Luke Anderton

Technical Director at Virtus Studios Limited
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Contact Information
us****@****om
(386) 825-5501
Location
Farnham, England, United Kingdom, UK

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Experience

    • United Kingdom
    • Software Development
    • 1 - 100 Employee
    • Technical Director
      • Apr 2017 - Present

      Founded Virtus Studios, a creative 3D agency with a focus on bringing clients' products and ideas to life in 3D using real-time rendering and tools inside of Unreal Engine. Projects range from product configurators, virtual production sets, immersive VR experiences, games and more. Serving as technical director and business development, I work directly with the clients and build technical architecture to support the team across 3D and programming to develop in a way that is efficient, scalable and visually stunning. Show less

    • United Kingdom
    • Movies, Videos, and Sound
    • 100 - 200 Employee
    • Unreal Engine Instructor - Virtual Production
      • Jan 2022 - Present

      As a guest lecturer at the national television and film school, I'm responsible for creating lesson plans and delivering virtual production workshops using Unreal Engine 4 & 5. In addition to the delivery of virtual production workshops, I also offer support and mentoring for students on creating content for LED wall based projects taking students from beginners completely new to Unreal Engine and VP to advanced users that are ready to jump into the industry. As a guest lecturer at the national television and film school, I'm responsible for creating lesson plans and delivering virtual production workshops using Unreal Engine 4 & 5. In addition to the delivery of virtual production workshops, I also offer support and mentoring for students on creating content for LED wall based projects taking students from beginners completely new to Unreal Engine and VP to advanced users that are ready to jump into the industry.

    • United Kingdom
    • Animation and Post-production
    • 700 & Above Employee
    • Unreal Engine Trainer
      • Apr 2021 - Feb 2022

      As the sole Unreal Engine trainer for Framestore, I was responsible for identifying the future Unreal Engine training needs of the studio as we pioneer and move into the virtual production space. With this I build engaging training around the needs of upcoming projects utilising in-camera VFX, LED walls and fully CG projects. Outside of creating training for specific projects, I made curriculums and training that is available to everyone in the company offering the option to upskill and learn Unreal Engine. Content was delivered in a variety of formats including: - Written documentation - Recorded courses/videos - Live training - Q&As - 1-1 training Show less

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