Luis Delgado

Level Designer at Meta Studios Creative Agency K.K 株式会社
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Contact Information
us****@****om
(386) 825-5501
Location
San Francisco, California, United States, US

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Bio

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Experience

    • Japan
    • Design Services
    • 1 - 100 Employee
    • Level Designer
      • Aug 2021 - Present

      - Successfully implemented 3D assets into the level, which lead to a better level design and appealing to the player's eye. - Collaborated with the 3D department in developing pipelines that increased our efficiency. - Supported the teams in decision-making and creative direction. - Successfully implemented 3D assets into the level, which lead to a better level design and appealing to the player's eye. - Collaborated with the 3D department in developing pipelines that increased our efficiency. - Supported the teams in decision-making and creative direction.

  • Apparition Rango
    • San Francisco, California, United States
    • Level Designer
      • Mar 2021 - Sep 2021

      - Created a high-level design for the final project of the program in collaboration with other students. - Responsible for level design, lighting, prop placement, gameplay balancing, and optimization. - Provided input into the overall direction of the game. - Created a high-level design for the final project of the program in collaboration with other students. - Responsible for level design, lighting, prop placement, gameplay balancing, and optimization. - Provided input into the overall direction of the game.

  • Ruins Break Out
    • San Francisco, California, United States
    • Level Designer
      • Oct 2020 - Dec 2020

      - Created game concept with the team and successfully green light pitched to a developer team that agreed to produce the video game. - Successfully prototyped the level design on paper and created a 3D version of the game that brought to life the concept in a block-out manner. - Wore a game document that had to be presented in class with the flow chart and metrics of the level. - Created game concept with the team and successfully green light pitched to a developer team that agreed to produce the video game. - Successfully prototyped the level design on paper and created a 3D version of the game that brought to life the concept in a block-out manner. - Wore a game document that had to be presented in class with the flow chart and metrics of the level.

Education

  • SAE Expression College
    Game Development, Level Design
    2018 - 2021

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