Lukas Deuschel

Geschäftsführer at Hekate GmbH
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Contact Information
us****@****om
(386) 825-5501
Location
DE

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Experience

    • Germany
    • Entertainment Providers
    • 1 - 100 Employee
    • Geschäftsführer
      • Mar 2019 - Present

      Geschäftsführer & Project Management Audio Lead & Audio Production Supervision Geschäftsführer & Project Management Audio Lead & Audio Production Supervision

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • Lead Sound Designer
      • Dec 2014 - 2018

      -Audio Production Supervisor -Planing and coordination of the audio pipeline and audio production -Sounddesign for the games -Award Winner "Best Sound" 2016 and 2017 at the German Developer Award -Audio implementation within Unity, Unreal and Visionaire -Foley recording and editing -Voice recording and editing -Ingame mixing and mastering for the games -Production of cinematic trailers, ingame cutscenes -Production of some music tracks -Voice dubbing for several characters including Spot

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • Freelance Sound Designer & Composer at Digidiced UG
      • 2017 - 2017

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • Assistant Audio Production Supervisor
      • Oct 2013 - Apr 2014

      -Assistant Production Supervisor overseeing the post-production for several titles -Voice recording & editing for several titles -Assistant Production Supervisor overseeing the post-production for several titles -Voice recording & editing for several titles

  • Zombiefood GmbH
    • Berlin, Germany
    • Sound Designer & Composer at Zombiefood GmbH
      • Jun 2011 - Mar 2013

      Part of my tasks included: -Planing, prototyping & creating of linear and adaptive sound- & musicsystems. -Creating a complete score for the game (10 linear and adaptive tracks). -Overall 500 soundeffects for 21 different units. -Planing and creating of several level asset's including dozens of textures & models Part of my tasks included: -Planing, prototyping & creating of linear and adaptive sound- & musicsystems. -Creating a complete score for the game (10 linear and adaptive tracks). -Overall 500 soundeffects for 21 different units. -Planing and creating of several level asset's including dozens of textures & models

    • Germany
    • Computer Games
    • 1 - 100 Employee
    • Content Integrator & Game Designer (Intern)
      • Apr 2012 - Oct 2012

      Game Design, Quest Design & Content Integration for Jack Keane 2. Part of my tasks included: -Planing (Pen-&Paper), prototyping & creation of quests, conversations & cutszenes -Planing & implementation of several soundeffects As part of my internship I was responsible for the planing & creation of Jack Keane 2, particularly the first and the final level of the game. Game Design, Quest Design & Content Integration for Jack Keane 2. Part of my tasks included: -Planing (Pen-&Paper), prototyping & creation of quests, conversations & cutszenes -Planing & implementation of several soundeffects As part of my internship I was responsible for the planing & creation of Jack Keane 2, particularly the first and the final level of the game.

    • Game Developer
      • 2006 - 2010

      Parts of my tasks included: -Planing of the overall concept -Creation and implementation of several models and textures -Creation of the soundtrack and soundeffects Parts of my tasks included: -Planing of the overall concept -Creation and implementation of several models and textures -Creation of the soundtrack and soundeffects

Education

  • Hochschule für Angewandte Wissenschaften Hamburg (HAW Hamburg)
    Master of Arts (M.A.), Zeitabhängige Medien/ Sound - Vision - Games
    2014 - 2016
  • Hochschule für Technik und Wirtschaft Berlin
    Bachelor of Arts (B.A.), 1,5
    2009 - 2013

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