Manuel Honegger
Software Developer at Enzosystems- Claim this Profile
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English Native or bilingual proficiency
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Irish Limited working proficiency
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German Professional working proficiency
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Swiss-German Native or bilingual proficiency
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Dutch Limited working proficiency
Topline Score
Bio
Paddy Murphy
Manuel worked with us from January 2011 to September 2011 and still continues to contribute to developments at Open Emotion Studios even externally. Manuel is one of the most driven, enthusiastic and hard working interns we have ever had the pleasure of working with here at Open Emotion. Not only does he use his initiative to work on his own but even in a group setting while developing a tech demo to show Sony at GDC Europe, Manuel excelled and continually put in extra work to ensure the demo was created in a timely manner while retaining quality. I would recommend Manuel to anyone for any position, but I almost don't want to because I would love to hire him myself as soon as he finishes his course in U.L. He is one of the best students that U.L has to offer in Multimedia and Video Game development or any other course for that matter. 10/10
Paddy Murphy
Manuel worked with us from January 2011 to September 2011 and still continues to contribute to developments at Open Emotion Studios even externally. Manuel is one of the most driven, enthusiastic and hard working interns we have ever had the pleasure of working with here at Open Emotion. Not only does he use his initiative to work on his own but even in a group setting while developing a tech demo to show Sony at GDC Europe, Manuel excelled and continually put in extra work to ensure the demo was created in a timely manner while retaining quality. I would recommend Manuel to anyone for any position, but I almost don't want to because I would love to hire him myself as soon as he finishes his course in U.L. He is one of the best students that U.L has to offer in Multimedia and Video Game development or any other course for that matter. 10/10
Paddy Murphy
Manuel worked with us from January 2011 to September 2011 and still continues to contribute to developments at Open Emotion Studios even externally. Manuel is one of the most driven, enthusiastic and hard working interns we have ever had the pleasure of working with here at Open Emotion. Not only does he use his initiative to work on his own but even in a group setting while developing a tech demo to show Sony at GDC Europe, Manuel excelled and continually put in extra work to ensure the demo was created in a timely manner while retaining quality. I would recommend Manuel to anyone for any position, but I almost don't want to because I would love to hire him myself as soon as he finishes his course in U.L. He is one of the best students that U.L has to offer in Multimedia and Video Game development or any other course for that matter. 10/10
Paddy Murphy
Manuel worked with us from January 2011 to September 2011 and still continues to contribute to developments at Open Emotion Studios even externally. Manuel is one of the most driven, enthusiastic and hard working interns we have ever had the pleasure of working with here at Open Emotion. Not only does he use his initiative to work on his own but even in a group setting while developing a tech demo to show Sony at GDC Europe, Manuel excelled and continually put in extra work to ensure the demo was created in a timely manner while retaining quality. I would recommend Manuel to anyone for any position, but I almost don't want to because I would love to hire him myself as soon as he finishes his course in U.L. He is one of the best students that U.L has to offer in Multimedia and Video Game development or any other course for that matter. 10/10
Experience
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Enzosystems
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Netherlands
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IT Services and IT Consulting
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1 - 100 Employee
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Software Developer
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Dec 2013 - Present
Development, maintenance and support of the self-service check-in and check-out hospitality software solution and its associated hardware platform. Software development for the hardware platforms also includes integrations with various third party hardware devices, such as thermal printers, barcode scanners, identity document scanners, RFID (i.e. Smart Card) encoders/decoders and access/entry systems. Technologies: C++, Qt4/Qt5 Framework and toolkits, relational database management systems, QML, JavaScript, JSON, Node.JS, AWS cloud services, Git, SVN, Gitlab, Visual Studio IDE, Visual Code IDE, Agile methodology Show less
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Localisation Research Centre
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Limerick, Ireland
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Software Developer
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Oct 2012 - Sep 2013
Open source development of SOLAS Match - An open translation and localisation space that allows individuals with translation skills to find and download translation tasks in an intuitive and user-friendly way. It encourages translators and organisations to engage as part of a large open community. https://github.com/TheRosettaFoundation/SOLAS-Match Technologies: Web Stack - Linux, Apache, MySQL, PHP, Javascript/jQuery, HTML, CSS Slim Framework, Smarty Template Engine, Git Open source development of SOLAS Match - An open translation and localisation space that allows individuals with translation skills to find and download translation tasks in an intuitive and user-friendly way. It encourages translators and organisations to engage as part of a large open community. https://github.com/TheRosettaFoundation/SOLAS-Match Technologies: Web Stack - Linux, Apache, MySQL, PHP, Javascript/jQuery, HTML, CSS Slim Framework, Smarty Template Engine, Git
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University of Limerick
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Ireland
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Higher Education
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700 & Above Employee
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Student
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Sep 2008 - May 2012
Final Year Project - 'Racetrack for Android' 2D turn based racing game developed for the Android mobile platform using Eclipse Classic and the Android SDK. Technologies used: Java SQLite - Database for high scores. Subversion (SVN) - Source control. Final Year Project - 'Racetrack for Android' 2D turn based racing game developed for the Android mobile platform using Eclipse Classic and the Android SDK. Technologies used: Java SQLite - Database for high scores. Subversion (SVN) - Source control.
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Open Emotion Studios
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Limerick, Ireland
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Intern Software Developer
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Jan 2011 - Sep 2011
-Responsible for content development on PlayStation®Home - Developed Mad Blocker: Playstation®Home. - http://blog.eu.playstation.com/2011/11/30/playstation-home-winter-wonderland/ - Released November 2011 -Assisted in the development and QA of the PlayStation®Portable Mini game “Revoltin’ Youth” - Released August 2011 -Assisted in the development of the tech demo Mad Blocker HD / Mad Blocker Adventure running on the PlayStation 3 for GDC Europe - http://www.destructoid.com/get-mad-with-mad-blocker-adventure-209279.phtml -Responsible for porting the source of flash games from Actionscript 3 to Actionscript 2 for Symbian devices. - Mad Blocker PlayStation®Home was featured as one of the launch titles on the PlayStation® Vita during the launch of the PlayStation® Home Arcade Player. - http://blog.eu.playstation.com/2013/02/05/playstation-home-arcade-player-brings-retro-gaming-to-ps-vita-this-week/ Show less
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Education
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University of Limerick
Bachelor of Science (B.Sc.), Computer Games Development -
Dingle CBS Secondary School
Leaving Certificate