Malcolm Kelly
Head of Technical Art at Frontier Developments- Claim this Profile
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Topline Score
Bio
Ian Wilson
At Antics John worked with me to integrate Emotion AI technology into their product where he built emotion capable models. This required tremendous skill and produced models that were technically on a different level than current standard models. John is at the leading edge of using the techniques required to produce tremendously flexible and life like models.
Ian Wilson
At Antics John worked with me to integrate Emotion AI technology into their product where he built emotion capable models. This required tremendous skill and produced models that were technically on a different level than current standard models. John is at the leading edge of using the techniques required to produce tremendously flexible and life like models.
Ian Wilson
At Antics John worked with me to integrate Emotion AI technology into their product where he built emotion capable models. This required tremendous skill and produced models that were technically on a different level than current standard models. John is at the leading edge of using the techniques required to produce tremendously flexible and life like models.
Ian Wilson
At Antics John worked with me to integrate Emotion AI technology into their product where he built emotion capable models. This required tremendous skill and produced models that were technically on a different level than current standard models. John is at the leading edge of using the techniques required to produce tremendously flexible and life like models.
Experience
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Frontier Developments
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United Kingdom
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Computer Games
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700 & Above Employee
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Head of Technical Art
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Jul 2022 - Present
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Principal Technical Artist
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Mar 2017 - Present
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Guerrilla Cambridge
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Cambridge
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Outsource Manager / Environment Asset Lead
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Aug 2012 - Jan 2017
Managing and Scheduling outsourced environment assets Setting technical standards for art assets Review and approval of outsourced assets Managing and scheduling internal environment asset team Creation of environment assets Creation of level art Shader creation Development of Substance Designer library and texturing pipeline for environment assets Development of modelling and pipeline tools (3dsMax) Creation of RIGS MCL front end scene for PSVR demo disk on unreal engine R&D into scale and perception issues with VR Development of VR gameplay prototypes on unreal engine using Oculus rift and Vive hardware Pipeline automation tools R&D Substance based asset pipeline development
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Aurasma
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United Kingdom
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Software Development
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Lead technical Artist
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Nov 2011 - Aug 2012
Assisting with design and specification of new graphics engine Creation of technology demo content Specifying technical standards for artwork Development of exporter suite Development of HLSL shader and material package for 3dsmax viewports Development of rigging toolset Supporting Aurasma partners on development of their own products Creation of commercial content for clients including Marvel and Universal Assisting with design and specification of new graphics engine Creation of technology demo content Specifying technical standards for artwork Development of exporter suite Development of HLSL shader and material package for 3dsmax viewports Development of rigging toolset Supporting Aurasma partners on development of their own products Creation of commercial content for clients including Marvel and Universal
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HP Autonomy
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United Kingdom
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Software Development
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700 & Above Employee
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Contract 3d artist
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May 2011 - Aug 2012
Leading mixed discipline team on creation of animated “Auras” Rigging and pipeline development Modelling, Texturing and Effects work Leading art team on creation of several iOS game tech demos Establishing lines of communication between software development and art teams Leading mixed discipline team on creation of animated “Auras” Rigging and pipeline development Modelling, Texturing and Effects work Leading art team on creation of several iOS game tech demos Establishing lines of communication between software development and art teams
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Liveframe Studios
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Cambridge, / Manchester United Kingdom
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Artist / Technical Artist
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Dec 2009 - Apr 2011
Concept art, modelling, texturing and rigging on promotional shorts Training of traditional stop-motion animators in CG animation Software design and requirements capture from various industry professionals Development of maxscript plugins and exporters. Concept art, modelling, texturing and rigging on promotional shorts Training of traditional stop-motion animators in CG animation Software design and requirements capture from various industry professionals Development of maxscript plugins and exporters.
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Scene Systems Inc.
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Legal Services
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Artist / Technical Artist / Animator
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Oct 2008 - Dec 2009
Accurate reconstruction of crime and accident scenes from forensic evidence and interpretation of police reports Liaising with legal and law enforcement officials Accurate reconstruction of crime and accident scenes from forensic evidence and interpretation of police reports Liaising with legal and law enforcement officials
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Antics Technologies
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Software Development
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1 - 100 Employee
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Animator/Artist, QA engineer/ lead
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Mar 2004 - Sep 2008
Software and 3ds Max exporter Testing Design of timeline user interface for scripted behaviour system Design and specification of various animation engine features Specification of various shader/rendering features Development of facial animation pipeline including integration of facegen and EmotionAI middleware. Prototype of full character customisation workshop Design and prototyping of extended in-engine character rigging system Setting technical requirements for outsourced assets Prototyping of real-word camera rig simulation in conjunction with BBC R&D dept
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Webtour
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1 - 100 Employee
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Graphic Designer / Web Developer
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Oct 2002 - Dec 2003
Design and Development of Database/ASP commercial tourism website backend Graphic Design and development of several websites based on the same back end Development of semi-automated search engine optimisation system Development of data entry tools Design and Development of Database/ASP commercial tourism website backend Graphic Design and development of several websites based on the same back end Development of semi-automated search engine optimisation system Development of data entry tools
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Software Engineer
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Jun 2000 - Sep 2000
Design and development of intranet based employee directory service and administration tools using Perl and LDAP Design and development of intranet based employee directory service and administration tools using Perl and LDAP
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BT Group
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United Kingdom
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Telecommunications
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700 & Above Employee
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Software Engineer
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Jun 1999 - Sep 1999
Redesign of unit intranet site. Design and development of CGI database query tools. Software: HTML, Javascript, C, SQL, Unix Redesign of unit intranet site. Design and development of CGI database query tools. Software: HTML, Javascript, C, SQL, Unix
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BT Group
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United Kingdom
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Telecommunications
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700 & Above Employee
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Technical Author
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Jun 1997 - Sep 1997
Building Help system and documentation for National Charging Database administration Building Help system and documentation for National Charging Database administration
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Education
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University of Hertfordshire
BSc, Software Systems for the Arts and Media -
University College Suffolk
ND, Art and Design