Lukas Deuschel
Geschäftsführer at Hekate GmbH- Claim this Profile
Click to upgrade to our gold package
for the full feature experience.
Topline Score
Bio
Experience
-
Hekate GmbH
-
Germany
-
Entertainment Providers
-
1 - 100 Employee
-
Geschäftsführer
-
Mar 2019 - Present
Geschäftsführer & Project Management Audio Lead & Audio Production Supervision Geschäftsführer & Project Management Audio Lead & Audio Production Supervision
-
-
-
Daedalic Entertainment GmbH
-
Germany
-
Computer Games
-
1 - 100 Employee
-
Lead Sound Designer
-
Dec 2014 - 2018
-Audio Production Supervisor -Planing and coordination of the audio pipeline and audio production -Sounddesign for the games -Award Winner "Best Sound" 2016 and 2017 at the German Developer Award -Audio implementation within Unity, Unreal and Visionaire -Foley recording and editing -Voice recording and editing -Ingame mixing and mastering for the games -Production of cinematic trailers, ingame cutscenes -Production of some music tracks -Voice dubbing for several characters including Spot
-
-
-
DIGIDICED
-
Germany
-
Computer Games
-
1 - 100 Employee
-
Freelance Sound Designer & Composer at Digidiced UG
-
2017 - 2017
-
-
-
Synthesis Deutschland GmbH - A Keywords Studio
-
Germany
-
Computer Games
-
1 - 100 Employee
-
Assistant Audio Production Supervisor
-
Oct 2013 - Apr 2014
-Assistant Production Supervisor overseeing the post-production for several titles -Voice recording & editing for several titles -Assistant Production Supervisor overseeing the post-production for several titles -Voice recording & editing for several titles
-
-
-
Zombiefood GmbH
-
Berlin, Germany
-
Sound Designer & Composer at Zombiefood GmbH
-
Jun 2011 - Mar 2013
Part of my tasks included: -Planing, prototyping & creating of linear and adaptive sound- & musicsystems. -Creating a complete score for the game (10 linear and adaptive tracks). -Overall 500 soundeffects for 21 different units. -Planing and creating of several level asset's including dozens of textures & models Part of my tasks included: -Planing, prototyping & creating of linear and adaptive sound- & musicsystems. -Creating a complete score for the game (10 linear and adaptive tracks). -Overall 500 soundeffects for 21 different units. -Planing and creating of several level asset's including dozens of textures & models
-
-
-
DECK13 Interactive GmbH
-
Germany
-
Computer Games
-
1 - 100 Employee
-
Content Integrator & Game Designer (Intern)
-
Apr 2012 - Oct 2012
Game Design, Quest Design & Content Integration for Jack Keane 2. Part of my tasks included: -Planing (Pen-&Paper), prototyping & creation of quests, conversations & cutszenes -Planing & implementation of several soundeffects As part of my internship I was responsible for the planing & creation of Jack Keane 2, particularly the first and the final level of the game. Game Design, Quest Design & Content Integration for Jack Keane 2. Part of my tasks included: -Planing (Pen-&Paper), prototyping & creation of quests, conversations & cutszenes -Planing & implementation of several soundeffects As part of my internship I was responsible for the planing & creation of Jack Keane 2, particularly the first and the final level of the game.
-
-
-
-
Game Developer
-
2006 - 2010
Parts of my tasks included: -Planing of the overall concept -Creation and implementation of several models and textures -Creation of the soundtrack and soundeffects Parts of my tasks included: -Planing of the overall concept -Creation and implementation of several models and textures -Creation of the soundtrack and soundeffects
-
-
Education
-
Hochschule für Angewandte Wissenschaften Hamburg (HAW Hamburg)
Master of Arts (M.A.), Zeitabhängige Medien/ Sound - Vision - Games -
Hochschule für Technik und Wirtschaft Berlin
Bachelor of Arts (B.A.), 1,5