Magnus Puig De La Bellacasa Cristiansson
Game Developer C++ at Mojang Studios- Claim this Profile
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English Full professional proficiency
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Spanish Native or bilingual proficiency
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Swedish Native or bilingual proficiency
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French Professional working proficiency
Topline Score
Bio
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Credentials
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Certified Scrum Product Owner (CSPO)
Scrum AllianceJun, 2023- Sep, 2024 -
Certified ScrumMaster (CSM)
Scrum AllianceNov, 2022- Sep, 2024
Experience
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Mojang Studios
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Sweden
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Computer Games
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400 - 500 Employee
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Game Developer C++
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Jan 2022 - Present
Minecraft Vanilla - 💎⛏️🧱 Developer and Scrum Master for a gameplay team.Initiatives involved in:• Rcruitment process and interviews.• Cross-continental CI/CD process improvements.• Cross-functional team building and management.• Mentoring, coaching and on-boarding.Team projects:• TBA - Ongoing• 2022 Mob Vote Winner Sniffer. Minecrafts ancient mob.• Spectator Mode - The 4th game mode in Minecraft Bedrock. Major feature that allows the players to travers thru the world without constraints. Touched most areas of the game; UI, rendering, audio, physics, gameplay, AI, world generation, networking, behaviour trees and more.• Improve parity between Minecraft Bedrock & Java edition of the game. Creating processes that helps the organisations feature teams develop cohesive experiences between the Java and Bedrock edition of the game in sync. Show less
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Scrum Master
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Aug 2022 - Present
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Nova
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Spain
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Telecommunications
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1 - 100 Employee
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Member
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Feb 2023 - Present
Nova is the global top talent network which connects the top 3% of talent amongst themselves and with the best professional opportunities, helping them achieve their full potential. Nova is the global top talent network which connects the top 3% of talent amongst themselves and with the best professional opportunities, helping them achieve their full potential.
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King
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United States
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Spectator Sports
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1 - 100 Employee
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Game Developer C++
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Jul 2020 - Jan 2022
Candy Crush Saga - Q5 Team 🍬Feature programmer and organizational initiative enthusiast.Project Lead:• Project Lead - Upgrade the backend technology used for leaderboards in Candy. Investigation, Prototyping, Production & Release Planning, Department & Stakeholder Communication (Sweden, Berlin & Barcelona), Releasing, Live Testing and Knowledge Sharing - Duration: 3 months• Project Lead - Q5 Teams "End Game Popup" revamping project - Duration 3.5 months• Co-Project Lead - Sunsetting of Flash for Candy.Initiatives involved in:• Tech recruitment process and interviews.• Build Pipeline Taskforce - (CI/CD, Jenkins)• Calidad - Developer wide alignment initiative for a healthy codebase.• (Started) Technical performance - Sharing knowledge and presentations about profiling & diagnostic tools to help diagnose memory, cpu and other application-level issues. Enabling developers to improve stability, quality and long term scalability of the product.• (Started) Feedback loop & Communication improvements between tech department and Candy.• Scoring behaviour overhaul to enhance the organisations continuous delivery and shorten the development life cycle with the help of automation and live customisation.Team Projects/Features:• Progression enhancing:- 🎭 End Game Popup Revamped (Second chance when lost level)- ✨ Star Tournament (End of content tournament)- 🏆 Master Trophy (Trophy rewards on map)- ⭐️ Sugar Star (4th ingame star)- 🏁 Champions Race (Competition for the highly competitive players) Show less
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Junior Game Developer C++
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Apr 2019 - Jul 2020
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Game Developer C++ Intern
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Sep 2018 - Apr 2019
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The Game Assembly
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Sweden
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Higher Education
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1 - 100 Employee
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Game Programming Student
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Aug 2016 - Apr 2019
As a programmer student at the TGA (ranked as the best game development school in the world by The Rookies)I was involved in creating 8 different games from scratch in 6 different genres (2D point & click, 2D side-scroller, 2D platformer, 2D asymmetric top down, 3D space shooter, 3D first person shooter). In teams consisting of 6-8 people to mimic the game industry while working in a agile methodology. Fullstack development to create all essential parts of the games. Engine, rendering, multiplayer networking, AI, physics, gameplay, tools, UI, audio. Mainly in C++ while also utilising C#, Java, Lua, JSON and more scripting languages. Show less
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Member of the Board of Education
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Sep 2016 - Aug 2017
As the representative for the developer craft within the school, I was responsible to raise awareness of the crafts needs. Provide support to the leadership in assessing the strengths and weaknesses to improve the organisation. In collaboration with board members from companies in the industry such as (King, Massive, Ubisoft, Game Habit, … )
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Education
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The Game Assembly
Yrkeshögskoleexamen, Game Programmer -
Karlstad University
Civil Engineering - Industrial Economics -
Sjölins
High School, Economics and Society