later-on and improve his skills. On our last project together, which was the development of a third-party downloadable content (DLC) for a critically acclaimed american video-game, he was a very valuable co-worker. He always found something to improve and how to improve it and would brainstorm for hours until we reached a consensus on a decision. When I left the project, he took over my position as a lead and delivered the next installment as flawlessly as it could get. So all in all, a very talented and motivated element. I would recommend him for any position in the gaming industry.
Matt Fagan
Marc is a very enthusiastic level designer who know's the balance in teamplay design, and how to bring an environment to life through playability. His attention to detail in his maps brings great focus to unique landmarks, color, and scalability among the surroundings. Marc has been a great designer to work with, and i'm sure any company recieving his application would be proud to know they've got a talented level designer coming on board! :)
Nicolas Grevet
I had the occasion to work with Marc on a great number of video-game related projects during the 00's, either as a simple advisor or as a part-time co-worker. As far as I can remember, Marc has always strived to achieve perfection, even when he didn't knew how to do things, he was the first to ask how things work in order to do it himself later-on and improve his skills. On our last project together, which was the development of a third-party downloadable content (DLC) for a critically acclaimed american video-game, he was a very valuable co-worker. He always found something to improve and how to improve it and would brainstorm for hours until we reached a consensus on a decision. When I left the project, he took over my position as a lead and delivered the next installment as flawlessly as it could get. So all in all, a very talented and motivated element. I would recommend him for any position in the gaming industry.
Matt Fagan
Marc is a very enthusiastic level designer who know's the balance in teamplay design, and how to bring an environment to life through playability. His attention to detail in his maps brings great focus to unique landmarks, color, and scalability among the surroundings. Marc has been a great designer to work with, and i'm sure any company recieving his application would be proud to know they've got a talented level designer coming on board! :)
Nicolas Grevet
I had the occasion to work with Marc on a great number of video-game related projects during the 00's, either as a simple advisor or as a part-time co-worker. As far as I can remember, Marc has always strived to achieve perfection, even when he didn't knew how to do things, he was the first to ask how things work in order to do it himself later-on and improve his skills. On our last project together, which was the development of a third-party downloadable content (DLC) for a critically acclaimed american video-game, he was a very valuable co-worker. He always found something to improve and how to improve it and would brainstorm for hours until we reached a consensus on a decision. When I left the project, he took over my position as a lead and delivered the next installment as flawlessly as it could get. So all in all, a very talented and motivated element. I would recommend him for any position in the gaming industry.
Matt Fagan
Marc is a very enthusiastic level designer who know's the balance in teamplay design, and how to bring an environment to life through playability. His attention to detail in his maps brings great focus to unique landmarks, color, and scalability among the surroundings. Marc has been a great designer to work with, and i'm sure any company recieving his application would be proud to know they've got a talented level designer coming on board! :)
Nicolas Grevet
I had the occasion to work with Marc on a great number of video-game related projects during the 00's, either as a simple advisor or as a part-time co-worker. As far as I can remember, Marc has always strived to achieve perfection, even when he didn't knew how to do things, he was the first to ask how things work in order to do it himself later-on and improve his skills. On our last project together, which was the development of a third-party downloadable content (DLC) for a critically acclaimed american video-game, he was a very valuable co-worker. He always found something to improve and how to improve it and would brainstorm for hours until we reached a consensus on a decision. When I left the project, he took over my position as a lead and delivered the next installment as flawlessly as it could get. So all in all, a very talented and motivated element. I would recommend him for any position in the gaming industry.
Matt Fagan
Marc is a very enthusiastic level designer who know's the balance in teamplay design, and how to bring an environment to life through playability. His attention to detail in his maps brings great focus to unique landmarks, color, and scalability among the surroundings. Marc has been a great designer to work with, and i'm sure any company recieving his application would be proud to know they've got a talented level designer coming on board! :)
Experience
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Arkane Studios
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France
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Computer Games
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200 - 300 Employee
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Senior Level Artist
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Feb 2013 - Present
- Dishonored : The Brigmore Witches- Dishonored 2- Dishonored: Death of the Outsider- Wolfenstein: Youngblood- Deathloop - Dishonored : The Brigmore Witches- Dishonored 2- Dishonored: Death of the Outsider- Wolfenstein: Youngblood- Deathloop
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Photographe
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Jul 2020 - Present
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GAME SUP
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France
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Higher Education
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1 - 100 Employee
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Teacher
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2019 - Present
Teacher on the basics of a game level conception : volumes, rhythmic , greybox, readability, lighting,...On-site and remote. Teacher on the basics of a game level conception : volumes, rhythmic , greybox, readability, lighting,...On-site and remote.
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Haute École Albert Jacquard (HEAJ)
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Belgium
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Higher Education
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100 - 200 Employee
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Guest Speaker & Teacher
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Oct 2016 - Present
Lectures, workshops and projects follow-up on the basics of a game level conception : volumes, rhythmic , greybox, readability, lighting,...On-site and remote. Lectures, workshops and projects follow-up on the basics of a game level conception : volumes, rhythmic , greybox, readability, lighting,...On-site and remote.
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Valve corporation
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United States
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Computer Games
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500 - 600 Employee
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CS:GO Level Contributor
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Sep 2012 - Sep 2013
Collaborative project with Valentin Levillain.We completely remade the Counter Strike level 'Siege' for Counter Strike Global Offensive. This map was featured in Valve's Operation Bravo. Collaborative project with Valentin Levillain.We completely remade the Counter Strike level 'Siege' for Counter Strike Global Offensive. This map was featured in Valve's Operation Bravo.
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Ubisoft
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France
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Computer Games
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700 & Above Employee
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Level Designer
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Nov 2008 - Feb 2013
March 2012 – February 2013Worked on an unreleased project based on Unity as Level Designer / Level Artist.November 2008 – March 2012Level Designer on Ghost Recon: Future Soldier.Designed and Built Campaign levels for Ghost Recon Future Soldier. March 2012 – February 2013Worked on an unreleased project based on Unity as Level Designer / Level Artist.November 2008 – March 2012Level Designer on Ghost Recon: Future Soldier.Designed and Built Campaign levels for Ghost Recon Future Soldier.
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Replacement team leader, lead level designer, texture artist, 3D modeler
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Aug 2008 - Oct 2011
Production of a complete DLC (downloadable content or add-on) for a triple A American video game, consisting of a new story that takes place on five new 3D universes. Trailer watched over 130,000 times and content downloaded over 200,000 times during the first three months. Praised by all of the original video game fans, the industry and the press.I Hate Mountains is also playable on Valve's servers as an official featured campaign of Left 4 Dead 2. Production of a complete DLC (downloadable content or add-on) for a triple A American video game, consisting of a new story that takes place on five new 3D universes. Trailer watched over 130,000 times and content downloaded over 200,000 times during the first three months. Praised by all of the original video game fans, the industry and the press.I Hate Mountains is also playable on Valve's servers as an official featured campaign of Left 4 Dead 2.
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Leader, level designer, texture artist, 3D modeler, webmaster
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Apr 2008 - Jul 2009
The Baguet Map Pack is a brand new, quality custom map pack, designed to combine fun gameplay and immersive graphics. The Baguet Map Pack is a brand new, quality custom map pack, designed to combine fun gameplay and immersive graphics.
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Texture artist, 3D modeler and tester
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Jan 2008 - Oct 2008
Production of a free complete 3D video game, translated into 11 languages and lasting for about eight hours. The game was played, discussed, distributed and downloaded over a million times for PC and Mac. Awarded third best free game of 2008 by the eminent American website ModDB.com and the German MTV channel. Praised by the whole video-game press. Production of a free complete 3D video game, translated into 11 languages and lasting for about eight hours. The game was played, discussed, distributed and downloaded over a million times for PC and Mac. Awarded third best free game of 2008 by the eminent American website ModDB.com and the German MTV channel. Praised by the whole video-game press.
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Level Designer
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May 2006 - Jun 2008
Insurgency is a total modification for Valve's Source Engine. In 2008 Insurgency was released for free on Steam and can be downloaded by anyone who owns any Source Engine games. Insurgency is a total modification for Valve's Source Engine. In 2008 Insurgency was released for free on Steam and can be downloaded by anyone who owns any Source Engine games.
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Arkane Studios
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France
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Computer Games
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200 - 300 Employee
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Level Architect Junior
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Dec 2007 - Feb 2008
Trainning periods three months at Arkane Studios taking part in the development of The Crossing. Trainning periods three months at Arkane Studios taking part in the development of The Crossing.
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