Luke Stilson

Technical Artist at OnChain Studios
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Contact Information
us****@****om
(386) 825-5501
Location
Wake Forest, North Carolina, United States, US

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Experience

    • Software Development
    • 1 - 100 Employee
    • Technical Artist
      • Feb 2023 - Present

    • United States
    • Manufacturing
    • 100 - 200 Employee
    • Lead Technical Artist
      • Aug 2020 - Feb 2023

      Act as the bridge between artists and programmers–leading meetings on structure, pipeline and organization with Teams, JIRA and GitHub. Convert art assets into game-ready assets, compositing EXR files, prepping rigged models, and creating scene layout (Blender/Maya/Substance/Adobe to Unity) Develop and document tools for artists and programmers to improve workflow (Blender Python addons, Unity C# scripts, GLSL & node-based shaders) Prepare and implement shaders, scene… Show more Act as the bridge between artists and programmers–leading meetings on structure, pipeline and organization with Teams, JIRA and GitHub. Convert art assets into game-ready assets, compositing EXR files, prepping rigged models, and creating scene layout (Blender/Maya/Substance/Adobe to Unity) Develop and document tools for artists and programmers to improve workflow (Blender Python addons, Unity C# scripts, GLSL & node-based shaders) Prepare and implement shaders, scene layouts and set up gameplay interactions using Animation Controllers and C# Show less Act as the bridge between artists and programmers–leading meetings on structure, pipeline and organization with Teams, JIRA and GitHub. Convert art assets into game-ready assets, compositing EXR files, prepping rigged models, and creating scene layout (Blender/Maya/Substance/Adobe to Unity) Develop and document tools for artists and programmers to improve workflow (Blender Python addons, Unity C# scripts, GLSL & node-based shaders) Prepare and implement shaders, scene… Show more Act as the bridge between artists and programmers–leading meetings on structure, pipeline and organization with Teams, JIRA and GitHub. Convert art assets into game-ready assets, compositing EXR files, prepping rigged models, and creating scene layout (Blender/Maya/Substance/Adobe to Unity) Develop and document tools for artists and programmers to improve workflow (Blender Python addons, Unity C# scripts, GLSL & node-based shaders) Prepare and implement shaders, scene layouts and set up gameplay interactions using Animation Controllers and C# Show less

  • Self-Employed
    • Peoria, Illinois Area
    • Digital Artist
      • Jul 2017 - Aug 2020

      3D Art • Create models, textures and set pieces based on concept art for use in games, animations, and product/architecture visualizations • Experience with real-time rendering techniques in UE4 and Marmoset Toolbag • Procedural material design (for UE4, Unity, Marmoset Toolbag) using Substance Designer • Experience with world building, texturing and lighting inside Unreal 4 and Unity • CAD(.stl) to CGI conversion (computer assisted and manual retopologizing) • Familiarity… Show more 3D Art • Create models, textures and set pieces based on concept art for use in games, animations, and product/architecture visualizations • Experience with real-time rendering techniques in UE4 and Marmoset Toolbag • Procedural material design (for UE4, Unity, Marmoset Toolbag) using Substance Designer • Experience with world building, texturing and lighting inside Unreal 4 and Unity • CAD(.stl) to CGI conversion (computer assisted and manual retopologizing) • Familiarity with current-gen standards for hard surface and organic modeling • Use Photoshop and Quixel for PBR material creation • Knowledgeable of current Mobile and VR content development limitations Programming • Node-based scripting: Substance Designer, Blender Cycles Nodes, Blender Post-Processing Nodes, UE4 Material Design, UE4 Construction Scripts, UE4 Animation and AI (Blackboard) Scripting • Experienced in tool design in Unreal Engine using Unreal Blueprints and C++ • Knowledgeable in Blender tool/process design using custom Python • Knowledgeable in HTML, CSS (SCSS), PHP, Twig, Javascript, JQuery • Some experience in Drupal 8, Emulsify - Pattern Lab Animation • Design and build animated content based on client needs • Hand key 2D animation, video editing and post processing in Adobe After Effects • Hand key 3D animation in Maya, C4D and Blender • Design, tweak and implement baked animations for game engine use • Build animated textures for 3D application for models, lighting and VFX Other Digital Art • Music composition & sound manipulation • Applied knowledge of current Adobe Creative Design Suite (Photoshop, Illustrator, After Effects, Premiere, Media Encoder, XD) • Photography and image manipulation • Video editing, compositing (manipulating stock footage, chroma-key scenarios, custom transitions, titles and credits) • Logo design for digital and print (t-shirts, product labels, branding) • UI and UX design for web and mobile apps Show less 3D Art • Create models, textures and set pieces based on concept art for use in games, animations, and product/architecture visualizations • Experience with real-time rendering techniques in UE4 and Marmoset Toolbag • Procedural material design (for UE4, Unity, Marmoset Toolbag) using Substance Designer • Experience with world building, texturing and lighting inside Unreal 4 and Unity • CAD(.stl) to CGI conversion (computer assisted and manual retopologizing) • Familiarity… Show more 3D Art • Create models, textures and set pieces based on concept art for use in games, animations, and product/architecture visualizations • Experience with real-time rendering techniques in UE4 and Marmoset Toolbag • Procedural material design (for UE4, Unity, Marmoset Toolbag) using Substance Designer • Experience with world building, texturing and lighting inside Unreal 4 and Unity • CAD(.stl) to CGI conversion (computer assisted and manual retopologizing) • Familiarity with current-gen standards for hard surface and organic modeling • Use Photoshop and Quixel for PBR material creation • Knowledgeable of current Mobile and VR content development limitations Programming • Node-based scripting: Substance Designer, Blender Cycles Nodes, Blender Post-Processing Nodes, UE4 Material Design, UE4 Construction Scripts, UE4 Animation and AI (Blackboard) Scripting • Experienced in tool design in Unreal Engine using Unreal Blueprints and C++ • Knowledgeable in Blender tool/process design using custom Python • Knowledgeable in HTML, CSS (SCSS), PHP, Twig, Javascript, JQuery • Some experience in Drupal 8, Emulsify - Pattern Lab Animation • Design and build animated content based on client needs • Hand key 2D animation, video editing and post processing in Adobe After Effects • Hand key 3D animation in Maya, C4D and Blender • Design, tweak and implement baked animations for game engine use • Build animated textures for 3D application for models, lighting and VFX Other Digital Art • Music composition & sound manipulation • Applied knowledge of current Adobe Creative Design Suite (Photoshop, Illustrator, After Effects, Premiere, Media Encoder, XD) • Photography and image manipulation • Video editing, compositing (manipulating stock footage, chroma-key scenarios, custom transitions, titles and credits) • Logo design for digital and print (t-shirts, product labels, branding) • UI and UX design for web and mobile apps Show less

    • United States
    • Design Services
    • 1 - 100 Employee
    • Front-End Developer
      • Jan 2019 - Mar 2019

      - Assisted in developing atomic web elements consistent with design material using Twig, SCSS and JavaScript. - Collaborated with other developers using Github and project-management software - Attended and participated in various meetings and stand-ups detailing project organization - Assisted in developing atomic web elements consistent with design material using Twig, SCSS and JavaScript. - Collaborated with other developers using Github and project-management software - Attended and participated in various meetings and stand-ups detailing project organization

    • United States
    • Software Development
    • 1 - 100 Employee
    • Designer
      • Jul 2017 - Feb 2018

      - Created graphic elements (2d & 3D) - Designed UI elements for mobile and web applications - Assisted in establishing ideal user flow with regards to UI/UX - Updated and managed content with CMS tools - Created graphic elements (2d & 3D) - Designed UI elements for mobile and web applications - Assisted in establishing ideal user flow with regards to UI/UX - Updated and managed content with CMS tools

    • United States
    • Design Services
    • 1 - 100 Employee
    • Animator
      • Jul 2017 - Feb 2018

      - Worked with the design team to create 2D instructional/informative animations for client's employee training program. - Designed detailed storyboards given a client outline - Created and managed 2D elements to be animated - Animated engaging instructional videos in After Effects using a given voice-over - Edited soundtrack to coherently fit animated content - Worked with the design team to create 2D instructional/informative animations for client's employee training program. - Designed detailed storyboards given a client outline - Created and managed 2D elements to be animated - Animated engaging instructional videos in After Effects using a given voice-over - Edited soundtrack to coherently fit animated content

    • United States
    • Business Consulting and Services
    • 1 - 100 Employee
    • 3D Generalist, Gameplay Programmer
      • Jul 2017 - Jan 2018

      - Created 2D and 3D content for various mobile apps - Designed 3D environments within strict polygon count and texture size limits - Worked in Unity to arrange scene elements for mobile VR projects (using Google Daydream) - Consulted with programmers to concept and execute unique scenarios in Unity - Created digital music and sound effects - Created 2D and 3D content for various mobile apps - Designed 3D environments within strict polygon count and texture size limits - Worked in Unity to arrange scene elements for mobile VR projects (using Google Daydream) - Consulted with programmers to concept and execute unique scenarios in Unity - Created digital music and sound effects

    • Modeling and Texturing Artist
      • Jan 2017 - Jun 2017

      -Modeled organic and hard-surface set pieces and props from concept photographs and model sheets -Prepared each mesh with LODs, optimal UV placement, collision and material in UE4 -Created animated effects and functionality of props via Unreal Blueprints -Modeled organic and hard-surface set pieces and props from concept photographs and model sheets -Prepared each mesh with LODs, optimal UV placement, collision and material in UE4 -Created animated effects and functionality of props via Unreal Blueprints

Education

  • Bradley University
    Bachelor of Science, Game and Interactive Media Design, Music
    2013 - 2017

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