Madhu Ningegowda

Senior Environment Artist at Starbreeze Studios
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Contact Information
Location
Stockholm, Stockholm County, Sweden, SE
Languages
  • Kannada -
  • English -
  • Hindi -
  • Telugu -

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Pradeep Yamujala

Whenever you feel you are alone and feeling boring... then just find him. I promis his presence will rejoice you. He is an excellent team mate.

Abhishek Vaidyanathan

Though I have not worked much with Madhu, all that I can say is that he is a good, sincere and talented artist, qualities which would be needed in every Gaming Artist in this upcoming Gaming Industry. He used to quietly finish off his work even if it meant spending some extra hours in the office. I wish him all the very best and hope he does well in all his future endeavors. Hope to look forward to working with him too.

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Experience

    • United States
    • Retail
    • Senior Environment Artist
      • May 2022 - Present

      Experienced Game artist in Environment team. Responsibilities while working in this role are:  Environment Modeling: Includes high polygon and low polygon modeling of objects, props. Texturing:  Environment: Includes generating and creating of various maps, i.e. Normal maps, Specular maps, Occlusion maps etc. and diffuse maps either hand painted or photo reference based.  Environment Sculpting: Sculpting of Environments for generation of various maps required. Technical:  Level Designing: Working from modeling stage of assets to in-game integration, and finally designing the level as per the requirement of game-play, working closely with Art director.  Shader creation: Creating different shader setups to have the maximum optimized result for performance and keeping the graphics for optimum output. Show less

    • United States
    • Computer Games
    • 700 & Above Employee
    • Environment Art Lead
      • Nov 2019 - Mar 2022

      Had a great experience working with team. Had a great experience working with team.

    • India
    • Computer Games
    • 1 - 100 Employee
    • Art Lead
      • Nov 2017 - Mar 2019

      Joined Dhruva Interactive as a Game artist, became an Experience Game artist about 3 years and at present working as Art Lead with Dhruva Interactive, and been involved in lots of projects along the way. Throughout the journey, I got some wonderful chances to work with Playground, Turn 10, City Interactive and Sony. As of now my involvement in Dhruva are as below, but not limited to: Providing Art guidance, leadership and management to my team. Training and mentoring the artist to become familiar with every new work-flow, software and pipeline. Assisting Project Manager and Associate Art Director in the creation of Effort Estimates. Guidance on Technical front to streamline the smooth production on the project. Drive development of the modeling and texturing team in the organization. Show less

    • EXPERIENCE GAME ARTIST(LEAD)
      • Nov 2014 - Oct 2017

      Joined Dhruva Interactive as a Game artist became an Experienced Game artist in Environment team. got to work on several projects. Later on, moved to Lead a few projects as well, Responsibilities while working in this role are: Environment Modeling: Includes high polygon and low polygon modeling of objects, props and vehicles.Texturing: Environment: Includes generating and creating of various maps, i.e. Normal maps, Specular maps, Occlusion maps etc. and diffuse maps either hand painted or photo reference based. Environment Sculpting: Sculpting of Environments for generation of various maps required.Technical: Level Designing: Working from modeling stage of assets to in-game integration, and finally designing the level as per the requirement of game-play, working closely with Art director. Shader creation: Creating different shader setups to have the maximum optimized result for performance and keeping the graphics for optimum output. Show less

    • Game Artist
      • Nov 2010 - Oct 2014

      Started working as a Game Artist, got to work on several projects. Responsibilities while working in Trine Games are: Environment Modeling: Includes high polygon and low polygon modeling of objects, props, and vehicles.Texturing: Environment: Includes generating and creating of various maps, i.e. Normal maps, Specular maps, Occlusion maps etc. and diffuse maps either hand painted or photo reference based. Environment Sculpting: Sculpting of Characters and Environments for generation of various maps required.Technical: Level Designing: Working from modeling stage of assets to in-game integration, and finally designing the level as per the requirement of game-play, working closely with Art director. Shader creation: Creating different shader setups to have the maximum optimized result for performance and keeping the graphics for optimum output. Show less

    • India
    • Computer Games
    • 1 - 100 Employee
    • 3D Game Artist (Modeling & Texturing)
      • Feb 2010 - Nov 2010

      Have started working as 3D Game Artis (Modeling and texturing artist), have learnt a great deal of Game art from there. Here I got the chance to successfully deliver quite some projects. Responsibilities included were:  Environment Modeling: Includes high polygon and low polygon modeling of objects, props and vehicles.  Environment: Includes generating and creating of various maps, i.e. Normal maps, Specular maps, Occlusion maps etc. and diffuse maps either hand painted or photo reference based. Show less

    • Computer Games
    • 1 - 100 Employee
    • Junior Game artist (Texturing)
      • Apr 2008 - Jul 2009

      Have started working as 3D Game Artis (Texturing artist), have learnt a great deal of Game art from there. Here I got the chance to successfully deliver quite some projects. Responsibilities included were:  Environment/ Character Texturing: Includes generating and creating of various maps, i.e. Normal maps, Specular maps, Occlusion maps etc. and diffuse maps either hand painted or photo reference based. Have started working as 3D Game Artis (Texturing artist), have learnt a great deal of Game art from there. Here I got the chance to successfully deliver quite some projects. Responsibilities included were:  Environment/ Character Texturing: Includes generating and creating of various maps, i.e. Normal maps, Specular maps, Occlusion maps etc. and diffuse maps either hand painted or photo reference based.

Education

  • ANTS,Animation traning school,pvt,ltd
    Animation diploma, Modeling,Texturing , Lighting
    2005 - 2007
  • Nirmala school of art, Kannada University Hampi
    3 Years course, Drawing & Painting
    2002 - 2005

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