Luis Delgado
Level Designer at Meta Studios Creative Agency K.K 株式会社- Claim this Profile
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Bio
Experience
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Meta Studios Creative Agency K.K 株式会社
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Japan
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Design Services
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1 - 100 Employee
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Level Designer
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Aug 2021 - Present
- Successfully implemented 3D assets into the level, which lead to a better level design and appealing to the player's eye. - Collaborated with the 3D department in developing pipelines that increased our efficiency. - Supported the teams in decision-making and creative direction. - Successfully implemented 3D assets into the level, which lead to a better level design and appealing to the player's eye. - Collaborated with the 3D department in developing pipelines that increased our efficiency. - Supported the teams in decision-making and creative direction.
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Apparition Rango
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San Francisco, California, United States
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Level Designer
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Mar 2021 - Sep 2021
- Created a high-level design for the final project of the program in collaboration with other students. - Responsible for level design, lighting, prop placement, gameplay balancing, and optimization. - Provided input into the overall direction of the game. - Created a high-level design for the final project of the program in collaboration with other students. - Responsible for level design, lighting, prop placement, gameplay balancing, and optimization. - Provided input into the overall direction of the game.
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Ruins Break Out
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San Francisco, California, United States
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Level Designer
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Oct 2020 - Dec 2020
- Created game concept with the team and successfully green light pitched to a developer team that agreed to produce the video game. - Successfully prototyped the level design on paper and created a 3D version of the game that brought to life the concept in a block-out manner. - Wore a game document that had to be presented in class with the flow chart and metrics of the level. - Created game concept with the team and successfully green light pitched to a developer team that agreed to produce the video game. - Successfully prototyped the level design on paper and created a 3D version of the game that brought to life the concept in a block-out manner. - Wore a game document that had to be presented in class with the flow chart and metrics of the level.
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Education
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SAE Expression College
Game Development, Level Design