Luke Smith
Senior Game Designer at 2UP Games- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
Topline Score
Bio
Jaques Smit (PCC)
Luke is a creative and passionate game designer that likes to work with a clearly articulated purpose. He is a great collaborator and communicates his ideas well. Luke had a positive impact on my own design thinking and I appreciated his willingness to debate new ideas in fun and engaging brainstorming sessions. I would happily work with Luke again in the future if the opportunity presented it self.
David Thompson
Luke is a very talented designer with a technical background which allows him to design efficiently for developers to implement. I had the opportunity to work with Luke on Adventure Xpress which Luke was leading the design on and he demonstrated a very quick learning curve to new design challenges. Was able to solve difficult problems that came up on the project both design and getting the team onto the same vision. Luke is friendly and easy to work with he is a great listener and highly collaborative he was a pleasure to work with. Luke has strengths in game mechanics, reward systems, social features and core game design. I highly recommend Luke and would welcome the opportunity to work with him again in the future.
Jaques Smit (PCC)
Luke is a creative and passionate game designer that likes to work with a clearly articulated purpose. He is a great collaborator and communicates his ideas well. Luke had a positive impact on my own design thinking and I appreciated his willingness to debate new ideas in fun and engaging brainstorming sessions. I would happily work with Luke again in the future if the opportunity presented it self.
David Thompson
Luke is a very talented designer with a technical background which allows him to design efficiently for developers to implement. I had the opportunity to work with Luke on Adventure Xpress which Luke was leading the design on and he demonstrated a very quick learning curve to new design challenges. Was able to solve difficult problems that came up on the project both design and getting the team onto the same vision. Luke is friendly and easy to work with he is a great listener and highly collaborative he was a pleasure to work with. Luke has strengths in game mechanics, reward systems, social features and core game design. I highly recommend Luke and would welcome the opportunity to work with him again in the future.
Jaques Smit (PCC)
Luke is a creative and passionate game designer that likes to work with a clearly articulated purpose. He is a great collaborator and communicates his ideas well. Luke had a positive impact on my own design thinking and I appreciated his willingness to debate new ideas in fun and engaging brainstorming sessions. I would happily work with Luke again in the future if the opportunity presented it self.
David Thompson
Luke is a very talented designer with a technical background which allows him to design efficiently for developers to implement. I had the opportunity to work with Luke on Adventure Xpress which Luke was leading the design on and he demonstrated a very quick learning curve to new design challenges. Was able to solve difficult problems that came up on the project both design and getting the team onto the same vision. Luke is friendly and easy to work with he is a great listener and highly collaborative he was a pleasure to work with. Luke has strengths in game mechanics, reward systems, social features and core game design. I highly recommend Luke and would welcome the opportunity to work with him again in the future.
Jaques Smit (PCC)
Luke is a creative and passionate game designer that likes to work with a clearly articulated purpose. He is a great collaborator and communicates his ideas well. Luke had a positive impact on my own design thinking and I appreciated his willingness to debate new ideas in fun and engaging brainstorming sessions. I would happily work with Luke again in the future if the opportunity presented it self.
David Thompson
Luke is a very talented designer with a technical background which allows him to design efficiently for developers to implement. I had the opportunity to work with Luke on Adventure Xpress which Luke was leading the design on and he demonstrated a very quick learning curve to new design challenges. Was able to solve difficult problems that came up on the project both design and getting the team onto the same vision. Luke is friendly and easy to work with he is a great listener and highly collaborative he was a pleasure to work with. Luke has strengths in game mechanics, reward systems, social features and core game design. I highly recommend Luke and would welcome the opportunity to work with him again in the future.
Credentials
-
Certified Agile Leadership Essentials (CAL-E)
Scrum AllianceFeb, 2021- Nov, 2024
Experience
-
2UP Games
-
New Zealand
-
Computer Games
-
1 - 100 Employee
-
Senior Game Designer
-
Jan 2022 - Present
-
-
-
PikPok
-
New Zealand
-
Computer Games
-
100 - 200 Employee
-
Senior Game Designer
-
Jun 2018 - Dec 2021
-
-
Game Designer
-
Jun 2013 - Jun 2018
-
-
-
MiniMonos.com
-
New Zealand
-
Computer Games
-
Junior Developer
-
Apr 2012 - May 2013
My key responsibilities in this multi-faceted role were focused around maintaining and extending the feature set and content for our web-based virtual world. As part of our rapid content generation cycle, I interacted with our main database via SQL and assembled XML metadata for dynamic content, working closely with our production artists to integrate art assets. I extended the AS3 client to support new features, and modified the Java-based server code where needed.As part of a small team, I also assisted in idea generation and design polishing for new mini-games, features, seasonal and event-driven themes, and promotions.
-
-
-
Victoria University of Wellington
-
New Zealand
-
Higher Education
-
700 & Above Employee
-
Tutor
-
Mar 2011 - Jun 2011
This tutoring position involved assisting students with understanding programming concepts and techniques in the Processing environment, while also providing feedback and direction on the aesthetic quality and thematic cohesiveness of their projects. This tutoring position involved assisting students with understanding programming concepts and techniques in the Processing environment, while also providing feedback and direction on the aesthetic quality and thematic cohesiveness of their projects.
-
-
-
TelstraClear
-
Telecommunications
-
1 - 100 Employee
-
Service Desk Analyst
-
Nov 2006 - Feb 2009
A first level support role in a team providing dedicated telephony and network support to one of TCL's high value government clients. Problem solving, team work and impeccable communication skills were required in this role. A first level support role in a team providing dedicated telephony and network support to one of TCL's high value government clients. Problem solving, team work and impeccable communication skills were required in this role.
-
-
Education
-
Victoria University of Wellington
Bachelor of Design Innovation, Digital Media -
Massey University
Bachelor of Arts (BA), Computer Science