Marc Salha

Art Director at Something Wicked Games
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Contact Information
us****@****om
(386) 825-5501
Location
Montreal, Quebec, Canada, CA

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Bio

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Experience

    • United States
    • Computer Games
    • 1 - 100 Employee
    • Art Director
      • Jan 2023 - Present
    • Founder and Creative Director.
      • May 2017 - Present
    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Art Director
      • Jan 2022 - Dec 2022
    • Canada
    • Computer Games
    • 1 - 100 Employee
    • Art Lead
      • Jul 2018 - Feb 2019

      I led the art team in order to develop Space Invaders AR and Space Invaders free to play mobile. I led the art team in order to develop Space Invaders AR and Space Invaders free to play mobile.

    • United Kingdom
    • Art Director/Environment Artist
      • Jul 2017 - Apr 2018
    • Canada
    • Research Services
    • 1 - 100 Employee
    • Art Director
      • Jan 2014 - Jul 2017

      Art director for multiple projects. Art director for multiple projects.

    • Senior Environment Artist
      • Dec 2013 - Feb 2014

      Senior Environment Artist for Mass Effect 4. Worked as an all purpose Artist. Senior Environment Artist for Mass Effect 4. Worked as an all purpose Artist.

    • Architecture and Planning
    • Co-founder and Creative Director.
      • Feb 2013 - Jan 2014
    • United States
    • Entertainment Providers
    • 700 & Above Employee
    • Art Lead
      • Nov 2011 - Mar 2013

      Associate Art director for Dead Space 3. - Art Directed the Montreal Team in delivering quality content. - Trained the art staff in further developing artistic skillset. - Managed direct report’s career path on a day to day basis. - Was a key figure in staffing the Dead Space 3 Montreal team. - Was key artist in developing the Dead Space 3 E3 demo. - Performed varies environment art tasks: environment/layout, low/high polygon modeling, unwrapping and material creation Associate Art director for Dead Space 3. - Art Directed the Montreal Team in delivering quality content. - Trained the art staff in further developing artistic skillset. - Managed direct report’s career path on a day to day basis. - Was a key figure in staffing the Dead Space 3 Montreal team. - Was key artist in developing the Dead Space 3 E3 demo. - Performed varies environment art tasks: environment/layout, low/high polygon modeling, unwrapping and material creation

    • Computer Games
    • 200 - 300 Employee
    • Senior Environment Artist
      • May 2009 - Dec 2010

      Senior Environment Artist for Rage. Worked as an all purpose Artist from blocking out levels, hard surface modeling, terrain modeling to polishing levels. Senior Environment Artist for Rage. Worked as an all purpose Artist from blocking out levels, hard surface modeling, terrain modeling to polishing levels.

    • Computer Games
    • 1 - 100 Employee
    • Lead Environment Artist
      • Aug 2007 - May 2009

      Environment Lead for unannounced Midway title. Managed a team of Artists in creating next-gen environments, including modeling, texturing, lighting and shading.

    • Sub-lead (Senior Environment Artist)
      • Jun 2004 - Aug 2007

      Environment Sub-Lead for Stranglehold, Managed a small team of Artists in creating next-gen environments, including modeling, texturing, lighting and shading.

    • Egypt
    • Advertising Services
    • 1 - 100 Employee
    • Senior Illustrator
      • Sep 2004 - Dec 2004

      - Designed, modelled, UV unwrapped, painted and rigged characters for a game prototype - Designed, modelled, UV unwrapped, painted and rigged characters for a game prototype

    • Canada
    • Computer Games
    • 700 & Above Employee
    • Level Artist
      • Jan 2001 - Sep 2004

      - Level artist for Splinter Cell 3, in charge of New York Grand Central Station map, including modelling, texturing, and shading - 3D Special FX animator on Batman: Rise of Sin Tzu. - Principal animator for Sabrina the Teenage Witch (Game Boy Advance) - Animator for Batman (Game Boy Advance) - Web-based designer and animator for Rainbow Six - Level artist for Splinter Cell 3, in charge of New York Grand Central Station map, including modelling, texturing, and shading - 3D Special FX animator on Batman: Rise of Sin Tzu. - Principal animator for Sabrina the Teenage Witch (Game Boy Advance) - Animator for Batman (Game Boy Advance) - Web-based designer and animator for Rainbow Six

    • Canada
    • Computer Games
    • 100 - 200 Employee
    • Web Designer
      • Aug 2000 - Oct 2000

      - Worked as a Web Designer and Flash Animator - Worked as a Web Designer and Flash Animator

Education

  • Nova Scotia College of Art and Design
    Bachelors, Fine Arts
    1996 - 1999

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