Luis Jiménez Megías

Game Developer at Tangelo Games Corp.
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Contact Information
Location
Santa Cruz de Bezana, Cantabria, Spain, ES
Languages
  • Spanish Native or bilingual proficiency
  • English Professional working proficiency

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Prithvi Bharadwaj

Luis was a pleasure to work with, consistently delivered work on time, and communicated clearly throughout the development process. He was an integral member of our development team who was willing to go the extra mile to ensure all requirements for every project were met. I highly recommend Luis to anyone looking for a talented and reliable Unity C# developer. His skills and dedication to his craft make him an invaluable asset to any team.

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Experience

    • Spain
    • Computer Games
    • 1 - 100 Employee
    • Game Developer
      • Jul 2023 - Present
    • India
    • Mobile Gaming Apps
    • 1 - 100 Employee
    • Unity Developer
      • Nov 2022 - Jul 2023

      As a main game developer, I made these projects: • Project Jelly: A color-matching game. • Project Match: A shopping game combined with match-3. • Project Idle Warrior: An intriguing blend of idle games and a runner. • Project Carving: A game in which you bounce and carve terrain to earn money. • Project Dissolve: A game about dissolving various items (including people) into a pool of acid to generate income. • Project Elevator: A puzzle game focused on avoiding guards and reaching the end using the correct elevators. • Project Island: A 1v1 island battle game featuring trebuchets. • Project Human Factory: A runner game where you assemble humans. • Project Shopping Crowd: A game centered around forming massive crowds of people to purchase items and upgrade your shop. • Project Build Human: An engaging game in which you construct a human with various weapons to fight against other humans, offering a wide range of weapon choices. • Project Build Car: A really fun battle royale where first you have to build a cool car. Nice physics and interactions between entities. Show less

    • Sweden
    • Events Services
    • 1 - 100 Employee
    • Unity Developer
      • Jan 2020 - Jul 2023

      Various types of work including apps, games, prototypes, consulting, and tools. Some of my work: • Project Tale of Fate: A 2D RPG featuring rhythm mechanics. • Project Hero: A traditional pixel art turn-based RPG. • Project Polymorphism: A 16-bit pixel art game combining RPG and shooting mechanics. • Project Orange: A 1 vs 1 local game where oranges fight for their lives. • Project Sun: A game where you try to find the closest shadow to avoid sun burn. • Project Football: A 5 vs 5 football game • Project Cute Animals: A small animal herding game. • Project Pain: A 3D top down game similar to Diablo and Path of Exile. • Tool: Google Sheets integration for Unity. • Tool: Animation system using sprites. Includes integration with aseprite. • Tool: Actline for unity, a system that features dialogues with text effects but also actor's sequence. • Tool: Game console. A simple lightweight console that reads Unity logs and also works with your input (your typical cheat codes or different commands) • Tool: Lightweight SO architecture that features C# variables. Show less

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