Marc Stevens

CEO & Co-Founder at Row64
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Contact Information
Location
Greater Boston
Languages
  • English -
  • French -

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5.0

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Nikki Bridgman

Marc is very smart. Having worked with him for product development, his foundation level of technical understanding is first class. His business acumen is also extremely sharp and he manages to engage personnel calmly, with respect and with subtle authority. It is easy to have unquestionable respect for Marc. Forward thinking of the highest calibre

Sandra Velezmoro Encinas

Having worked in the corporate world for over 15 years in different sectors I can comfortably say that Marc is the best leader I've had the chance to work closely with. His determination for success, his expertise in the industry and his ability to communicate effectively with his employees, partners and costumers has helped him succeed in his career. I reported to Marc for the past 4 years and I have learned so much from him. He has been mentor who never made me feel less in the team, but instead shared his knowledge despite his very busy schedules. He is hard working and dedicated equally to both his career and family. Always remains accessible to his team and customers. He is a problem solver and great at coaching others on how to address conflicts. Extremely professional, intelligent, hard-working, diplomatic, friendly. Any company would be lucky to have him.

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Credentials

  • Executive Decision Making
    LinkedIn
    Mar, 2018
    - Oct, 2024
  • Strategic Planning Foundations
    LinkedIn
    Mar, 2018
    - Oct, 2024
  • Learning Cloud Computing: Core Concepts
    LinkedIn
    Feb, 2018
    - Oct, 2024
  • Machine Learning
    Stanford University
    Nov, 2017
    - Oct, 2024

Experience

    • United States
    • Software Development
    • 1 - 100 Employee
    • CEO & Co-Founder
      • Jan 2022 - Present

      Pioneering the next generation of data analytics and visualization solutions leveraging similar technology to that driving hit video games like Fortnite. Pioneering the next generation of data analytics and visualization solutions leveraging similar technology to that driving hit video games like Fortnite.

    • United States
    • Computer Software
    • 1 - 100 Employee
    • President & CEO
      • Feb 2019 - Oct 2021

      A leading provider of accessible machine learning (ML) integration solutions backed by Gradient Ventures, Google’s AI-focused venture fund A leading provider of accessible machine learning (ML) integration solutions backed by Gradient Ventures, Google’s AI-focused venture fund

    • Real Estate
    • 1 - 100 Employee
    • Management Consultant
      • May 2018 - Feb 2019

      Working with startups to large multi-nationals creating value, maximizing growth, improving business performance, building high performing teams Working with startups to large multi-nationals creating value, maximizing growth, improving business performance, building high performing teams

    • India
    • Software Development
    • 1 - 100 Employee
    • Vice President Entertainment Solutions
      • Jan 2014 - Apr 2018

      Leading strategic business and technology planning for the entertainment products portfolio growing annual subscribers and recurring revenue." Driving planning and execution for a global cross-functional 300-person team (engineers, product managers, UX designers) delivering innovative technology and business solutions for a mixed desktop/cloud services portfolio." Lead M&A that expanded the portfolio to include cloud-based collaboration and rendering services, recommending and executing multiple acquisitions and integrations (Shotgun, Arnold, and Tweak)." Delivering programs revamping market perception to become a customer-focused company via community outreach, industry events & sponsorships, engaging the user-base, and giving back through open source." Fostering relationships and building confidence with business & technology leaders for our top twenty revenue generating accounts, accelerating their transition to enterprise level business agreements. Show less

    • Vice President Content Creation Products
      • Sep 2011 - Aug 2014

      Launched new products and price points creating a volume market for 3D content creation tools expanding from our core high touch enterprise software solutions." Led a 200-person global team (engineers, product managers, UX designers) to rationalize the portfolio by: introducing new products (Maya LT); sun-setting then transitioning users of legacy products (Softimage); moving high touch/price dedicated hardware solutions (Flame) to more accessible software solutions." Transitioned products from annual to monthly releases moving from waterfall software development to modern agile methodologies that optimized development processes." Restored customer confidence in product futures by driving organizational change building an innovation culture while continuing to deliver on business objectives. Show less

    • Vice President Autodesk Games
      • Jan 2009 - Jul 2011

      Incubated new technologies and business strategies to build knowledge and presence in growing interactive AR/VR market. " Led integration of Softimage team/technology for use in creating the Bifrost procedural content creation engine. " Collaborated with high profile production companies pioneering the use of in-camera AR for virtual production. " Drove M&A of gaming technologies including Scaleform that became the foundation of Autodesk's AR/VR efforts. Incubated new technologies and business strategies to build knowledge and presence in growing interactive AR/VR market. " Led integration of Softimage team/technology for use in creating the Bifrost procedural content creation engine. " Collaborated with high profile production companies pioneering the use of in-camera AR for virtual production. " Drove M&A of gaming technologies including Scaleform that became the foundation of Autodesk's AR/VR efforts.

    • United Kingdom
    • Motor Vehicle Manufacturing
    • 1 - 100 Employee
    • Vice President & General Manager Softimage Division
      • Jun 2005 - Dec 2008

      Managed P&L responsible for all aspects of the Softimage 3D content creation business (product design & development, support, sales, marketing, finance, consulting and human resources)." Built a management team that over a 3-year period successfully restructured the business returning positive growth, profit, technology innovation (Softimage ICE), and portfolio rationalization." Led the organization through a successful divestiture of the Softimage Division to Autodesk as Avid's new CEO took the company in a different direction. Show less

    • Senior Director Product Management/R&D
      • Jan 1999 - May 2005

      Successfully brought to market a next-generation 3D content creation product Softimage XSI® into a highly competitive 3D visual effects, animation, and gaming market.Led design and development of a highly talented 150+ person development organization creating the academy award winning Softimage software for the creation of 3D visual effects, animation, and computer games.

    • United States
    • Software Development
    • 200 - 300 Employee
    • Senior Software Architect
      • Apr 1994 - Dec 1998

      Ensured standards and consistency by collaborating and influencing a large group of highly talented technical experts during the creation of a large-scale software system in the millions of lines of code used in award-winning 3D visual effects, animated films, and computer games. Designed and developed complex 3D computer graphics algorithms and artists workflow tools for the academy award winning Softimage software. Ensured standards and consistency by collaborating and influencing a large group of highly talented technical experts during the creation of a large-scale software system in the millions of lines of code used in award-winning 3D visual effects, animated films, and computer games. Designed and developed complex 3D computer graphics algorithms and artists workflow tools for the academy award winning Softimage software.

    • 1 - 100 Employee
    • Principal Software Engineer
      • Jan 1989 - Aug 1992

      Developed operating systems and compilers for the first fault-tolerant, multi-processing computing systems. Selected from a small group of high potential employees sent back to graduate school by the company. Developed operating systems and compilers for the first fault-tolerant, multi-processing computing systems. Selected from a small group of high potential employees sent back to graduate school by the company.

Education

  • Brown University
    M.S.c, Computer Science
    1992 - 1994
  • McGill University
    Executive MBA, Executive Development Program
    1996 - 1997
  • University of New Hampshire
    B.S.c, Computer Science
    1984 - 1988
  • University of New Hampshire
    Bachelor's degree, Business Administration
    1984 - 1989

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